Deadrunner

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Deadrunner
World of Origin Lumar
Universe Cosmere
This page or section contains spoilers for Tress of the Emerald Sea!
This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
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Deadrunners are one of the two types of pirates on the planet of Lumar. They are most notably notorious for being the type of pirates that will kill a person, or as Tress put it; "...an entire ship's worth of people."

Culture

In general, piracy is permitted in the Emerald Sea The Kings Marshals keep records of all known pirates. If you are known as a pirate or pirate vessel, and captured, you will be imprisoned, but not hanged for your activity. {{Book ref|Tress|17}

Pirate crews will often trade, sell or bargain crew members from other ships in order to augment their crews,[citation needed] however; it is stated that no one will accept a crew from a deadrunner ship. The [citation needed] Ann notes that there is no mercy shown to deadrunner crews, and in fact, even other pirates will hate you.[1]

Then you become a deadrunner, no mercy for you if caught. Even other pirates will hate you.

—Ann

Captain Crow notes that deadrunners generally live lives of opulence, but only in frenzied outbursts. And as most deadrunner lives are bound to be short, that opulence should be enjoyed quickly.[2]

There is little hope of pardon If you are a deadrunner. Only the Verdant King can grant this, and only in extreme cases, such as a King's Mask vouching for the crew would encourage the king to make this pardon.

Trivia

Tress notes that non-deadrunner piracy and the subsequent consequences, is a very civilized process.[1]

Notes

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