Difference between revisions of "Sixth of the Dusk"

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Revision as of 21:04, 23 November 2016

Sixth of the Dusk
Sixth of the Dusk.jpg
Setting cosmere
Released June 30, 2014
Publisher Dragonsteel Entertainment
ISBN ISBN 978-1-938570-07-0

Sixth of the Dusk is a cosmere novella by Brandon Sanderson set on the minor shardworld First of the Sun.[1]

An excerpt is available on Brandon's website

Plot Summary

The story follows a trapper named Sixth of the Dusk as he strives to save his island home from a catastrophic danger he has been warned about, but does not understand.

Characters

Sixth of the Dusk
A trapper working on the island of Patji. He knows much about Avier, is very practical, and mistrusts people from the mainland. He both loves and hates Patji.
Vathi
A capable noblewoman with a thirst for exploration. She was educated on the mainland and travels with a band of explorers. She meets occasionally with the Ones Above. While she respects trappers, she supports technological advancements.
Kokerlii
An Aviar - a cognitively-gifted bird who can shield Sixth’s cognitive markers so other animals that track cognitive signals cannot find him.
Sak
An Aviar - a cognitively-gifted bird who can warn Sixth of the Dusk of danger by showing him visions of his own corpse in locations where it might be if he makes a mistake, so that he can avoid those places. Sak is not a member of a species native to Patji or any island of the Pantheon. Sak was instead brought from the mainland to the place on Patji where Aviar go to get their talent, or cognitive ability.
Ones Above
A spacefaring race that have visited First of the Sun and possess advanced technology.

Setting

This book takes place in the Cosmere, on a planet known as “First of the Sun.” Most of the story takes place on and around Patji, the largest island in an archipelago called “The Pantheon.” Patji is considered the father of the islands of the Pantheon, being the largest and the one that all Aviar must go to to get their talent. It is treacherous, with creatures such as Meekers, which are mice that can be trained to harm others, trees that kill anybody who comes near so that their soil is made rich from the blood, and nightmaws, which are terrifying birdlike creatures which hunt my finding somebody's cognitive signals.

Development

It was brainstormed on Season 8: Episode 16 of Writing Excuses, and is set on a new Shardworld[1], First of the Sun.

External Links

Notes

  1. a b State of the Sanderson
    Brandon's website - Jul 24, 2013# Cite error: Invalid <ref> tag; name "state-of-the-sanderson" defined multiple times with different content
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