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Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.{{book ref|sa3|45}} many small villages have a central cistern to catch rain water and filter out the crem. Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.{{book ref|sa3|i|2}}
Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.{{book ref|sa3|45}} many small villages have a central cistern to catch rain water and filter out the crem. Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.{{book ref|sa3|i|2}}


==== Slavery ====
Slavery is common in Alethkar, although there are many laws surrounding it.
How is someone made a slave...
Slaves themselves...
Slavers...
A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie. It is illegal to wear a sword without being a lighteyes. Every man has a slave debt, but he can theoretically pay it off and earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile because it is an enormous amount, far more then a slave is sold for. Many masters find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape. People don't like slavers, and so they often choose other slavers as company. According to Vorin rules, every slave has to be paid a small wage, half of what a non slave would receive. {{book ref|sa1|4}} Slave carts, roughly 10 men per. Masters are free to give beatings. Stealing may make someone a slave (Chulls). Although it could also be a death sentence (stealing horses) Many Alethi slaves are sold to the remote, small and independent cities on the coast of the unclaimed hills. The rules binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Brands are burned into the skin. Brands are made up of a glyphpair; the highlord's district where the person is originally branded.{{book ref|sa1|2}} Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie though. Prices range from roughly 1,5 emerald broams for a weak or bad slave{{book ref|sa1|6}} to three emerald browns for a good one, although the average is two broams.{{book ref|sa1|69}}


== Economy ==
- Slavery -
=== Currency ===
A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie.{{book ref|sa1|4}}
As with many other nations on Roshar, their economy was based upon [[Spheres|glass spheres with cut polestones in their center]], known simply as spheres. In the mint, they check sphere weights in order to see if they fell into the proper categories.{{book ref|sa4|16}} The value of polestones, and thus the worth of sphere denominations in their economy, is based around the value of the substances a polestone can transmute another substance into.{{book ref|sa3|part=ars}}


== Geography ==
=== State Income ===
Taxation is levied upon darkeyes and landless lighteyes over rights to live on the territory of wealthier lighteyes.{{book ref|sa3|106}} If a citylord fails to pay his taxes to the highlord, people are sent to collect it from him, often violently.{{book ref|sa3|26}}{{book ref|sa3|106}} The highlord answers to the highprince;{{book ref|sa3|116}} and highprinces themselves are taxed by the king for the right to use soulcasters, which were an important resource in waging prolonged, large-scale conflicts. This is the primary form of taxation levied upon the highprinces by the king.{{book ref|sa1|15}}
{{image|Alethkar Color.jpg|side=right|width=300px|Map of Alethkar. Alethi territories (barring the [[Shattered Plains]]) are marked in purple.}}


=== Territories and Features ===
=== Labour and professions ===
==== Territories ====
Alethkar lies in eastern [[Roshar]], stretching across the entire continent, from the [[Steamwater Ocean]] in the North to the [[Tarat Sea]] in the South-West. To the East, it leans on the [[Unclaimed Hills]], while to the South, it reaches the nationless [[Frostlands]] and the [[Shattered Plains]], the latter of which it has recently claimed for itself. To the West, Alethkar has a long and long-disputed border with [[Jah Keved]], which currently follows two rivers and the bend of the [[Sunmaker Mountains]]. To the North-West, Alethkar borders [[Herdaz]] across a stretch of land decided through many years of border conflicts.{{map ref|Roshar}}{{book ref|sa3|52}}


Slaves and parshmen.
At the tail end of the [[Era of Solitude]], Alethkar is the largest state on Roshar, covering an area around 7,134,000 km<sup>2</sup>.{{17s ref|blog|634-roshar-physical-characteristics-and-areas|text=Roshar Physical Characteristics And Areas|date=2018-08-30|name=RosharAreas}}


Akanny in the Sadeas Princedom served as a major source of agriculture throughout Alethkar, being the source of a signifigant portion of the nation's lavis and tallew.{{book ref|sa3|10}} Other towns and cities throughout Alethkar are important centures for the production of hog leather and meat, whilst others still harvested [[gumfrems]] for their gemhearts, which were used in the soulcasting of meat.{{book ref|sa3|10}} Merchants of 1 and 2st nahn. (Footnote-like in other Vorin kingdoms). Many people go to the tavern: a days work and then an evening at the tavern for fun.{{book ref|sa2|46}}
Besides the mainland, the Alethi have a number of territories off the coast. On the [[Steamwater Ocean]], Alethkar has [[Akak]] and a number of surrounding islands, giving it complete control over the [[Bay of Elibath]]. On the [[Tarat Sea]] - more specifically, a region of it called [[Mevan Bay]] - it controls a number of small islands in the delta of [[Deathbend River]], near the city of [[Karanak]].{{map ref|Alethkar}}


