Difference between revisions of "User:Truthwatch3r/Idris"

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(creating page to work on Idris; created geography & culture sections)
 
(Some work on politics & history)
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Idris is drab and relatively devoid of color, reflecting the Idrian people's aversion to any display of "ostentation" in their way of living. Stone walls are whitewashed and clothing is kept a dull grey or tan in accord with a superstition teaching that this can prevent [[Awakening|Awakeners]] from using colors to fuel their magic.{{book ref|wb|1}}
 
Idris is drab and relatively devoid of color, reflecting the Idrian people's aversion to any display of "ostentation" in their way of living. Stone walls are whitewashed and clothing is kept a dull grey or tan in accord with a superstition teaching that this can prevent [[Awakening|Awakeners]] from using colors to fuel their magic.{{book ref|wb|1}}
   
The people are taught to be reserved from a young age and "to avoid shameful outbursts of emotion." The model Idrian woman dresses in a way to avoid drawing attention, with hair modestly contained and no makeup;{{book ref|wb|1}} clothing even typically covers the neck.{{book ref|wb|6}}
+
The people are taught to be reserved from a young age and "to avoid shameful outbursts of emotion." The model Idris woman dresses in a way to avoid drawing attention, with hair modestly contained and no makeup;{{book ref|wb|1}} clothing even typically covers the neck.{{book ref|wb|6}}
   
 
{{sidequote
 
{{sidequote
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The kingdom is mostly rural, with most people working as shepherds or farmers. Most people believe in [[Austre]], and it is a tradition that all families with means enough to spare them should send at least one child to work in the monasteries. These monks dedicate their lives to working for the good of the people.{{book ref|wb|2}}
 
The kingdom is mostly rural, with most people working as shepherds or farmers. Most people believe in [[Austre]], and it is a tradition that all families with means enough to spare them should send at least one child to work in the monasteries. These monks dedicate their lives to working for the good of the people.{{book ref|wb|2}}
   
Idrians consider the [[Hallandren]] gods to be strange and their religion to be untrue. Though [[Rambleman|Ramblemen]] come through and tell the Idrians of the outside world, many hold false ideas of the horrors of Hallandren and tell stories of horrible rituals they supposedly carry out there.{{book ref|wb|4}} Although the people of Idris can also become [[Returned]], this is a rare occurrence. The people of Idris, unlike those in Hallandren, will not provide any Returned with [[Breath]], meaning that they die at the end of the week.{{book ref|wb|4}}
+
Idrians consider the [[Hallandren]] gods to be strange and their religion to be untrue. Though [[Rambleman|Ramblemen]] come through and tell the Idrians of the outside world, many Idrians hold false ideas of the horrors of Hallandren and tell stories of horrible rituals they supposedly carry out there.{{book ref|wb|4}} Although the people of Idris can also become [[Returned]], this is a rare occurrence. The people of Idris, unlike those in Hallandren, will not provide any Returned with [[Breath]], meaning that they die at the end of the week.{{book ref|wb|4}}
 
== Politics ==
 
They have a monarchal system of government and are ruled by King [[Dedelin]]. Those in the royal family who rule or are potential heirs have the [[Royal Locks]]. The Royal Locks are hereditary hair that can change color according to that person's emotional state, though they can also change the color at will or suppress changes in color with training and discipline. Those with the Royal Locks can also grow them when they want to, but this tires them as if they were using a physical muscle. The Royal family in Idris usually keeps their hair black or brown, as other colors such as red or yellow are considered ostentatious.
 
   
 
=== Bevalis ===
 
=== Bevalis ===
The capital of Idris is the city of '''Bevalis'''. Its roads are unpaved and its houses are stonewalled thatch cottages. The royal palace is a single-story building with a courtyard of packed dirt.{{book ref|wb|1}} It is a small city in comparison to others in [[Nalthis]], with a population number of around a few thousand.{{book ref|wb|9}}
+
The capital of Idris is the city of '''Bevalis'''. Its roads are unpaved, and its houses are stone-walled, thatched cottages. The royal palace, which serves as a meeting place and a center of operations for the kingdom, is a single-story building with a courtyard of packed dirt; it is, however, large enough to be considered almost "flamboyant."{{book ref|wb|1}} Bevalis is a small city in comparison with others in [[Nalthis]], with a population of around a few thousand.{{book ref|wb|9}}
   
 
== Politics ==
From a young age, children are taught to worship [[Austre]], god of colors, by being as unostentatious as possible. Idrians consider outbursts of emotion to be unseemly, and in fact being seen as controlled and disciplined has become almost a form of pride in itself.
 
