Difference between revisions of "Coppermind:Welcome"

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== Featured Article: Kharbranth ==
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== Featured Article: Azir ==
[[File:View_of_Kharbranth.jpg|450px|thumb|right|<center><small>by [[Coppermind:Artists/Grant M. Hansen|Grant M. Hansen]]</small></center>The City of Bells]]
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[[File:Locator Azir.png|350px|thumb|right|<center><small>by [[User:Otto didact|Otto didact]]</small></center>A locator map of Azir]]
   
 
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| You underestimate your importance. Azir's Oathgate will be vital, and you are the strongest kingdom of the west. With Azir at our side, many other countries will join with us.
|Kharbranth is one of the most sheltered major cities in the world, and the bells are a symbol of that. It’s said they were first erected to warn that a highstorm was blowing, since the winds were so soft that people didn’t always notice.
 
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| [[Dalinar]] to [[Yanagawn]]
|The myth behind Kharbranth's nickname, the City of Bells
 
 
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'''Azir''' is a kingdom in southwest [[Roshar]]. Its capital is [[Azimir]]. The people and language of Azir are both referred to as Azish.
'''Kharbranth''', City of Bells, is an independent city-state on [[Roshar]], ruled by king [[Taravangian]]. It is one of the five [[Vorin]] nations and home to the [[Palanaeum]], the largest library on Roshar. Kharbranth is known for the quality of its hospitals, and people come from all over the world to study medicine from Kharbranth's surgeons. The Kharbranthian royal colors are burnt orange and white, and have become synonymous around Roshar as the colors of surgeons, medicine, and healing.
 
   
 
=== Geography ===
 
=== Geography ===
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Azir is a land-locked state in southwestern [[Roshar]], in the geographical region known as [[Makabak]]. The largest Makabaki state, it covers an area of roughly 1,343,000 km<sup>2</sup>, ma{king it the seventh largest nation on the planet. To the southeast, it is bordered by the nation of [[Emul]] along a river that serves as Azir's only way to access the sea. The smaller nations of [[Tashikk]], [[Yezier]] and [[Desh]] lay to the west, while in the north, it shares a long border with [[Yulay]].
Kharbranth is located on the western coast of the [[Frostlands]], within a natural harbor that opens onto the [[Tarat Sea]]. One of the most sheltered cities on Roshar, Kharbranth is naturally protected on both its eastern and western fronts. The honorspren capital, [[Unyielding Fidelity]], is situated close to Kharbranth within the [[Cognitive Realm]].
 
   
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Like most of Makabak, Azir is rather dry and warm compared to the rest of the continent, though it is still cooler than [[Iri]]. There are broad plains and few rivers. A vast mountain range stretches across the country's northern and northeastern edge, with a wide pass leading due north to Yulay. The tower-city of [[Urithiru]] is not far from Azir, in the peaks directly east of [[Azimir]].
Residing within a natural wedge shaped lait that opens onto the sea, Kharbranth is built on unbroken stone and extends down the side of and into the surrounding mountain. It is believed by some in the [[ardentia]] that Kharbranth was built upon a cymatic pattern, however, it is currently unknown as to whether this claim is true. While the city itself is well protected from the [[highstorm]], the mountain shielding it from the east bears the full force of the storm, leading to occasional cave-in's within the [[Conclave]] and rockslides on the stormside of the mountain. Kharbranth is protected from the Everstorm due to the city's slight southerly orientation.
 
   
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; Notable locations
Bells can be found in large numbers throughout the city, supposedly to warn of the passing highstorm, which as story tells it, is too gentle to notice otherwise. The ringing of these bells can be heard even deep within the Conclave. The regularity and presence of these bells has earned Kharbranth the nickname of the City of Bells. Clock bells are rung on the hour, through the day. Famous for its crowds, the streets of Kharbranth are often packed during both the day and at night. The Ralinsa, the main thoroughfare made up of a series of switchbacks, connects the port and docks with the Conclave at the top of the mountain. The steepness of the pathways makes it difficult to use [[chull]] pulled carts to transport goods, and instead merchants will hire workers to carry their products. Rickshaws and palanquins are available to hire for transport throughout the city.
 
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* [[Azimir]] - the capital city of Azir. The [[Makabakam]] [[Oathgate]] is located there.
; [[Kharbranth|Read more!]] · [[:category: exemplary articles|Other exemplary articles]]
 
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* [[Bronze Palace]] - the seat of Azish government and home of the [[Prime Aqasix]], in Azimir.
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* [[Zawfix]] - a large city on the northern border, known for having shanty towns inside old mines.
 
; [[Azir|Read more!]] · [[:category: exemplary articles|Other exemplary articles]]
   
 
== Want to Help? ==
 
== Want to Help? ==

Revision as of 04:24, 9 December 2019

Welcome to the Coppermind, the comprehensive wiki about Brandon Sanderson, his novels, and the cosmere, by the official Brandon Sanderson fansite, 17th Shard. Want to know more about the Stormlight Archive, Mistborn, Elantris, Warbreaker, the Alcatraz series, and Brandon's numerous short stories? You've come to the right place! We have 4326 articles and we're expanding frequently!

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Featured Article: Azir

by Otto didact
A locator map of Azir

You underestimate your importance. Azir's Oathgate will be vital, and you are the strongest kingdom of the west. With Azir at our side, many other countries will join with us.

Azir is a kingdom in southwest Roshar. Its capital is Azimir. The people and language of Azir are both referred to as Azish.

Geography

Azir is a land-locked state in southwestern Roshar, in the geographical region known as Makabak. The largest Makabaki state, it covers an area of roughly 1,343,000 km2, ma{king it the seventh largest nation on the planet. To the southeast, it is bordered by the nation of Emul along a river that serves as Azir's only way to access the sea. The smaller nations of Tashikk, Yezier and Desh lay to the west, while in the north, it shares a long border with Yulay.

Like most of Makabak, Azir is rather dry and warm compared to the rest of the continent, though it is still cooler than Iri. There are broad plains and few rivers. A vast mountain range stretches across the country's northern and northeastern edge, with a wide pass leading due north to Yulay. The tower-city of Urithiru is not far from Azir, in the peaks directly east of Azimir.

Notable locations
Read more! · Other exemplary articles

Want to Help?

Not to fear! We have some guides to help you through the editing process. Our New Editor's Guide has information on editing for people of any experience level. We also have more in-depth pages explaining style, article structure, discussion, and speculation.

Happy editing! Feel free to talk on our Coppermind forums or our Discord if you have additional questions.