Difference between revisions of "Dark Keep"

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The [[Dark Keep]] is a castle in [[Pitch]] on [[Mirandus]]. [[Karkun]], the first [[Dark One (title)|Dark One]], created it. Inside the keep is the [[Well of Sorrows]].{{book ref|do1|3}}
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The [[Dark Keep]] is a castle in the city [[Pitch]] on [[Mirandus]]. It is described as the citadel of shadow and fear by [[Rastik]]. [[Karkun]], the first [[Dark One (title)|Dark One]], created the keep in which the [[Well of Sorrows]] is contained. The doors of the keep stood closed for a lifetime, until [[Paul Tanasin]] rose as the [[Dark One (title)|Dark One]] to open them.{{book ref|do1|3}}
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== Layout and Design ==
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The Dark Keep is located centrally in the city of Pitch, rising above the surrounding structures as a collection of spiky towers. Through the massive keep doors, is a wide set of stairs leading up past many [[Ironkeeper]]s standing guard on plinths. Further in is the hall where the Well of Sorrows sits with towering statues of previous Dark Ones guarding it.{{book ref|do1|3}}
   
 
== Notes ==
 
== Notes ==
 
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Latest revision as of 12:03, 30 May 2022

Dark Keep
City Pitch
Region Blackened Lands
World Mirandus
This page or section needs to be updated with new information for Dark One Book 1!
Be aware that in its current state, it may not include all additional content yet.

The Dark Keep is a castle in the city Pitch on Mirandus. It is described as the citadel of shadow and fear by Rastik. Karkun, the first Dark One, created the keep in which the Well of Sorrows is contained. The doors of the keep stood closed for a lifetime, until Paul Tanasin rose as the Dark One to open them.[1]

Layout and Design[edit]

The Dark Keep is located centrally in the city of Pitch, rising above the surrounding structures as a collection of spiky towers. Through the massive keep doors, is a wide set of stairs leading up past many Ironkeepers standing guard on plinths. Further in is the hall where the Well of Sorrows sits with towering statues of previous Dark Ones guarding it.[1]

Notes[edit]

This article is still missing information. Please help The Coppermind by expanding it.