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'''Mistwraiths''' are a species of creature on [[Scadrial]]. They were created by the [[Lord Ruler]] from the [[Terris]] [[Feruchemist]]s after he took the power at the [[Well of Ascension]].{{epigraph ref|mb3|68}} It is unclear if mistwraiths survived the [[Catacendre]].{{book ref|bom|12}}
'''Mistwraiths''' were a species of creatures on [[Scadrial]].
 
 
They were created by the [[Lord Ruler]] from the [[Terris]] [[Feruchemist]]s after he took the power at the [[Well of Ascension]].{{epigraph ref|mb3|68}} It is unclear if Mistwraiths survived the [[Catacendre]].{{book ref|bom|12}}
 
   
 
== Physiology ==
 
== Physiology ==
Like kandra, they appear to be amorphous blobs capable of absorbing bones and tissue of other creatures to gain shape. However, unlike kandra, since they do not possess sentience, their shapes are random and mix many different species into one.{{book ref|mb1|8}} They are usually humongous and are fearful existences in [[skaa]] folklore, associated with skaa's fear toward mists.{{book ref|mb1|prologue}} But contradictory to their unnerving appearance, they are actually quite harmless and only eat dead bodies. {{book ref|mb1|8}}
+
Like [[kandra]], mistwraiths appear to be amorphous blobs capable of absorbing bones and tissue of other creatures to gain shape. However, unlike kandra, since they do not possess sentience, their shapes are random and mix many different species into one. Contradictory to their typically huge and unnerving appearance, they are actually quite harmless and only eat dead bodies.{{book ref|mb1|8}}
   
Mistwraiths are people who have a blockage between the Physical Realm and the Cognitive Realm, which impairs their ability to think.{{wob ref|1230}} Mistwraiths have a lifespan of roughly fifty years, and are able to breed.{{wob ref|8053}}
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Mistwraiths are people who have a blockage between the Physical Realm and the Cognitive Realm, which impairs their ability to think.{{wob ref|1230}} They have a lifespan of roughly fifty years and are able to breed.{{wob ref|8053}}
   
 
A single [[Hemalurgic]] spike is enough to staple a [[Cognitive Shadow]] to a mistwraith, though whether this has happened in the past is unknown.{{wob ref|12758}}
 
A single [[Hemalurgic]] spike is enough to staple a [[Cognitive Shadow]] to a mistwraith, though whether this has happened in the past is unknown.{{wob ref|12758}}
   
== Relation with Kandra ==
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== In Culture ==
  +
They are usually fearful existences in [[skaa]] folklore, associated with skaa's fear toward mists.{{book ref|mb1|9}} It is believed that mistwraiths can take a person's face or fully impersonate them; one way to be sure a person is not a mistwraith is to take them out into the sunlight and verify that they don't disappear.{{book ref|mb1|prologue}}{{book ref|mb1|4}}
Through the use of [[Hemalurgy]] they could regain the sentience they once possessed, becoming [[kandra]] after being implanted with two Hemalurgic spikes.{{book ref|mb3|62}} [[MeLaan]] mentions that removing both spikes brings the kandra back to their "primal state," once again becoming a mistwraith.{{book ref|mb5|13}}. The transformation from mistwraith back to kandra is quick, as evidenced when [[Wayne]] replaces MeLaan's spikes after she experiences this firsthand,{{book ref|mb6|29}} although this could depend on how much time passes between each state.
 
   
  +
Post Catacendre, mistwraith statues are placed in cemeteries in order to scare "territorial" mistwraiths away. The need for this is likely just superstition.{{book ref|mb6|12}}
The transition from mistwraith to kandra requires specific types of Hemalurgic spikes, known as [[blessing]]s. Other types of Hemalurgic spikes, such as those that create [[koloss]], would not necessarily be enough to transform the mistwraith into a kandra, however they would cause weird side effects.{{wob ref|4580}}
 
  +
  +
== Relation with Kandra ==
 
Through the use of [[Hemalurgy]] they could regain the sentience they once possessed, becoming [[kandra]] after being implanted with two Hemalurgic spikes.{{book ref|mb3|62}} [[MeLaan]] mentions that removing both spikes brings the kandra back to their "primal state," once again becoming a mistwraith.{{book ref|mb5|13}} The transformation from mistwraith back to kandra is quick, as evidenced when [[Wayne]] replaces MeLaan's spikes after she experiences this firsthand,{{book ref|mb6|29}} although this could depend on how much time passes in each state.
   
 
The transition from mistwraith to kandra requires specific types of Hemalurgic spikes, known as [[blessing]]s. Other types of Hemalurgic spikes, such as those that create [[koloss]], would not necessarily be enough to transform the mistwraith into a kandra if ingested. However, they would cause weird side effects.{{wob ref|4580}}
==Trivia==
 
*It is possible to staple a cognitive shadow to a mistwraith with one Hemalugic spike.{{wob ref|12758}}
 
   
 
<gallery caption="Images of mistwraiths">
 
<gallery caption="Images of mistwraiths">
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{{partial}}
 
{{partial}}
 
{{Mistborn}}
 
{{Mistborn}}
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[[es:Espectro de la bruma]]

Latest revision as of 09:51, 19 October 2023

Mistwraith
Mistwraith.png
Type Magical creature
World of Origin Scadrial
Universe Cosmere
This page or section needs to be updated with new information for Shadows of Self!
Be aware that in its current state, it may not include all additional content yet.

Mistwraiths are a species of creature on Scadrial. They were created by the Lord Ruler from the Terris Feruchemists after he took the power at the Well of Ascension.[1] It is unclear if mistwraiths survived the Catacendre.[2]

Physiology[edit]

Like kandra, mistwraiths appear to be amorphous blobs capable of absorbing bones and tissue of other creatures to gain shape. However, unlike kandra, since they do not possess sentience, their shapes are random and mix many different species into one. Contradictory to their typically huge and unnerving appearance, they are actually quite harmless and only eat dead bodies.[3]

Mistwraiths are people who have a blockage between the Physical Realm and the Cognitive Realm, which impairs their ability to think.[4] They have a lifespan of roughly fifty years and are able to breed.[5]

A single Hemalurgic spike is enough to staple a Cognitive Shadow to a mistwraith, though whether this has happened in the past is unknown.[6]

In Culture[edit]

They are usually fearful existences in skaa folklore, associated with skaa's fear toward mists.[7] It is believed that mistwraiths can take a person's face or fully impersonate them; one way to be sure a person is not a mistwraith is to take them out into the sunlight and verify that they don't disappear.[8][9]

Post Catacendre, mistwraith statues are placed in cemeteries in order to scare "territorial" mistwraiths away. The need for this is likely just superstition.[2]

Relation with Kandra[edit]

Through the use of Hemalurgy they could regain the sentience they once possessed, becoming kandra after being implanted with two Hemalurgic spikes.[10] MeLaan mentions that removing both spikes brings the kandra back to their "primal state," once again becoming a mistwraith.[11] The transformation from mistwraith back to kandra is quick, as evidenced when Wayne replaces MeLaan's spikes after she experiences this firsthand,[12] although this could depend on how much time passes in each state.

The transition from mistwraith to kandra requires specific types of Hemalurgic spikes, known as blessings. Other types of Hemalurgic spikes, such as those that create koloss, would not necessarily be enough to transform the mistwraith into a kandra if ingested. However, they would cause weird side effects.[13]

Notes[edit]

This article is still missing information. Please help The Coppermind by expanding it.