Difference between revisions of "Tin"
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Revision as of 22:38, 19 October 2012
Tin is the Internal Physical Pulling metal. An Allomancer burning tin has greatly enhanced senses. Feruchemists can use tin to store enhanced senses, and when used as a Hemalurgic spike, tin steals senses.
Allomantic Use
A tin Misting is known as a Tineye. Burning tin grants an Allomancer increased sensitivity in all five senses.Cite error: Invalid <ref>
tag; refs with no name must have content Furthermore, they are able to see through the mists that cover Scadrial.Cite error: Invalid <ref>
tag; refs with no name must have content An Allomancer can flare tin, causing a huge burst of sensory input, to clear his head from pain or exhaustion.Cite error: Invalid <ref>
tag; refs with no name must have content Tin will allow an Allomancer to see in the dark.Cite error: Invalid <ref>
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Feruchemical Use
A tin Ferring is known as a Windwhisper. Tin is used to store sensitivity of senses. One sense may be stored each in a tinmind.Cite error: Invalid <ref>
tag; refs with no name must have content Unlike an Allomancer burning tin, it does not allow a Feruchemist to see things that would be otherwise unobservable; instead, it compounds the potency of their senses currently available.Cite error: Invalid <ref>
tag; refs with no name must have content While storing senses, those senses become weaker.
For example, Sazed wore glasses while storing eyesight.Cite error: Invalid <ref>
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Hemalurgic Use
When used as a Hemalurgic spike, tin steals senses.Cite error: Invalid <ref>
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Notes