|Featured In||The Rithmatist|
A chalkling is a two-dimensional being made of chalk.
Lines of Making
Rithmatists are able to create chalklings by drawing Lines of Making. More detailed and beautiful chalklings are stronger than more simplistic ones. The reason for this is unknown. The shape of a chalkling has a significant amount of influence on its abilities. A knight, for example, is strongest when attached to a bindpoint whereas a creature with long teeth and claws is better at attacking. Likewise an amorphous blob can take a number of hits from Lines of Vigor but moves slowly whereas a creature with many legs can move quickly but isn't as strong when attacking. Binding a chalkling to a Line of Warding strengthens it. Chalklings can be difficult to outrun and do not get tired.
There are a wide variety of glyphs that are used to "program" chalklings. The sequence of glyphs is written beside the chalkling and determines which actions the chalkling takes, in what order, and for how long. Upon completion, the glyphs vanish and the chalkling begins executing its instructions. The form of the glyphs are not standardized, although the meanings of each glyph are fixed. An number below a glyph can be added to determine duration of a Go command or the angle of a Turn command.
- An arrow pointing in the desired direction of travel.
- An "X" shape.
- A horizontal line.
- An acute angle with an arrow pointing in the direction of the turn.
- A diamond shape, it instructs bound chalklings to patrol the area around the bindpoint they are tethered to and attack any chalkling not bound to the same circle as it.
- Glyph of Rending
- Allows a chalkling to interact with objects not made of chalk. This glyph is not taught until the Rithmatist arrives in Nebrask for their final year of training. While this glyph can be dangerous (by allowing chalklings to attack people), it can also be used for more productive means. Chalklings with the Glyph of Rending can be used to provide free energy; Rithmatists are frequently employed by Springrail companies to use chalklings to wind the large spools of springs used to power the Springrails (an arrangement that is quite profitable for the Rithmatists).
When wild chalklings come across a human, they will attack him or her aggressively, leaving only a mangled corpse behind.
Acid is used to combat chalklings as it is able to dissolve them more swiftly and completely than water.
The Scribbler was able to turn captured Rithmatists into wild chalkings. These particular chalklings reform when destroyed by chalk or acid. After Joel, Melody, and Professor Fitch defeated the Scribbler, the victims are restored.
- The Rithmatist chapter 1#
- The Rithmatist chapter 23#
- The Rithmatist chapter 9#
- Types of Chalklings Illustration
- The Rithmatist chapter 10#
- The Rithmatist chapter 21#
- Instructing Chalklings Illustration
- Binding Chalklings Illustration
- The Rithmatist chapter 8#
- The Rithmatist chapter 13#
- The Rithmatist chapter 7#
- The Rithmatist chapter 17#
- The Rithmatist chapter 6#
- The Rithmatist chapter 24#
|Characters||Joel Saxon · Melody Muns · Professor Fitch · Andrew Nalizar · Principal York · Inspector Harding|
|Places||Armedius Academy · United Isles of America · Tower of Nebrask · Britannia · JoSeun|
|Magic and Lore||Rithmatics · Chalklings · Forgotten · Church of the Monarch · Inception · Shadowblaze · The Melee|