Difference between revisions of "Sand (Taldain)"

From The Coppermind
Jump to navigation Jump to search
m (Text replacement - "{{book ref|ws2|5}}" to "{{book ref|ws|11|review=yes}}")
Line 14: Line 14:
   
 
== Acquisition and Properties ==
 
== Acquisition and Properties ==
White sand can be found on [[Taldain]]'s Dayside. The whiteness of the sand, due to a microorganism which lives on the surface of the sand particles,{{au ref|Taldain}}{{epigraph ref|sa4|63}}{{wob ref|12982}} indicates that the sand is [[Investiture|Invested]]. White sand glows when used in sand mastery, and then turns black afterwards. The glow is colored like a rainbow, with bright colors that can only be seen in darkness and is seen as a white glow in the light.{{book ref|ws|11|review=yes}}{{book ref|ws|1|review=yes}} The sand will also glow and turn black when touched by water or other liquids.{{book ref|ws|11|review=yes}} The microorganism requires four hours of exposure to sun above Dayside in order to be Reinvested and turn white again.{{au ref|Taldain}} The sand can also be recharged by other highly Invested things, such as [[highstorm]]s, and will still be masterable.{{wob ref|13529}} The organisms can survive and spread on other planets, but would need Investiture to do so.{{wob ref|14147}} More organisms can be made with proper materials and a seed of the original.{{epigraph ref|sa4|63}}
+
White sand can be found on [[Taldain]]'s Dayside. The whiteness of the sand, due to a microorganism which lives on the surface of the sand particles,{{au ref|Taldain}}{{epigraph ref|sa4|63}}{{wob ref|12982}} indicates that the sand is [[Investiture|Invested]]. White sand glows when used in sand mastery, and then turns black afterwards. The glow is colored like a rainbow, with bright colors that can only be seen in darkness and is seen as a white glow in the light.{{book ref|ws|11|review=yes}}{{book ref|ws|1|review=yes}} The sand will also glow and turn black when touched by water or other liquids.{{book ref|ws|11|review=yes}} The microorganism requires four hours of exposure to sun above Dayside in order to be Reinvested and turn white again.{{au ref|Taldain}} The sand can also be recharged by other highly Invested things, such as [[highstorm]]s, and will still be masterable.{{wob ref|13529}} If left without a source of Investiture for too long, the sand will turn black.{{book ref|ws|part=ars}}
  +
  +
The organisms can survive and spread on other planets, but would need Investiture to do so.{{wob ref|14147}} More organisms can be made with proper materials and a seed of the original.{{epigraph ref|sa4|63}}
   
 
== Uses ==
 
== Uses ==

Revision as of 14:25, 12 January 2023

Sand (Taldain)
Related to Sand mastery, Investiture
World of Origin Taldain
Universe Cosmere
This page or section needs to be updated with new information for Rhythm of War!
Be aware that in its current state, it may not include all additional content yet.

I am told that it is not the sand itself, but something that grows upon it, that exhibits the strange properties.

White sand is the Invested sand found on the Dayside of Taldain that is used to perform Sand mastery.

Acquisition and Properties

White sand can be found on Taldain's Dayside. The whiteness of the sand, due to a microorganism which lives on the surface of the sand particles,[2][1][3] indicates that the sand is Invested. White sand glows when used in sand mastery, and then turns black afterwards. The glow is colored like a rainbow, with bright colors that can only be seen in darkness and is seen as a white glow in the light.[4][5] The sand will also glow and turn black when touched by water or other liquids.[4] The microorganism requires four hours of exposure to sun above Dayside in order to be Reinvested and turn white again.[2] The sand can also be recharged by other highly Invested things, such as highstorms, and will still be masterable.[6] If left without a source of Investiture for too long, the sand will turn black.[7]

The organisms can survive and spread on other planets, but would need Investiture to do so.[8] More organisms can be made with proper materials and a seed of the original.[1]

Uses

Sand mastery

Sand mastery makes use of white sand. Sand mastery allows for the manipulation of ribbons of sand, where the most powerful sand masters can utilize over two dozen.[5]

Detecting Investiture

The organisms in the sand react to Investiture, and if allowed to fade, will turn white again in the presence of kinetic Investiture.[2][1][9][10][11] This can be used similar to a Seeker to tell when someone is using kinetic Investiture.[9][12][11] It can also be used to measure the strength of Investiture.[13] The sand is therefore very useful and highly valued across the cosmere by those who are aware of its properties.[9][14]

Notes

This article is still missing information. Please help The Coppermind by expanding it.