by User: Therustyrobot
|Featured In||Mistborn Era 2|
”I’m not part of your little troop of deputies, Wax. Leave me out of this.—Ranette.
She lived in the Roughs but moved to the city some time before Wax did due to the use of electricity in the city, despite disliking Elendel and feeling unsafe there. Her home is located in the Third Octant. It is a red brick house and has two stories.
Ranette is tall, long-legged, and lean with dark hair which she wears in a shoulder-length ponytail. While Wax, Wayne and Marasi are staying in her house, she wears boots, brown trousers, a white laced shirt and a long Roughs-style leather coat.
Ranette is quick to threaten to shoot people who annoy her -- as well as Wax and particularly Wayne -- but she doesn't shoot anyone she allows inside her home. She keeps a shotgun in a basket next to her front door. Though she excels at gunsmithing, she prefers to keep to herself and doesn't want to be bothered by people. As such, she doesn't sell or patent her inventions. She also hates people sensing her Allomancy and hires Smokers to cover her house. She is also not wealthy enough to use aluminium in her guns. She values guns greatly, willing to forgive Wax and Wayne in exchange for an interesting weapon. Upon losing Vindication, Wax believes that Ranette will be furious with him for it.
Powers & Abilities
Ranette is a Lurcher.
Ranette seems to only use her abilities as a Lurcher for simple convenience (Pulling items out of reach toward her, et cetera) and to use devices of her own creation that only a Lurcher can use. She is very sensitive about her location and employs Smokers to hide the use of her powers.
As a gunsmith, Ranette is highly skilled and is responsible for the creation of numerous guns as well as various other contraptions and innovations. She can competently identify a gun's creator.
- A Revolver named after Vin. Made of "Invarian" steel, making it stronger and lighter than a Sterrion, it features a long barrel, a grip styled with ivory and onyx wavy lines separated by metal bands, 8 chambers (two of which utilise Hazekiller rounds), and an "allomancer-only" safety; a hidden switch that only a misting can see or access via an ironpull or a steelpush that disables the gun, so the gun can never be turned on a misting owner.
- Sterrion 36
- A Six shot revolver, it has a steel frame with no gleam. Wax repeatedly describes his Sterrion pistols as his most accurate guns.
- Experimental Shotgun
- A large double-barrelled shotgun given to Wax to field test high gunpowder loads combined with the ability to increase his weight.  The shotgun has enormous kickback that can knock over or injure the person firing it. 
- Hazekiller Rounds
- Bullets that are intended to combat Mistings, primarily for use with Vindication , but certain rounds can be shot with allomancy .
- Coinshot rounds with a ceramic tip that keeps travelling after the metal of the bullet has been pushed away.
- Lurcher rounds with a ceramic sides that explode when Pulled on, causing shrapnel, said to be harmful but not lethal.
- Tineye rounds that make a loud noise when fired and a different noise when they hit, intended to disable rather than harm.
- Pewterarm rounds that are larger and packed with more gunpowder, intended to overpower the resilience of a Pewterarm until death.
- Hemalurgic Bullet
- A bullet made from Wax's hemalurgic earring for use with Vindication. It was used to give Bleeder a second spike so that Harmony could regain control of her. 
- Grappling Hook
- A portable grappling hook. Given to Waxillium to field test, allowing the coinshot to pull himself towards a building he's veering away from. It also serves as a makeshift weapon.
- The third revision of the grappling hook. The cords are three metal balls wrapped in a cord which uncoils in to be used as a rope. An allomancer can push or pull hidden switches within allowing the hooks to engage and disengage at will.
- Hidden shoe compartment
- A hidden compartment for allomantic metals hidden inside a shoe. Allomancer Jak name-drops Ranette when scolding the compartments tendency to come loose. 
- The Alloy of Law chapter 14
- The Alloy of Law chapter 1
- The Alloy of Law chapter 10
- The Alloy of Law chapter 15
- Shadows of Self chapter 19
- The Alloy of Law chapter 18
- The Alloy of Law chapter 19
- Is there any chance of queer characters?
— Theoryland - 2015-1-8
- The Bands of Mourning chapter 2
- Kogiopsis signing report
- The Alloy of Law prologue
- The Bands of Mourning chapter 5
- The Bands of Mourning chapter 7
- The Alloy of Law chapter 13
- Shadows of Self chapter 23
- Shadows of Self chapter 25
- Shadows of Self chapter 8
- Shadows of Self chapter 11
- Allomancer Jak
— Brandon's website - 2014-08-07
| Mistborn Era 2|
The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal
|Characters||Waxillium Ladrian · Wayne · Marasi Colms · Miles Dagouter · Steris Harms · Ranette · Edwarn Ladrian · MeLaan · Bleeder · Claude Aradel · Telsin Ladrian|
|Places||Elendel · Elendel Basin · Roughs · New Seran|
|Organizations||The Set · The Vanishers · The Nightstreet Gang|
|Other||High Imperial · The Allomantic Agreement of '94|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|