Silimatic
Revision as of 05:32, 15 April 2015 by Ailavyn-Siniyash (talk | contribs)
Silimatic technologies use glass made from different types of sand to produce differing effects.
Silimatic Glass
Types of glass include the following:
- Restoring Glass
- Easily shatters at the touch of an Oculator, but restores itself when the Oculator moves away from it. Incredibly strong otherwise. Black in color.[1]
- Builder's Glass
- Expander's Glass
- Allows the inside of a structure or object built with it to be bigger than the outside. Deep lavender in color.[1] Very difficult to break, even with a Talent.[2]
- Recognizer's Glass
- Rebuilder's Glass
- Reinforcer's Glass
- Defender's Glass
- Glass of Alivening
- Sentinel's Glass
- Snarer's Glass
- Used for traps, however, each square can only go off once.[3]
- Grappler's Glass
- Clings to other surfaces, influencing gravity--used on the bottoms of
- Orientation Glass
- Influences the direction of gravity
- Detonator's Glass
- Explodes
- Transporter's Glass
- When activated, exchanges itself with its pair
- Enforcer's Glass
- Communicator's Glass
- Inhibitor's Glass
- Stops those touching it from using Silimatic technology or Smedry Talents
- Shielder's Glass
- Messenger's Glass
Silimatic Lenses
- Oculator's Lenses
- allow Oculators to see/sense oculations
- Tracker's Lenses
- Some of the easiest Lenses to use, they allow the user to track peoples' footprints. Everyone has a unique footprint, and the longer the user knows a person, the longer their footprints stay visible.[1] Family, however, is who one knows best, so their footprints say a very long time, no matter how little the user thinks they know them.[4] They are tinted yellow.[5]
- Warrior's Lenses
- Enhances the wearers physical abilities. This is one of the only lenses that a non-oculator can use.
- Firebringer's Lenses
- Throws a line of fire, almost like a laser, at the target.
- Torturer's Lenses
- Cause intense agony in the target and make the muscles begin to rip.[6] Five seconds of use causes the target permanent harm.[7]
- Windstormer's Lenses
- Create gusts of wind that blow away from the Oculator. The Lenses are tinted green.[8]
- Courier's Lenses
- Allow short-range communication between two Oculators when both are wearing them, however, Alcatraz managed to extend that range by pushing more power into the Lenses.[9] The user mentally hears the voice of the other Oculator and sees a hologram of their upper body. They are generally tinted baby blue.[8]
- Discerner's Lenses
- Tell the wearer how old something is in the form of a glow that grows duller the older the object is.[10]
- Shocker's Lenses
- Emit a beam of light that knocks anyone looking at the user unconscious. Very difficult to use.[11]
- Harrier's Lenses
- Presumably powerful.[12]
- Translator's Lenses (Lenses of Rashid)
- Forged from the Sands of Rashid, which are incredibly rare. Let the wearer understand, read, and write in any language, code, or alphabet.[2][4]
Notes
- ↑ a b c Alcatraz Versus the Evil Librarians chapter 4#
- ↑ a b Alcatraz Versus the Evil Librarians chapter 19#
- ↑ Alcatraz Versus the Evil Librarians chapter 17#
- ↑ a b Alcatraz Versus the Evil Librarians chapter 20#
- ↑ Alcatraz Versus the Evil Librarians chapter 2#
- ↑ Alcatraz Versus the Evil Librarians chapter 12#
- ↑ Alcatraz Versus the Evil Librarians chapter 13#
- ↑ a b The Scrivener's Bones chapter 1#
- ↑ The Scrivener's Bones chapter 2#
- ↑ The Scrivener's Bones chapter 8#
- ↑ Alcatraz Versus the Evil Librarians chapter 11#
- ↑ Alcatraz Versus the Evil Librarians chapter 18#
This article is still missing information. Please help The Coppermind by expanding it.