Metallic Arts

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The three Metallic Arts are Allomancy, Feruchemy, and Hemalurgy. They are the three prime manifestations of Investiture on Scadrial. All three utilize specific metals to have specific abilities (namely, metal is not the source of their power, but metal is their focus). There are eight basic metals, each with an alloy, for a total of sixteen metals. In addition, there are are further two pure God Metals, and one known alloy of these.

The Metallic Arts can be analyzed in terms of the Scadrian Shards, Ruin and Preservation. Allomancy is of Preservation and is End-Positive. Instead of Allomancy drawing power from the user, metal acts as a catalyst, and draws power from Preservation itself. Hemalurgy is of Ruin, and is End-Negative. By taking abilities from one person and giving them to another--in reduced amounts--power is actually lost. Finally, Feruchemy is the power of balance, and is both of Ruin and Preservation. It is End-Neutral, as there is neither a gain or loss in energy, simply storing the power for later use.

All people on Scadrial have seeds of the Metallic Arts within them. However, for most of the history of Scadrial, only Feruchemy was known, and that had always been isolated to the Terris people. Allomancy existed but was very uncommon. It only came about through a mechanism constructed by Preservation, which Snapped people who had Allomantic power too deep-seated to come out naturally. Hemalurgy was even more rare, as it required extensive knowledge not easily obtained.

Then, the Lord Ruler reached the Well of Ascension. He rebuilt himself into an extremely powerful mistborn using its power [1]. He then took nine beads of lerasium from there, giving them to kings he wished to bribe to his side.[2] This brought about the first Mistborn, and the concentrated Preservation inside the lerasium was so potent, that Allomantic ability was passed down for over a millennia (though eventually, the power got diluted so the Mistings began to form, and Mistborn became more uncommon). During the Ascension, the Lord Ruler also gained an understanding of Hemalurgy, and understood how to create Inquisitors, koloss, and kandra.

Later, after Harmony's Final Ascension, Mistborn became unheard of as Allomancy's power continued to degrade. The Terris people also interbred with the survivors of the Final Empire, which combined with the slaughter of all living Feruchemists at the time left Feruchemy also diluted, and so Ferrings began to appear.

Metals and their abilities[edit]

Basic Metals
Metal Allomantic properties Feruchemical properties Hemalurgic properties
Iron Pulls metal Stores weight Steals strength
Steel Pushes metal Stores speed Steals Physical Allomancy
Tin Improves senses Stores improved senses Steals senses
Pewter Improves strength Stores strength Steals Physical Feruchemy
Zinc Riots emotion Stores mental speed Steals emotional fortitude
Brass Soothes emotion Stores warmth Steals Cognitive Feruchemy
Copper Hides Allomancy Stores memories Steals intelligence and memory[3]
Bronze Can sense Allomancy Stores wakefulness Steals Mental Allomancy
Higher Metals
Metal Allomantic properties Feruchemical properties Hemalurgic properties
Cadmium Stretches/slows time Stores breath unknown
Bendalloy Compresses/hastens time Stores energy unknown
Gold Shows the burner's past Stores health Steals Physical Feruchemy[3]
Electrum Shows the burner's future Stores determination unknown
Chromium Removes another's metals Stores fortune unknown
Nicrosil Flares another's metals Stores investiture unknown
Aluminum Removes one's metals Stores identity Steals Enhancement Allomancy
Duralumin Flares one's metals Stores connection Steals Spiritual Feruchemy[3][4]

The God Metals[edit]

The God metals are metals formed directly from either of the two Shards, Ruin and Preservation. Each has a They can be alloyed with the lesser metals to form sixteen different metals each, though only one is known.

'God' Metals
Metal Allomantic properties Feruchemical properties Hemalurgic properties
Atium See into other people's futures Stores age Steals Any Power or Attribute and does so better than any other spike[5]
Lerasium [fn 1] Causes the burner to become a Mistborn/Increases allomantic power unknown unknown
Atium alloys
Metal Allomantic properties Feruchemical properties Hemalurgic properties
Malatium [fn 2] See into other people's pasts unknown unknown

Notes[edit]

Footnotes
  1. Lerasium may also have another allomantic property which is currently unknown
  2. An alloy of Atium and gold, the Eleventh Metal.
References
  1. He did not use the bead
  2. The Hero of Ages Epigraph 9
  3. 3.0 3.1 3.2 Mistborn Adventure Game Chapter 4
  4. The Treatise Metallurgic 
  5. Why does Atium steal temporal powers?
The Metallic Arts
Arts Allomancy · Feruchemy · Hemalurgy
Concepts Metalborn · Snapping · Savants · Metalminds · Twinborn · Compounding · Blessings
Constructs Steel Inquisitors · Koloss · Kandra
Base Metals Iron · Steel · Tin · Pewter · Zinc · Brass · Copper · Bronze · Cadmium · Bendalloy · Gold · Electrum · Chromium · Nicrosil · Aluminum · Duralumin
God Metals Atium · Malatium · Lerasium
Mistborn Series (Scadrial)
Books First Mistborn Trilogy (Mistborn: The Final Empire, The Well of Ascension, The Hero of Ages) · Mistborn Adventures (The Alloy of Law)
Shards Preservation · Ruin · Harmony*
Races and Creatures Skaa · Nobles · Terrismen · Inquisitors · Koloss · Kandra · Mistwraiths · Southern Peoples of Scadrial
Magic Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium
Other Media Mistborn Adventure Game‎‎ · The Eleventh Metal · A House of Ashes · Mistborn: Birthright · Mistborn film