Difference between revisions of "Savant"

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A '''savant''' is an [[Allomancer]] who has flared their metal for so long that it has changed their physiology.
 
A '''savant''' is an [[Allomancer]] who has flared their metal for so long that it has changed their physiology.
   
With most metals the effects are quite small, [[bronze|Seeker]]s for example often become savants without being aware of it, this grants them a boost to the range of their abilities. However some metals warp the body of savants much more. [[Tin]] savants for example experience such magnification of their senses that they can become incapacitated by bright light or loud sounds. [[Pewter]] [[Misting]]s often die before becoming savants{{ref|b|mb3|e|16}} as they feel neither pain nor exhaustion to any great extent and so may ignore wounds which later prove fatal.
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With most metals the effects are quite small, [[bronze|Seeker]]s for example often become savants without being aware of it, this grants them a boost to the range of their abilities. However some metals warp the body of savants much more. [[Tin]] savants for example experience such magnification of their senses that they can become incapacitated by bright light or loud sounds. [[Pewter]] [[Misting]]s often die before becoming savants{{epigraph ref|mb3|16}} as they feel neither pain nor exhaustion to any great extent and so may ignore wounds which later prove fatal.
   
 
== Notes ==
 
== Notes ==
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{{stub}}
 
{{stub}}
 
{{Mistborn|metals}}
 
{{Mistborn|metals}}
[[Category:Allomancy]]
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[[Category: Allomancy]]

Revision as of 16:58, 19 August 2014

A savant is an Allomancer who has flared their metal for so long that it has changed their physiology.

With most metals the effects are quite small, Seekers for example often become savants without being aware of it, this grants them a boost to the range of their abilities. However some metals warp the body of savants much more. Tin savants for example experience such magnification of their senses that they can become incapacitated by bright light or loud sounds. Pewter Mistings often die before becoming savants[1] as they feel neither pain nor exhaustion to any great extent and so may ignore wounds which later prove fatal.

Notes

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