Difference between revisions of "Sand mastery"

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{{magic
 
{{magic
|system=Sand Mastery
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|system=Sand mastery
 
|world=Taldain
 
|world=Taldain
 
|related=[[Autonomy]]
 
|related=[[Autonomy]]
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|books=[[White Sand]]
 
|books=[[White Sand]]
 
}}
 
}}
'''Sand Mastery''' is a manifestation of [[Investiture]] on the Dayside of [[Taldain]]. It involves manipulation of white sand at the cost of the user's internal water supply, which can lead to dehydration. In addition, white sand that has been manipulated will become black, becoming unresponsive. Black sand will become white again after four hours of sun exposure.{{book ref|ws1|1}}
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'''Sand mastery''' is a manifestation of [[Investiture]] on the Dayside of [[Taldain]]. It involves manipulation of white sand at the cost of the user's internal water supply, which can lead to dehydration. In addition, white sand that has been manipulated will become black, becoming unresponsive. Black sand will become white again after four hours of sun exposure.{{book ref|ws1|1}}
   
 
== Initiation ==
 
== Initiation ==
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== Abilities ==
 
== Abilities ==
Sand Mastery allows for the manipulation of ribbons of sand. The more ribbons a Sand Master can control at once, the more powerful they are. Powerful users can also slatrify, which allows the user to turn white sand into water.{{book ref|ws1|1}}
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Sand Mastery allows for the manipulation of ribbons of sand. The more ribbons a sand master can control at once, the more powerful they are. Powerful users can also slatrify, which allows the user to turn white sand into water.{{book ref|ws1|1}}
   
 
Overmastery occurs when a Sand Master uses too much of his water supply and suffers from dehydration.
 
Overmastery occurs when a Sand Master uses too much of his water supply and suffers from dehydration.

Revision as of 17:50, 28 November 2016

Sand mastery
Related to Autonomy
Type End-Positive
World of Origin Taldain

Sand mastery is a manifestation of Investiture on the Dayside of Taldain. It involves manipulation of white sand at the cost of the user's internal water supply, which can lead to dehydration. In addition, white sand that has been manipulated will become black, becoming unresponsive. Black sand will become white again after four hours of sun exposure.[1]

Initiation

The form of initiation is not known. It is, however different from on Sel.[2]

Abilities

Sand Mastery allows for the manipulation of ribbons of sand. The more ribbons a sand master can control at once, the more powerful they are. Powerful users can also slatrify, which allows the user to turn white sand into water.[1]

Overmastery occurs when a Sand Master uses too much of his water supply and suffers from dehydration.

Notes

This article is still missing information. Please help The Coppermind by expanding it.