Difference between revisions of "Invested Art"

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[[Hemalurgy]] is end-negative. Investiture held in a spike outside the body decays.
 
[[Hemalurgy]] is end-negative. Investiture held in a spike outside the body decays.
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== Common Powers ==
  +
=== Healing ===
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Many magic systems in the [[cosmere]] are able to heal a person from damage. This includes physical wounds{{book ref|mb6|14}} or sprains,{{book ref|sa3|10}} and can even heal fatal damage.{{book ref|mb6|17}}{{book ref|sa3|72}} Limbs and body parts can be regrown as well.{{book ref|sa2|87}} Healing can also be used to recover from poisoning,{{book ref|sa3|18}} sickness such as a cold or cancer,{{wob ref|1009}} chronic diseases, such as poor eyesight,{{wob ref|2833}}{{book ref|wor|89}} tiredness,{{book ref|mb4|15}} and even damage to the [[spiritweb|soul]].{{book ref|sa3|37}} Constantly healing from wounds can leave the user invulnerable to pain.{{book ref|mb4|13}} Most forms of extreme healing don't care much about what is done to the physical body, as long as the person's spiritual template is in power at the time.{{wob ref|3535}} Some magic systems are better at healing than others.{{wob ref|6678}}
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Memories can be restored via healing, as they are stored with the Cognitive version of a person.{{wob ref|15183}}{{epigraph ref|sa4|84}}
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  +
==== Healing the soul ====
  +
When healing the soul, such as a missing piece cut off from a [[Shardblade]], a new patch of soul will be created.{{wob ref|126}}{{wob ref|983}} Healing wounds to the soul is much more [[Spiritual Realm]] based.{{wob ref|6435}} If a magic is strong enough to heal from pieces of a body, it will try to heal from the biggest piece.{{wob ref|4128}} If the body was perfectly cut in half, a random half would be chosen to heal from. Not every magic system is capable of healing soul wounds.{{wob ref|6435}} If the soul leaves the body and is then healed, the soul will not return and the physical body will be the only thing healed, leaving the person dead.{{wob ref|9623}}{{book ref|mb3|82}}{{book ref|mb3|epilogue}} If a soul is healed but not reattached properly, the person will leave a glowing afterimage when they move,{{book ref|sa3|90}} though it is only visible to those who are highly Invested or connected to the [[Cognitive Realm]].{{wob ref|2563}}
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  +
==== Limitations ====
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While a number of things can be healed, there are certain limitations. Disorders like depression that are a part of a person's personality will not be cured.{{wob ref|688}}{{wob ref|1914}} Electrical stimulation of muscles, such as being electrocuted, will not be healed as it's not doing any harm and it's how muscles normally work.{{wob ref|10870}} Aging and certain genetic diseases can also not be healed.{{wob ref|3885}}
  +
  +
Many, if not all, magical healing processes are stopped by [[aluminum]]. If aluminum is in the wound, it makes it impossible for wounds to heal around the aluminum until it is removed from the body.{{wob ref|6365}}
  +
  +
==== Perception of oneself ====
  +
Healing works by using the three versions of the user's self; their Physical, Cognitive, and Spiritual version.{{wob ref|9441}} Healing typically heals the Physical version by matching it to their ideal Spiritual version, which is filtered through the lens of their minds (Cognitive version). Almost all forms of healing in the cosmere are filtered through the perception of the user.{{wob ref|7024}}{{wob ref|9623}} This applies to both internal and external forms of healing. When someone is healing someone else, both of their perceptions matter.{{wob ref|11998}} If a person hasn't accepted a wound as a part of themselves, they can still heal it regardless of how long they've had it.{{wob ref|12149}} However, even if a wound is recent, if the person has changed their mindset to see it as a part of themselves, they will not be able to heal from it.{{wob ref|6501}}{{book ref|sa3|i|13}} Perception can also have users change their body to match their identity, such as a transgender person changing their biological sex,{{wob ref|10913}} or a human changing into a singer.{{wob ref|15924}} There are a few magic systems that are an exception to this rule.{{wob ref|5306}}
  +
  +
Highly Invested individuals can shift their Spiritual self to more closely match their Cognitive self, making self-perception more important in the process. This allows for the healing of old wounds if the person doesn't view them as being part of themself, something that is impossible with less Invested individuals.{{wob ref|14448}}
   
 
== Known Invested Arts ==
 
== Known Invested Arts ==

Revision as of 02:45, 6 July 2023

{!{magic |related=Investiture, Shards |universe=Cosmere }} Oh god, why do I do this to myself.

Creation

I know there's stuff out there on the creation of the Metallic Arts. How it's an interaction between a Shard and a planet, how much a Shard can influence or change things, blah blah blah

Initiation

Since Initiation or lack thereof seems to be the primary determinant of if something's an Invested Art, this should just be a redirect here until we get confirmation otherwise.

