Difference between revisions of "Dakhor"

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{{magic system
 
{{magic system
|system=Dakhor
 
 
|related=[[Devotion]], [[Dominion]]{{wob ref|9830}}{{wob ref|4090}}
 
|related=[[Devotion]], [[Dominion]]{{wob ref|9830}}{{wob ref|4090}}
|focus=Bone forms{{wob ref|10831}}
 
 
|prereq=Sacrifice
 
|prereq=Sacrifice
 
|type=End-Positive{{wob ref|7114}}
 
|type=End-Positive{{wob ref|7114}}
 
|world=Sel
 
|world=Sel
 
|universe=[[Cosmere]]
 
|universe=[[Cosmere]]
|books=[[Elantris]]
+
|books=[[Elantris (book)|Elantris]]
 
}}{{uncanonical}}
 
}}{{uncanonical}}
The '''Dakhor''' is a manifestation of [[Investiture]] on [[Sel]], independent from [[AonDor]].{{annotation ref|Elantris|chapter=60-3|link=annotation-elantris-60-3}}{{wob ref|4216}} Its official name is unknown, but the users of this system are the monks of [[Dakhor Monastery]] in [[Fjorden]], including [[Dilaf]].
+
The '''Dakhor''' is a manifestation of [[Investiture]] on [[Sel]], independent from [[AonDor]].{{wob ref|2208}}{{wob ref|4216}} Its official name is unknown, but the users of this system are the monks of [[Dakhor Monastery]] in [[Fjorden]], including [[Dilaf]].
   
The Dakhor monks themselves are a newer development than [[Elantrian]]s.{{annotation ref|Elantris|chapter=63|link=annotation-elantris-chapter-63}} In fact, [[Wyrn]] was preparing to use them against Elantris before [[The Reod|the city fell on its own]].
+
The Dakhor monks themselves are a newer development than [[Elantrian]]s.{{wob ref|2236}} In fact, [[Wulfden the Fourth]] was preparing to use them against Elantris before [[The Reod|the city fell on its own]].
   
 
Its exact mechanics are so far unclear, but will be explored more fully in the [[Elantris sequel]].{{wob ref|4288}}
 
Its exact mechanics are so far unclear, but will be explored more fully in the [[Elantris sequel]].{{wob ref|4288}}
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=== Bone growth ===
 
=== Bone growth ===
The bones of the person accessing Dakhor begin to grow and twist.{{book ref|Elantris|58}} Since the [[Investiture]]s of [[Sel]] are all form based,{{book ref|mb4|part=ars}} the shape of the bone twists is what determines what powers a user of Dakhor can access.{{book ref|Elantris|58}} The shapes that they twist into are ancient Fjordell characters.{{book ref|Elantris|63}} Dakhor users appear like twisted figures with arms like knotted tree branches and tight skin pulled over strange ridges.{{book ref|Elantris|57}} Their bones appear as if a piece of metal had been inserted beneath the skin and their skeleton appears twisted and carved.{{book ref|Elantris|58}} While they are abnormal, the Dakhor monks don't seem deformed or inhuman.{{annotation ref|Elantris|chapter=58-1|link=annotation-elantris-58-1/}} Their bone growth is subtle enough that a robe can hide it.{{book ref|Elantris|58}} Even with the initially repulsive nature of the bone twists, they still have a beautiful shape.{{book ref|Elantris|63}} The bone twists are also known to glow, specifically when teleportation{{book ref|Elantris|60}} or enhanced strength is being used.{{book ref|Elantris|61}}
+
The bones of the person accessing Dakhor begin to grow and twist.{{book ref|Elantris|58}} Since the [[Investiture]] of [[Sel]] is form-based,{{book ref|mb4|part=ars}} the shape of the bone twists determines what powers a user of Dakhor can access.{{book ref|Elantris|58}} The shapes that they twist into are ancient Fjordell characters.{{book ref|Elantris|63}} Dakhor users look like twisted figures with arms like knotted tree branches and tight skin pulled over strange ridges.{{book ref|Elantris|57}} Their bones appear as if a piece of metal had been inserted beneath the skin and their skeletons appears twisted and carved.{{book ref|Elantris|58}} While they are abnormal, the Dakhor monks don't seem deformed or inhuman.{{wob ref|2190}} Their bone growth is subtle enough that a robe can hide it.{{book ref|Elantris|58}} Even with the initially repulsive nature of the bone twists, they still have a beautiful shape.{{book ref|Elantris|63}} The bone twists are also known to glow, specifically when teleportation{{book ref|Elantris|60}} or enhanced strength is being used.{{book ref|Elantris|61}}
   
