Difference between revisions of "User:Skaa/Shadesmar"

From The Coppermind
Jump to navigation Jump to search
(Removed categories from this draft)
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[File:Shadesmar (TWoK).jpg|thumb|right|text-top|300px|x200x|alt=Shadesmar|Map of Shadesmar, the Cognitive Realm]]
 
[[File:Shadesmar (TWoK).jpg|thumb|right|text-top|300px|x200x|alt=Shadesmar|Map of Shadesmar, the Cognitive Realm]]
   
'''Shadesmar''' is a [[Roshar]]an{{17s ref|post|66703|Shadesmar is just a rough translation of "Cognitive Realm" in the language of whoever first found out about it|date=05 October 2013}} word for the [[Cognitive Realm]].{{qa ref|428|10|Shadesmar is the Cognitive Realm|date=Jul, 2009}} While it is a [[Roshar]]-specific word{{qa ref|1086|17|Is there a difference between Shadesmar and the Cognitive Realm?|date=Mar 4th, 2014}}, Sanderson sometimes uses the word in other contexts as well, such that even non-Rosharan characters use it.{{qa ref|1108|16|Is Shadesmar a Roshar specific term?|date=Mar 13th, 2014}}
+
'''Shadesmar''' is a [[Roshar]]an{{qa ref|1108|16|Is Shadesmar a Roshar specific term?|date=Mar 13th, 2014}} word for the [[Cognitive Realm]]{{qa ref|428|10|Shadesmar is the Cognitive Realm|date=Jul, 2009}} that [[Brandon Sanderson]] sometimes uses in non-Rosharan contexts.
   
This article will be about the Rosharan region of the Cognitive Realm.
+
This article is about the Rosharan region of the Cognitive Realm.
   
 
== Appearance ==
 
== Appearance ==
Line 12: Line 12:
   
 
Geographically, Roshar in the Cognitive Realm appears like an inversion of the continent in the Physical Realm, with its inland seas corresponding exactly to the shape of the land of Roshar. The "seas" are made of tiny dark glass beads that represent objects that exist in the Physical Realm. When asked if this is the general rule, Sanderson said "there are places in Shadesmar that are different, and some are the same."{{qa ref|1108|17|ground/water inversion|date=Mar 13th, 2014}}
 
Geographically, Roshar in the Cognitive Realm appears like an inversion of the continent in the Physical Realm, with its inland seas corresponding exactly to the shape of the land of Roshar. The "seas" are made of tiny dark glass beads that represent objects that exist in the Physical Realm. When asked if this is the general rule, Sanderson said "there are places in Shadesmar that are different, and some are the same."{{qa ref|1108|17|ground/water inversion|date=Mar 13th, 2014}}
  +
  +
Living things manifest on Roshar's Cognitive Realm as flames. A flame vanishes when the person represented by it dies.
   
 
{{quote
 
{{quote
Line 17: Line 19:
 
| [[Jasnah Kholin]]'s first visit to Shadesmar{{book ref|sa2|prologue}}
 
| [[Jasnah Kholin]]'s first visit to Shadesmar{{book ref|sa2|prologue}}
 
}}
 
}}
  +
  +
The sky on Roshar's Shadesmar is black, with strange cloud formations and a small, cold sun. The land, which corresponds to bodies of water on the Physical Realm, appear to be made of obsidian. Trees made of crystal grow on this land.{{book ref|WoR|7}}
   
 
=== The Shadesmar Map ===
 
=== The Shadesmar Map ===
Line 33: Line 37:
 
}}
 
}}
   
  +
== Uses ==
+
== Spren ==
The [[ardent]]s in Roshar are aware of Shadesmar{{book ref|sa1|i|8}}, and have used fabrials that allow them to [[Soulcast]] objects in it. There are also people whose bond with certain types of [[spren]] grants them access to Shadesmar. One type of such a spren, called a [[Cryptic]], is described by Shallan as
 
  +
:''Main article:'' [[Spren]]
  +
  +
'''Spren''' are [[Splinter]]s that reside mainly on the Cognitive Realm of Roshar. Each spren represents an idea or concept, and are described as ideas that gained life.
  +
  +
There is great variety among spren, both in appearance and in cognitive levels. Some spren are intelligent enough to build their own civilizations and live on cities in Shadesmar, while others are more like animals.{{book ref|WoR|1}} Most of these spren appear and behave differently when they transition to the Physical Realm.
  +
  +
== Access and Use ==
 
The [[ardent]]s in Roshar are aware of Shadesmar{{book ref|sa1|i|8}}, and have used fabrials that allow them to [[Soulcast]] objects through it. There are also people whose bond with certain types of [[spren]] grants them access to Shadesmar. One type of such a spren, called a [[Cryptic]], is described by [[Shallan]] as
   
 
{{quote
 
{{quote
Line 41: Line 53:
 