==== Geographic Features ====
=== The Market ===
Alethkar has some form of open market,{{book ref|sa4|18}} though the amount of openness in the economy, that is the amount of government regulation in the market, is unclear.
It has numerous rivers crossing it, the two major ones being [[Windrunner River|Windrunner]] and [[Deathbend River|Deathbend]]. The Windrunner River runs East to West, from the Unclaimed Hills to the Bay of Elibath, and has numerous tributaries across the northern half of the country. The Deathbend River likewise starts in the Unclaimed Hills, though it turns South, ultimately ending in the Mevan Bay, with one of its major tributaries being an enormous lake called the [[Sea of Spears]]. The North and South of Alethkar are divided by a long, cross-shaped masiff called the [[Sunmaker Mountains]].{{map ref|Alethkar}}


=== Climate ===
=== Foreign Trade ===
Through trade treaties, they are able to trade with Jah Keved for cheap.{{book ref|sa3|66}} As of the True Desolation, Fen Rnamdi held administration over trade and supply, as one of the stipulations in the coalition of monarchs.{{book ref|sa3|96}}
Due to how far east it is, Alethkar is buffeted by particularly heavy highstorms. This forces settlements to primarily be built on the leeward sides of laits.{{book ref|sa1|16}}{{cite}} These leeward sides are also far more lush with plant life, due to the protection the liats provide from powerful highstorm winds.{{file ref|Lait.jpeg|Lait study}}


== Architecture ==
Like the rest of Roshar, Alethkar does not experience true seasons, with them instead being defined by current temperature, climate, and storms, unrelated to irradiance.{{wob ref|11448}} The Alethi utilise stormwardens to predict the coming of seasons.
Streets run east to west and doorways face away from the Origin bcs highstorms.{{book ref|sa2|46}}
=== Infrastructure ===
Alethkar has poor transport infrastructure, making travel and resource movement between distant cities slow and cumbersome.{{cite}} This increases the important of soulcasters to their economy and military.{{cite}}


The aquisition of Oathgates after the Battle of Narak greatly assisted in trade across the continent.{{book ref|sa3|96}}
=== Ecology ===
==== Flora ====
Despite the fact that Alethkar is far more exposed to the [[highstorm]]s than any country further West, large swathes of it are lush with animals and vegetation.{{book ref|sa3|5}} The flora one finds depends heavily on the region of Alethkar. In the northwest, common flora includes thickets of [[snarlbrush]], stout [[markel]] trees and [[stumpweight]] trees.{{book ref|sa1|31}} Some forests are made up of [[vivim]] trees, who bind their branches together to ensure that the forest is almost impenetrable.{{book ref|sa3|10}} In some areas of Alethkar rockbuds can grow nearly to the size of a barrel, with vines as thick as a human wrist;{{book ref|sa3|5}} Alethkar also contains many fragile types of flora, such as vines and weeds, these species usually only grow in laits.

The Alethi also cultivate many plants. Foremost among these plants, a staple in the diet of any Alethi, is [[Lavis]]. There are many different strains of Lavis, some are capable of withstanding even the strongest highstorms while others are extremely nutritious. They also cultivate [[Tallew]], among many other rockbuds.{{book ref|sa3|10}} The Alethi also enjoy a wide variety of fruit, cultivated in large orchards. Some species of trees are cultivated to be much taller and leafier than usual in order to provide more shade.{{book ref|sa1|63}} A large number of plants are also used to make clothing, as medicine and more.

==== Fauna ====
Alethkar also has a large variety of fauna. Large wild Fauna includes [[Whitespine]]s,{{book ref|sa1|44}} [[Chull]]s,{{book ref|sa1|45}} [[axehound]]s{{book ref|sa1|45}} and more. Alethkar is also home to multiple herds of [[Ryshadium]], which live mostly in the eastern part of the country.{{book ref|sa3|26}} [[Diggerworm]]s are also common in Alethkar, and much work goes into protecting crops from them.{{book ref|sa1|10}} Another common species found across Alethkar is the [[lurg]], a small amphibian.{{book ref|sa1|16}} Alethkar isn’t home to any [[sarpenthyn]], but [[skyeel]]s are common near the coast.{{book ref|sa2|55}}{{book ref|sa2|40}}

The Alethi have also domesticated a wide range of animals. While most of them live as farmers, occasionally keeping animals alongside their plants, some Alethi also live as herdsmen.{{book ref|sa3|10}}{{book ref|sa1|1}} Domesticated fauna includes [[Lobberbeast]]s, a large grazing animal,{{book ref|sa4|15}} [[Sow]]s, which are kept for their milk,{{book ref|sa3|5}} [[Gumfrem]]s, which are usually kept for their [[gemheart]]s,{{book ref|sa3|10}} and chulls, which are used as beasts of burden.{{book ref|sa1|46}} The Alethi also keep hogs, which originally came from [[Ashyn]], for their meat and leather.{{book ref|sa3|10}} Besides these large pastoral animals the Alethi also keep a number of animals as pets, such as [[axehound]]s, some birds, and mink.{{book ref|sa1|45}}