 
=== Sacrifices ===
 
=== Sacrifices ===
In order to access certain powers of Dakhor, living sacrifices must be made.{{book ref|Elantris|62}} A ritual needs to be preformed before the people can be killed, and Dakhor users cannot just slaughter people immediately.{{annotation ref|Elantris|chapter=60-2|link=annotation-elantris-60-2}} The amount of Investiture in the people killed is far more important than the number of people killed.{{wob ref|1742}} A sacrifice will have their soul twisted, not stolen.{{wob ref|48}}
+
In order to access certain powers of Dakhor, living sacrifices must be made.{{book ref|Elantris|62}} A ritual needs to be performed before the sacrifices can be killed, and Dakhor users cannot just slaughter people immediately.{{wob ref|2206}} The amount of Investiture in the people killed is far more important than the number of people killed.{{wob ref|1742}} Sacrifices will have their souls twisted, not stolen.{{wob ref|48}}
   
== Effects and Abilites ==
+
== Effects and Abilities ==
Regardless of how the Dakhor system is accessed, there are some constant effects. Dakhor can grant several abilities, some of which are part of the standard ability set for monks of Dakhor monastery. The first is the extreme strength of anyone who uses Dakhor.{{book ref|Elantris|58}} The bones of the the Dakhor monks are almost indestructible, leaving melee weapons mostly useless against them.{{book ref|Elantris|62}} Those who use Dakhor can receive enhanced speed as well.{{book ref|Elantris|58}} Another more costly power is teleportation. In exchange for one person's death, large groups of people can be transported instantaneously somewhere.{{book ref|Elantris|60}} The body and spirit of the person who is sacrificed is used to power this ability.
+
Regardless of how the Dakhor system is accessed, there are some constant effects. Dakhor can grant several abilities, some of which are part of the standard ability set for monks of Dakhor monastery. The first is the extreme strength of anyone who uses Dakhor.{{book ref|Elantris|58}} The bones of the Dakhor monks are almost indestructible, leaving melee weapons mostly useless against them.{{book ref|Elantris|62}} Those who use Dakhor can receive enhanced speed as well.{{book ref|Elantris|58}} Another more costly power is teleportation. In exchange for one person's death, large groups of people can be transported instantaneously.{{book ref|Elantris|60}} The body and spirit of the sacrificed are used to power this ability.
   
Another ability granted by Dakhor can change a person's appearance, such as race.{{book ref|Elantris|60}} This could presumably be used to change any aspect of a person's appearance. Dakhor can also grant the ability to negate [[Aon]]s drawn by [[Elantrian]]s,{{book ref|Elantris|56}} though it is also possible for Dakhor to be negated by [[AonDor]].{{wob ref|3014}} Another ability that can be given through Dakhor is a resistance to attacks from the Dor.{{book ref|Elantris|62}} This power requires the deaths of fifty people to be granted and is rarely given. It is unknown if the ability to negate Aons and the resistance to Dor attacks are two separate abilities or both tied to the same type of bone shape. Dakhor users live longer than a regular human.{{book ref|Elantris|58}}
+
Another ability granted by Dakhor can change a person's appearance, such as race.{{book ref|Elantris|60}} This could presumably be used to change any aspect of a person's appearance. Dakhor can also grant the ability to negate [[Aon]]s drawn by [[Elantrian]]s,{{book ref|Elantris|56}} though it is also possible for Dakhor to be negated by [[AonDor]].{{wob ref|3014}} Another Dakhor ability is resistance to attacks from the Dor.{{book ref|Elantris|62}} This power requires the deaths of fifty people and thus is rarely given. It is unknown if the ability to negate Aons and the resistance to Dor attacks are two separate abilities or both tied to the same type of bone shape. Dakhor users live longer than regular humans.{{book ref|Elantris|58}}
   