 
Idris has a monarchical system of government and is ruled by King [[Dedelin]]. The eldest child, regardless of gender, inherits the throne.{{book ref|wb|2}} Those of the royal family who either rule or are potential heirs have the [[Royal Locks]]: hereditary hair that changes color according to the bearer's emotional state, at their will, or not at all when the bearer uses training and discipline to suppress the changes.{{book ref|wb|1}}{{book ref|wb|22}} Those with the Royal Locks can also grow them when they want to, and this feels to them as if they were using a physical muscle.{{book ref|wb|6}} The royal family in Idris usually keeps their hair black or brown, as other colors such as red or yellow are considered ostentatious.{{book ref|wb|1}}
  +
  +
While Idrians consider themselves a separate nation from Hallandren, Hallandren considers Idris rebel-controlled land still within its borders. This is the main source of tension between the two nations, a tension that is kept in check during the first twenty years of Dedelin's reign by his treaty with [[Susebron]] that promises to send one of his daughters
  +
to the [[Court of Gods]] to marry the God King.{{book ref|wb|1}} Because King Dedelin fears war, though, he establishes [[Lemex]] as the head of his spy network in [[T'Telir]] and closely monitors the information Lemex sends.{{book ref|wb|9}} Idris' armies are harried by Vendis raids and are no match in general for the [[Lifeless]] army of Hallandren, and [[Vahr]]'s failed rebellion has renewed Hallandren's focus on its enemies. Due to these factors, General [[Yarda]] advises Dedelin to do what they must to delay war at least until winter, when heavy snows can be another of their allies; Dedelin decides to send [[Siri]] to fulfill the treaty and stall the process of war for a little longer. In the meantime, Yarda discusses riling up the remnants of Vahr's rebels and approaching [[Tedradel]] about lending their support.{{book ref|wb|1}}
   
 
== History ==
 
== History ==
Idris was formed when the royal family was rejected by the people of [[Hallandren]] in favor of being ruled by the [[Returned]] and fled to the mountains for safety.
+
Idris was one nation with Hallandren until the [[Manywar]].{{book ref|wb|2}} The separate nation of Idris was formed at the climax of the war when the royal family was rejected by the people of Hallandren in favor of being ruled by the [[Returned]] and fled to the mountains for safety.{{book ref|wb|1}}{{book ref|wb|5}}
  +
  +
Twenty years before the events of the [[Pahn Kahl rebellion]], Dedelin inherited the throne when his father was assassinated. His first official act was to negotiate a treaty with Susebron promising to send his daughter (ostensibly Vivenna, though this was not stated specifically) to the Court of Gods to marry him when Vivenna turned twenty-two, thereby reintroducing the bloodline of the royals into Hallandren's own monarchy.{{book ref|wb|1}}
   
 
{{chart/wrap|title=Idrian Royal Family|
 
{{chart/wrap|title=Idrian Royal Family|
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== Notable Citizens ==
 
== Notable Citizens ==
*King [[Dedelin]]
+
* King [[Dedelin]]
*[[Vivenna]]
+
* General [[Yarda]]
*[[Ridger]]
+
* [[Vivenna]]
*[[Fafen]]
+
* [[Siri]]
*[[Siri]]
+
* [[Mab]]
*[[Mab]]
+
* [[Parlin]]
*[[Parlin]]
 
   
 
== Notes ==
 
== Notes ==

Revision as of 17:39, 31 August 2020

{{nation
|ethnicity=[[:Category: Idrians|Idrian]]
|capital=[[Bevalis]]
|ruler=[[Dedelin]]
|world=Nalthis
|universe=[[Cosmere]]
|books=[[Warbreaker]]
}}

Composed, simple, hard, and capable. Idrian.

—King Dedelin's observation of Vivenna[1]

Idris is a country to the north of Hallandren on Nalthis.