Mechanics

Maybe not the right name for this, but we need a place for trends and notable exceptions in how Invested Arts work. Perception, Intention, maybe throw Initiation in here as a subsection instead of it getting its own h2. Basically everything in the Elantris Ars Arcanum.

Intention

The intent of a user is very important to several magic systems; these magic systems require a mental component to function. Some, like Hemalurgy, simply require that someone intend to make a spike when they do it, and others, like Awakening, require complex images created in your mind with the spoken command to function. Hemalurgy has only one known mental component: that the user or Shard must be trying to do Hemalurgy (this is Ruin's intent when Spook temporarily gains the ability to burn pewter). This mental component, if not present, renders the spike to a normal metal spike and simply harms the victim. When present, it controls what is stolen when used in conjunction with the correct binding point. Awakening is almost as much mental as spoken. If the visualizing of the command is not firm, the Awakened object can behave in a unknown manner or not at all. The more complex the command the more important that mental component is. In Surgebinding, the mental component has varying degrees of necessity depending on the Surge used. Lightweaving requires an extremely clear image in a user's mind to create an illusion with the appropriate appearance, but with Surges like Gravitation the user does not have to have any idea of what they are doing; the Surge will do the same thing regardless. Some Surges do require simply that the user wish it to happen. Often with Surgebinding this can be accomplished by instinctively pushing Stormlight into something.

Categories

I suppose we have to talk about end-positive, end-negative, and end-neutral stuff somewhere, don't we. Here probably works better than the Investiture page.

In the Alloy of Law Ars Arcanum, the author categorizes the three Metallic Arts.[1] Every type of Investiture can be classified along these categories.[2]

End-positive Investiture

When practicing an end-positive Investiture, the practitioner draws in power from an external source.[1] The practitioner gains power from the external source. The Investiture is positive in that it adds -- in most cases temporarily -- power to the practitioner. Most types of Investiture are end-positive.[2]

Allomancy draws Investiture from Preservation in a similar way to AonDor pulling power from the Dor; both are considered End-Positive since they add power to the Allomancer or Elantrian. Allomantic Atium draws power from Ruin's concentrated Physical form, but is still considered End-Positive as the power comes from an outside source. Stormlight acts as an external source to the Surges, so the system is also end-positive.

End-neutral Investiture

For an act of Investiture to be considered end-neutral, power is neither gained nor lost[1]. A practitioner manipulates power that already exists or power that comes from themselves.

Feruchemy is end-neutral, since the amount of Investiture remains constant. Awakening is also considered end-neutral, even though color is lost.[3]

End-negative Investiture

In the practice of an end-negative Investiture, some power is lost.[1] End-negative Investiture is very rare.[2]

Hemalurgy is end-negative. Investiture held in a spike outside the body decays.

Common Powers

Healing

Many magic systems in the cosmere are able to heal a person from damage. This includes physical wounds[4] or sprains,[5] and can even heal fatal damage.[6][7] Limbs and body parts can be regrown as well.[8] Healing can also be used to recover from poisoning,[9] sickness such as a cold or cancer,[10] chronic diseases, such as poor eyesight,[11][12] tiredness,[13] and even damage to the soul.[14] Constantly healing from wounds can leave the user invulnerable to pain.[15] Most forms of extreme healing don't care much about what is done to the physical body, as long as the person's spiritual template is in power at the time.[16] Some magic systems are better at healing than others.[17]

Memories can be restored via healing, as they are stored with the Cognitive version of a person.[18][19]

Healing the soul

When healing the soul, such as a missing piece cut off from a Shardblade, a new patch of soul will be created.[20][21] Healing wounds to the soul is much more Spiritual Realm based.[22] If a magic is strong enough to heal from pieces of a body, it will try to heal from the biggest piece.[23] If the body was perfectly cut in half, a random half would be chosen to heal from. Not every magic system is capable of healing soul wounds.[22] If the soul leaves the body and is then healed, the soul will not return and the physical body will be the only thing healed, leaving the person dead.[24][25][26] If a soul is healed but not reattached properly, the person will leave a glowing afterimage when they move,[27] though it is only visible to those who are highly Invested or connected to the Cognitive Realm.[28]

Limitations

While a number of things can be healed, there are certain limitations. Disorders like depression that are a part of a person's personality will not be cured.[29][30] Electrical stimulation of muscles, such as being electrocuted, will not be healed as it's not doing any harm and it's how muscles normally work.[31] Aging and certain genetic diseases can also not be healed.[32]

Many, if not all, magical healing processes are stopped by aluminum. If aluminum is in the wound, it makes it impossible for wounds to heal around the aluminum until it is removed from the body.[33]