 
If a [[Bloodsealer]] were to use Bloodsealing on the bones of someone who used Dakhor, the bones would still be able to access the Dor.{{wob ref|10831}} It would take more than just the bones of a Dakhor monk for a [[kandra]] to get Dakhor abilities.{{wob ref|152}}
 
If a [[Bloodsealer]] were to use Bloodsealing on the bones of someone who used Dakhor, the bones would still be able to access the Dor.{{wob ref|10831}} It would take more than just the bones of a Dakhor monk for a [[kandra]] to get Dakhor abilities.{{wob ref|152}}
   
 
== Relationship To Fjorden ==
 
== Relationship To Fjorden ==
Dakhor has a specific tie to the land of Fjorden. Like all Selish magic, Dakhor will decrease in power the further from Fjorden a user gets.{{wob ref|8617}} It is better than AonDor and [[Forgery]] at bringing the power with the user.{{wob ref|5190}}{{wob ref|6157}}
+
Dakhor has a specific tie to the land of Fjorden. Like all Selish magic, Dakhor will decrease in power the further from Fjorden a user gets.{{wob ref|8617}} It is better than AonDor and [[Forgery]] at bringing the power with the user.{{wob ref|5190}}{{wob ref|6157}} Dakhor is also known as the Order of Bone.{{book ref|Elantris|58}}
   
 
== Known Dakhor ==
 
== Known Dakhor ==
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{{Elantris}}
 
{{Elantris}}
 
[[category: Fjordell]]
 
[[category: Fjordell]]
  +
[[es:Dakhor]]
[[category: notable articles]]
 

Latest revision as of 21:35, 27 January 2024

Dakhor
Related to Devotion, Dominion[1][2]
Prerequisites Sacrifice
Type End-Positive[3]
World of Origin Sel
Universe Cosmere
This article's title is uncanonical and a fan created one, because an official term or name has not been made yet.

The Dakhor is a manifestation of Investiture on Sel, independent from AonDor.[4][5] Its official name is unknown, but the users of this system are the monks of Dakhor Monastery in Fjorden, including Dilaf.

The Dakhor monks themselves are a newer development than Elantrians.[6] In fact, Wulfden the Fourth was preparing to use them against Elantris before the city fell on its own.

Its exact mechanics are so far unclear, but will be explored more fully in the Elantris sequel.[7]

Prerequisites[edit]

In order to access the Dor through the Dakhor magic system, a few things have to occur. It appears that the practitioners of Dakhor have to be Fjordell. Chanting is also used and the chants are likely used to determine how the person is changed, and what type of bone growths form.[8][9]

Bone growth[edit]

The bones of the person accessing Dakhor begin to grow and twist.[9] Since the Investiture of Sel is form-based,[10] the shape of the bone twists determines what powers a user of Dakhor can access.[9] The shapes that they twist into are ancient Fjordell characters.[11] Dakhor users look like twisted figures with arms like knotted tree branches and tight skin pulled over strange ridges.[12] Their bones appear as if a piece of metal had been inserted beneath the skin and their skeletons appears twisted and carved.[9] While they are abnormal, the Dakhor monks don't seem deformed or inhuman.[13] Their bone growth is subtle enough that a robe can hide it.[9] Even with the initially repulsive nature of the bone twists, they still have a beautiful shape.[11] The bone twists are also known to glow, specifically when teleportation[14] or enhanced strength is being used.[15]