}}
 
}}
   
For a member of the Order of [[Lightweavers]] to be granted entrance to Shadesmar, the person must have spoken enough truths about themselves to their bonded Cryptic. In Shallan's case, the Cryptic she calls [[Pattern]] no longer required truths for her to enter Shadesmar after she confessed her darkest secret. [[Inkspren]], on the other hand, do not require truths from the [[Elsecallers]] that they are bonded to.
+
For a member of the Order of [[Lightweavers]] to be granted entrance to Shadesmar, the person must have spoken enough truths about themselves to their bonded Cryptic. In Shallan's case, the Cryptic she calls [[Pattern]] no longer required truths for her to enter Shadesmar{{book ref|WoR|7}} after she confessed her darkest secret.{{book ref|WoK|70}} Pattern helps Shallan Soulcast by acting as a translator between her and the objects represented by the glass beads.
  +
  +
Another type of spren that give access to Shadesmar are [[Inkspren]]. These do not seem to require truths from the [[Elsecaller]]s that they are bonded to. Aside from Soulcasting, Elsecallers can also use the glass beads on Shadesmar to form various structures that can be used there. For example, [[Jasnah]] can create a raft out of Shadesmar beads that she could stand safely on.{{book ref|WoK|70}}
   
 
[[Stormlight]] (or an alternative source of [[Investiture]]) is needed{{book ref|WoK|70}} in order to control objects in Shadesmar, as well as for [[Soulcasting]]. Traveling there without sufficient Stormlight is considered to be perilous.
 
[[Stormlight]] (or an alternative source of [[Investiture]]) is needed{{book ref|WoK|70}} in order to control objects in Shadesmar, as well as for [[Soulcasting]]. Traveling there without sufficient Stormlight is considered to be perilous.

Latest revision as of 11:21, 7 December 2016

Shadesmar
Map of Shadesmar, the Cognitive Realm

Shadesmar is a Rosharan[1] word for the Cognitive Realm[2] that Brandon Sanderson sometimes uses in non-Rosharan contexts.

This article is about the Rosharan region of the Cognitive Realm.

Appearance[edit]

... a place with a black sky and a strange, small white sun that hung on the horizon ... Flames hovered nearby ... Like the tips of candles floating in the air and moving with the wind ... An endless dark sea, except it wasn't wet. It was made of the small beads, an entire ocean of tiny glass spheres

Geographically, Roshar in the Cognitive Realm appears like an inversion of the continent in the Physical Realm, with its inland seas corresponding exactly to the shape of the land of Roshar. The "seas" are made of tiny dark glass beads that represent objects that exist in the Physical Realm. When asked if this is the general rule, Sanderson said "there are places in Shadesmar that are different, and some are the same."[4]

Living things manifest on Roshar's Cognitive Realm as flames. A flame vanishes when the person represented by it dies.

She stepped up beside the bead statue, noting for the first time the strange clouds overhead. They seemed to form a narrow ribbon of highway, straight and long, pointing toward the horizon.

Jasnah Kholin's first visit to Shadesmar[5]

The sky on Roshar's Shadesmar is black, with strange cloud formations and a small, cold sun. The land, which corresponds to bodies of water on the Physical Realm, appear to be made of obsidian. Trees made of crystal grow on this land.[6]

The Shadesmar Map[edit]

The map of Shadesmar found in The Way of Kings labels several areas in the Cognitive Realm, including regions called "Expanses" that are outside of Roshar. If you walk far enough (likely for days) in the direction of one of those Expanses, you can arrive on another world.[7] The areas labeled are as follows:


Spren[edit]

Main article: Spren

Spren are Splinters that reside mainly on the Cognitive Realm of Roshar. Each spren represents an idea or concept, and are described as ideas that gained life.

There is great variety among spren, both in appearance and in cognitive levels. Some spren are intelligent enough to build their own civilizations and live on cities in Shadesmar, while others are more like animals.[10] Most of these spren appear and behave differently when they transition to the Physical Realm.

Access and Use[edit]

The ardents in Roshar are aware of Shadesmar[11], and have used fabrials that allow them to Soulcast objects through it. There are also people whose bond with certain types of spren grants them access to Shadesmar. One type of such a spren, called a Cryptic, is described by Shallan as

a figure with a sharp, angular symbol hovering above its collar instead of a head

For a member of the Order of Lightweavers to be granted entrance to Shadesmar, the person must have spoken enough truths about themselves to their bonded Cryptic. In Shallan's case, the Cryptic she calls Pattern no longer required truths for her to enter Shadesmar[6] after she confessed her darkest secret.[12] Pattern helps Shallan Soulcast by acting as a translator between her and the objects represented by the glass beads.

Another type of spren that give access to Shadesmar are Inkspren. These do not seem to require truths from the Elsecallers that they are bonded to. Aside from Soulcasting, Elsecallers can also use the glass beads on Shadesmar to form various structures that can be used there. For example, Jasnah can create a raft out of Shadesmar beads that she could stand safely on.[12]

Stormlight (or an alternative source of Investiture) is needed[12] in order to control objects in Shadesmar, as well as for Soulcasting. Traveling there without sufficient Stormlight is considered to be perilous.

Notes[edit]