=== Notable cities ===
<!-- That the city has a name does not make it notable, so let's not list every city on the map -->
{{for|Alethkar#Known_Princedoms|a more complete list|here}}
* [[Kholinar]] - the seat of [[House Kholin]] and the national capital following Alethkar's unification. The [[Alethela]] [[Oathgate]] is located there.
* [[Rathalas]] - ruined city once known for being constructed in a massive canyon for safety. It was burned down by [[Dalinar Kholin]] following the rebellion of the local [[highprince]], [[Tanalan]].
* [[Revolar]] - one of the largest cities in the [[Vamah]] princedom. During the [[True Desolation]], it's taken over by the [[Voidbringer]]s and used as a major assembly point for their armies.
* [[Dumadari]] - a major city on the border of Alethkar and [[Jah Keved]].
*[[Karanak]] — a major city in the south of Alethkar, it is located near the delta of the [[Deathbend River]]. Karanak was a major part of the Alethi defense during the True Desolation.


————————————
This part is about Scadrian airships


Even low altitude much higher then a coinshot can reach.

Latest revision as of 22:46, 29 June 2024

Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.

Notable pages I reworked

! The following text is a collection of the information about Alethkar!

Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.[1] many small villages have a central cistern to catch rain water and filter out the crem. Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.[2]

SlaveryEdit

Slavery is common in Alethkar, although there are many laws surrounding it. How is someone made a slave... Slaves themselves... Slavers... A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie. It is illegal to wear a sword without being a lighteyes. Every man has a slave debt, but he can theoretically pay it off and earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile because it is an enormous amount, far more then a slave is sold for. Many masters find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape. People don't like slavers, and so they often choose other slavers as company. According to Vorin rules, every slave has to be paid a small wage, half of what a non slave would receive. [3] Slave carts, roughly 10 men per. Masters are free to give beatings. Stealing may make someone a slave (Chulls). Although it could also be a death sentence (stealing horses) Many Alethi slaves are sold to the remote, small and independent cities on the coast of the unclaimed hills. The rules binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Brands are burned into the skin. Brands are made up of a glyphpair; the highlord's district where the person is originally branded.[4] Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie though. Prices range from roughly 1,5 emerald broams for a weak or bad slave[5] to three emerald browns for a good one, although the average is two broams.[6]

EconomyEdit

CurrencyEdit

As with many other nations on Roshar, their economy was based upon glass spheres with cut polestones in their center, known simply as spheres. In the mint, they check sphere weights in order to see if they fell into the proper categories.[7] The value of polestones, and thus the worth of sphere denominations in their economy, is based around the value of the substances a polestone can transmute another substance into.[8]

State IncomeEdit

Taxation is levied upon darkeyes and landless lighteyes over rights to live on the territory of wealthier lighteyes.[9] If a citylord fails to pay his taxes to the highlord, people are sent to collect it from him, often violently.[10][9] The highlord answers to the highprince;[11] and highprinces themselves are taxed by the king for the right to use soulcasters, which were an important resource in waging prolonged, large-scale conflicts. This is the primary form of taxation levied upon the highprinces by the king.[12]

Labour and professionsEdit

Slaves and parshmen.

Akanny in the Sadeas Princedom served as a major source of agriculture throughout Alethkar, being the source of a signifigant portion of the nation's lavis and tallew.[13] Other towns and cities throughout Alethkar are important centures for the production of hog leather and meat, whilst others still harvested gumfrems for their gemhearts, which were used in the soulcasting of meat.[13] Merchants of 1 and 2st nahn. (Footnote-like in other Vorin kingdoms). Many people go to the tavern: a days work and then an evening at the tavern for fun.[14]

The MarketEdit

Alethkar has some form of open market,[15] though the amount of openness in the economy, that is the amount of government regulation in the market, is unclear.

Foreign TradeEdit

Through trade treaties, they are able to trade with Jah Keved for cheap.[16] As of the True Desolation, Fen Rnamdi held administration over trade and supply, as one of the stipulations in the coalition of monarchs.[17]

ArchitectureEdit

Streets run east to west and doorways face away from the Origin bcs highstorms.[14]

InfrastructureEdit

Alethkar has poor transport infrastructure, making travel and resource movement between distant cities slow and cumbersome.[citation needed] This increases the important of soulcasters to their economy and military.[citation needed]

The aquisition of Oathgates after the Battle of Narak greatly assisted in trade across the continent.[17]