Perception of oneself

Healing works by using the three versions of the user's self; their Physical, Cognitive, and Spiritual version.[34] Healing typically heals the Physical version by matching it to their ideal Spiritual version, which is filtered through the lens of their minds (Cognitive version). Almost all forms of healing in the cosmere are filtered through the perception of the user.[35][24] This applies to both internal and external forms of healing. When someone is healing someone else, both of their perceptions matter.[36] If a person hasn't accepted a wound as a part of themselves, they can still heal it regardless of how long they've had it.[37] However, even if a wound is recent, if the person has changed their mindset to see it as a part of themselves, they will not be able to heal from it.[38][39] Perception can also have users change their body to match their identity, such as a transgender person changing their biological sex,[40] or a human changing into a singer.[41] There are a few magic systems that are an exception to this rule.[42]

Highly Invested individuals can shift their Spiritual self to more closely match their Cognitive self, making self-perception more important in the process. This allows for the healing of old wounds if the person doesn't view them as being part of themself, something that is impossible with less Invested individuals.[43]

Known Invested Arts

A quick rundown by planet of every Invested Art we know. Point out things unique to the Invested Arts of each planet, like Sel being location based and Scadrial being all metallic. Vax will be fun. "This place this is technically not even confirmed as a place yet has a form of Initiation so probably has at least one Invested Art.

Invested Art Planet Shard Books
Allomancy Scadrial Preservation Mistborn
Feruchemy Scadrial Preservation, Ruin Mistborn
Hemalurgy Scadrial Ruin Mistborn
Awakening Nalthis Endowment Warbreaker
AonDor Sel Devotion, Dominion Elantris, Tress of the Emerald Sea
Dakhor Sel Devotion, Dominion Elantris
ChayShan Sel Devotion, Dominion Elantris
Forgery Sel Devotion, Dominion The Emperor's Soul, Mistborn Era 2
Bloodsealing Sel Devotion, Dominion The Emperor's Soul
Surgebinding Roshar Honor, Cultivation The Stormlight Archive
Voidbinding Roshar Odium The Stormlight Archive
Old Magic Roshar Cultivation The Stormlight Archive
Sand mastery Taldain Autonomy White Sand
Starmarks Taldain Autonomy White Sand
Hion Komashi Virtuosity Yumi and the Nightmare Painter
Microkinesis Yolen Unknown Dragonsteel
Yolish Lightweaving Yolen Unknown Dragonsteel
Aether Lumar, Unknown Core World None Tress of the Emerald Sea, Mistborn Era 2

Notes

  1. a b c d The Alloy of Law Ars Arcanum#
  2. a b c 17th Shard Forum Q&A
    Arcanum - 2012-09-25#
  3. Words of Radiance Chicago signing
    Arcanum - 2014-03-22#
  4. The Bands of Mourning chapter 14#
  5. Oathbringer chapter 10#
  6. The Bands of Mourning chapter 17#
  7. Oathbringer chapter 72#
  8. Words of Radiance chapter 87#
  9. Oathbringer chapter 18#
  10. Salt Lake City Comic-Con 2014
    Arcanum - 2014-09-04#
  11. Pocatello signing
    Arcanum - 2013-12-09#
  12. Words of Radiance chapter 89#
  13. The Alloy of Law chapter 15#
  14. Oathbringer chapter 37#
  15. The Alloy of Law chapter 13#
  16. /r/books AMA 2015
    Arcanum - 2015-07-06#
  17. Salt Lake City signing
    Arcanum - 2014-03-29#
  18. Mini-Con 2021
    Arcanum - 2021-11-23#
  19. Rhythm of War chapter 84 epigraph#
  20. Firefight signing Chicago
    Arcanum - 2015-02-20#
  21. Goodreads: Ask the Author Q&A
    Arcanum - 2014-08-13#
  22. a b Calamity release party
    Arcanum - 2016-02-16#
  23. General Reddit 2013
    Arcanum - 2013-02-20#
  24. a b Arcanum Unbounded release party
    Arcanum - 2016-11-22#
  25. The Hero of Ages chapter 82#
  26. The Hero of Ages epilogue#
  27. Oathbringer chapter 90#
  28. Arcanum Unbounded Fort Collins signing
    Arcanum - 2016-11-29#
  29. Firefight San Diego signing
    Arcanum - 2015-01-20#
  30. Warsaw signing
    Arcanum - 2017-03-18#
  31. Legion Release Party
    Arcanum - 2018-09-19#
  32. Stormlight Three Update #5
    Arcanum - 2016-11-29#
  33. Words of Radiance signing Philadelphia
    Arcanum - 2014-03-21#
  34. Orem signing
    Arcanum - 2018-03-10#
  35. Calamity release party
    Arcanum - 2016-02-16#
  36. Skyward Chicago signing
    Arcanum - 2018-11-16#
  37. Skyward Houston signing
    Arcanum - 2018-11-19#
  38. Words of Radiance Seattle signing
    Arcanum - 2014-03-08#
  39. Oathbringer interlude I-13#
  40. Legion Release Party
    Arcanum - 2018-09-19#
  41. YouTube Spoiler Stream 5
    Arcanum - 2022-12-02#
  42. Shadows of Self London UK signing
    Arcanum - 2015-10-19#
  43. Tor Instagram Livestream
    Arcanum - 2020-11-25#