Difference between revisions of "Skeletal"

From The Coppermind
Jump to navigation Jump to search
m (I hate parentheses)
m
Line 1: Line 1:
  +
{{lifeform
{{magical entities
 
 
|image=TES - Skeletal.jpg
 
|image=TES - Skeletal.jpg
|magic={{tag|Bloodsealing}}
+
|type=Animated by {{tag|Bloodsealing}}
 
|world= Sel
 
|world= Sel
 
|universe=[[Cosmere]]
 
|universe=[[Cosmere]]

Revision as of 03:21, 22 May 2022

Skeletal
TES - Skeletal.jpg
Type Animated by Bloodsealing
World of Origin Sel
Universe Cosmere

A skeletal is a construct created by Bloodsealing to bring the bones of a creature back to life.[1] Skeletals are terrifyingly effective, as they ruthlessly pursue their targets and never tire.[2] They can track a person for up to twenty-four hours if they have a fresh blood sample of the target; afterwards, the blood is too stale.

Construction

Skeletals have a glowing red seal on their bodies that can only be created using blood.[2] On humans this seal is placed on the forehead of the skull. This seal allows them to return to a semblance of life. The bones of the skeletals must also be whole for the skeletal to function. If bones are removed or broken, the creature will collapse and not move until it is repaired. If any of the bones are broken beyond repair or lost, wooden carvings of the bones can take their place. Small alterations to the bones are also permissible, like sharpening the bones to make removing them difficult.

Notes

This page is probably complete!
This page contains most of the knowledge we have on the subject at this time.
It has yet to be reviewed.