Geography

Idris lies in the highlands, where its position allows control over the main four trade passes further north.[1] The land in Idris is rich with minerals that also bring the country wealth.[2] The countryside has vegetation that buds out in spring, though it only gets warm for a brief period each year; some valuable roots grow higher up in the mountains.[3][4]

Culture

Idris is drab and relatively devoid of color, reflecting the Idrian people's aversion to any display of "ostentation" in their way of living. Stone walls are whitewashed and clothing is kept a dull grey or tan in accord with a superstition teaching that this can prevent Awakeners from using colors to fuel their magic.[1]

The people are taught to be reserved from a young age and "to avoid shameful outbursts of emotion." The model Idris woman dresses in a way to avoid drawing attention, with hair modestly contained and no makeup;[1] clothing even typically covers the neck.[5]

Women chasing runaway geese, men pulling donkeys laden with spring seed, and children leading sheep on their way to pasture.

Siri on the people in Bevalis[1]

The kingdom is mostly rural, with most people working as shepherds or farmers. Most people believe in Austre, and it is a tradition that all families with means enough to spare them should send at least one child to work in the monasteries. These monks dedicate their lives to working for the good of the people.[3]

Idrians consider the Hallandren gods to be strange and their religion to be untrue. Though Ramblemen come through and tell the Idrians of the outside world, many Idrians hold false ideas of the horrors of Hallandren and tell stories of horrible rituals they supposedly carry out there.[6] Although the people of Idris can also become Returned, this is a rare occurrence. The people of Idris, unlike those in Hallandren, will not provide any Returned with Breath, meaning that they die at the end of the week.[6]

Bevalis

The capital of Idris is the city of Bevalis. Its roads are unpaved, and its houses are stone-walled, thatched cottages. The royal palace, which serves as a meeting place and a center of operations for the kingdom, is a single-story building with a courtyard of packed dirt; it is, however, large enough to be considered almost "flamboyant."[1] Bevalis is a small city in comparison with others in Nalthis, with a population of around a few thousand.[4]

Politics

Idris has a monarchical system of government and is ruled by King Dedelin. The eldest child, regardless of gender, inherits the throne.[3] Those of the royal family who either rule or are potential heirs have the Royal Locks: hereditary hair that changes color according to the bearer's emotional state, at their will, or not at all when the bearer uses training and discipline to suppress the changes.[1][7] Those with the Royal Locks can also grow them when they want to, and this feels to them as if they were using a physical muscle.[5] The royal family in Idris usually keeps their hair black or brown, as other colors such as red or yellow are considered ostentatious.[1]

While Idrians consider themselves a separate nation from Hallandren, Hallandren considers Idris rebel-controlled land still within its borders. This is the main source of tension between the two nations, a tension that is kept in check during the first twenty years of Dedelin's reign by his treaty with Susebron that promises to send one of his daughters to the Court of Gods to marry the God King.[1] Because King Dedelin fears war, though, he establishes Lemex as the head of his spy network in T'Telir and closely monitors the information Lemex sends.[4] Idris' armies are harried by Vendis raids and are no match in general for the Lifeless army of Hallandren, and Vahr's failed rebellion has renewed Hallandren's focus on its enemies. Due to these factors, General Yarda advises Dedelin to do what they must to delay war at least until winter, when heavy snows can be another of their allies; Dedelin decides to send Siri to fulfill the treaty and stall the process of war for a little longer. In the meantime, Yarda discusses riling up the remnants of Vahr's rebels and approaching Tedradel about lending their support.[1]

History

Idris was one nation with Hallandren until the Manywar.[3] The separate nation of Idris was formed at the climax of the war when the royal family was rejected by the people of Hallandren in favor of being ruled by the Returned and fled to the mountains for safety.[1][2]

Twenty years before the events of the Pahn Kahl rebellion, Dedelin inherited the throne when his father was assassinated. His first official act was to negotiate a treaty with Susebron promising to send his daughter (ostensibly Vivenna, though this was not stated specifically) to the Court of Gods to marry him when Vivenna turned twenty-two, thereby reintroducing the bloodline of the royals into Hallandren's own monarchy.[1]

Idrian Royal Family
Key
Parents/Children
Siblings
Ancestors/Descendants
Marriage
Partnership/relationship
  Deceased

Notable Citizens

Notes

<references />
{{partial}}
{{Warbreaker}}