Sacrifices[edit]

In order to access certain powers of Dakhor, living sacrifices must be made.[16] A ritual needs to be performed before the sacrifices can be killed, and Dakhor users cannot just slaughter people immediately.[17] The amount of Investiture in the people killed is far more important than the number of people killed.[18] Sacrifices will have their souls twisted, not stolen.[19]

Effects and Abilities[edit]

Regardless of how the Dakhor system is accessed, there are some constant effects. Dakhor can grant several abilities, some of which are part of the standard ability set for monks of Dakhor monastery. The first is the extreme strength of anyone who uses Dakhor.[9] The bones of the Dakhor monks are almost indestructible, leaving melee weapons mostly useless against them.[16] Those who use Dakhor can receive enhanced speed as well.[9] Another more costly power is teleportation. In exchange for one person's death, large groups of people can be transported instantaneously.[14] The body and spirit of the sacrificed are used to power this ability.

Another ability granted by Dakhor can change a person's appearance, such as race.[14] This could presumably be used to change any aspect of a person's appearance. Dakhor can also grant the ability to negate Aons drawn by Elantrians,[20] though it is also possible for Dakhor to be negated by AonDor.[21] Another Dakhor ability is resistance to attacks from the Dor.[16] This power requires the deaths of fifty people and thus is rarely given. It is unknown if the ability to negate Aons and the resistance to Dor attacks are two separate abilities or both tied to the same type of bone shape. Dakhor users live longer than regular humans.[9]

If a Bloodsealer were to use Bloodsealing on the bones of someone who used Dakhor, the bones would still be able to access the Dor.[22] It would take more than just the bones of a Dakhor monk for a kandra to get Dakhor abilities.[23]

Relationship To Fjorden[edit]

Dakhor has a specific tie to the land of Fjorden. Like all Selish magic, Dakhor will decrease in power the further from Fjorden a user gets.[24] It is better than AonDor and Forgery at bringing the power with the user.[25][26] Dakhor is also known as the Order of Bone.[9]

Known Dakhor[edit]

Notes[edit]

  1. SpoCon 2013
    Arcanum - 2013-07-10#
  2. /r/fantasy AMA 2013
    Arcanum - 2013-04-15#
  3. Calamity release party
    Arcanum - 2016-02-16#
  4. Elantris Annotations
    Arcanum - 2006-04-15#
  5. General Twitter 2011
    Arcanum - 2011-01-05#
  6. Elantris Annotations
    Arcanum - 2006-05-19#
  7. Shadows of Self San Francisco signing
    Arcanum - 2015-10-09#
  8. Elantris chapter 36#
  9. a b c d e f g h i Elantris chapter 58#
  10. The Alloy of Law Ars Arcanum#
  11. a b Elantris chapter 63#
  12. Elantris chapter 57#
  13. Elantris Annotations
    Arcanum - 2006-03-13#
  14. a b c Elantris chapter 60#
  15. Elantris chapter 61#
  16. a b c Elantris chapter 62#
  17. Elantris Annotations
    Arcanum - 2006-04-10#
  18. Arcanum Unbounded release party
    Arcanum - 2016-11-22#
  19. Firefight Chicago signing
    Arcanum - 2015-02-20#
  20. Elantris chapter 56#
  21. Steelheart Chicago signing
    Arcanum - 2013-10-05#
  22. Legion Release Party
    Arcanum - 2018-09-19#
  23. JordanCon 2016
    Arcanum - 2016-04-23#
  24. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  25. Salt Lake City ComicCon 2017
    Arcanum - 2017-09-23#
  26. Shadows of Self Chicago signing
    Arcanum - 2015-10-12#
This page is probably complete!
This page contains most of the knowledge we have on the subject at this time.
It has yet to be reviewed.