Difference between revisions of "User:Nightstar The Bright"

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Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.
Hey everyone, I died as a normal man and returned as Nightstar The Bright! New Scholar and Arcanist.


Notable pages I reworked
But seriously, I write mostly Nalthian articles sprinkled with some Canticle pages.
{{columns|

* [[Court of Gods]]
I’m currently fixing [[Hanald]].
* [[Iridescent Tones]]

* [[Listener]]
== Geography and ecology ==
* [[Duladel]]

* [[Pahn Kahl]]
{{quote|
* [[Jah Keved]]
Tiny flowers grew in great blanketing swaths on the ground. Large, drooping pink blossoms hung from trees, like bundles of grapes, flowers growing practically on top of one another in a large cluster. Even the weeds had flowers.
* [[Fjorden]]
|Siri describing the Lowlands|
* [[T'Telir]]
* [[Hallandren]]
* [[Idris]]
*[[Final Empire]]
}}
}}


! The following text is a collection of the information about Alethkar!
Halland encompassed large parts of the lowlands of modern day [[Hallandren]], the rest being controlled by the [[Pahn Kahl]], They also controlled the highlands of modern day [[Idris]]. It is bordered by the [[Bright Sea]] to the east. The capital city, [[T'Telir]], still sits on the coastline{{book ref|wb|4}} and is a major trade center.{{book ref|wb|9}} The [[Tears of Edgli]] grow only in the soil of Halland, and later [[Hallandren]]. This is due to [[Investiture]] seeping into the ground from [[Endowment]]'s [[Perpendicularity]].{{wob ref|13871}}{{wob ref|9833}}

{{image|Warbreaker Chapter 4 by CarloswkArt.jpg|side=left|width=300px}}

The valley has a moderate climate that is never too cold and rarely experiences harsh weather.{{book ref|wb|12}} While the mountains experience cold weather, and few warm summers. The climate in the valley allows food to be grown without difficulty, while agriculture is harder in the mountains due to the cold. Powerful earthquakes are a frequent occurrence in the valley.{{wob ref|3483}} The growth of plants in this region is partly helped by [[Investiture]], much like the [[Elendel Basin]].{{wob ref|9833}}

The lowlands are inhabited by panthers, parrots, monkeys, and crocodiles.{{book ref|wb|32}}{{book ref|wb|35}}{{book ref|wb|27}} The Bright Sea is full of life, including many sorts of mussels, fish, and tentacled creatures.{{book ref|wb|22}}{{book ref|wb|40}}{{book ref|wb|53}} Elephants and zebras are said to be exotic creatures from "the south." While this is said during the age of [[Hallandren]], these two kingdoms are in roughly the same place, so it can be assumed this is still valid. However it is unclear whether this means they come from southern Halland or south of Halland.{{book ref|wb|27}}

The northern mountains have vegetation that buds out in spring, though it only gets warm for a brief period each year. Some valuable roots grow high up in the mountains.{{book ref|wb|2}}{{book ref|wb|9}} There are fields and meadows with grasses and wild flowers. The air is crisp and chilly due to the elevation.{{book ref|wb|29}} A known type of flower is the Vanavel, the flower and the roots from this plant are eatable.{{book ref|wb|2}} There are also berry bushes in the highlands.{{book ref|wb|2}}

== Culture and Economics ==
=== People and Religion ===
The people of Hanald were likely of [[Chedesh]] origin, due to the kingdom being started by a group of [[Chedesh]] men and women. There were probably some Pahn Kahl living in the kingdom although they had their own kingdom as well.

The state religion was [[Austrism]], though back then it was very different from modern Austrism. Austrism back then hadn’t yet turned its back [[awakening]] and ostentation itself. The Idrian royal family followed it.{{book ref|wb|15}} At the same time the [[Cult of the Returned]] formed and began to worship the Returned, believing that each individual had been sent from [[Austre]] in order to fulfill a mission. They were the individuals who discovered, maintained, and named Warbreaker the Peaceful{{book ref|wb|epilogue}} and Glorysinger.{{wob ref|6954}}

=== Economy ===

{{sidequote
|It controlled a uniquely lucrative region which, through the discovery and maintenance of the northern passes—combined with increasingly skillful navigation—was becoming a jewel coveted by the rest of the world.
|Hoid describing Hanald|
|side=right|size=275px|
}}

The new kingdom of Hanald flourished quickly, likely because of the dye trade, as Hanald was the only kingdom in which the [[Tears of Edgli]] grew, and also because of all the other products which only grow in the jungles and mountains of Hanald.

Hanald was also situated on the shores of the [[Bright Sea]], opening many trade routes to other nations such as [[Tedradel]]. Hanald’s capital was the prime port of T’Telir, further advancing trade. The mountains of modern day Idris were in its domain as well, and with it access to many minerals, including the only copper mines in the known world. These mountains also opened trade routes to the northern kingdoms, such as Kuth and Huth.

=== Politics and Royals ===
The kingdom was ruled by either a King or a Queen. As the Idrian Royal family does this it can be assumed that the eldest child, be it man or woman, inherits the throne.{{book ref|wb|2}} The first ruler was [[Vo]]’s wife, who became Queen of Hanald after his death.{{book ref|wb|32}} Shortly before his death he impregnated her, starting the royal line of Hanald, the people of this line would rule Hanald for the next three hundred years.

{{image|Warbreaker Chapter 1 by CarloswkArt.jpg|side=right|width=300px}}

Those of the royal family who either ruled or were potential heirs had the [[Royal Locks]]: hereditary hair that changes color according to the bearer's emotional state, at their will, or not at all when the bearer uses training and discipline to suppress the changes.{{book ref|wb|1}}{{book ref|wb|22}} Those with the Royal Locks can also grow them when they want to, and this feels to them as if they were using a physical muscle.{{book ref|wb|6}}

The servants of Hanald’s kings were killed when the kings died so they could serve in the afterlife.

=== T'Telir ===
{{For|T'Telir}}


Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.{{book ref|sa3|45}} many small villages have a central cistern to catch rain water and filter out the crem. Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.{{book ref|sa3|i|2}}
The capital of Hanald was called [[T'Telir]], this was a large city somewhere in the east of the nation. T’Telir is located in a small bay on the shores of the [[Bright Sea]], protecting it from storms and making it an excellent port.


==== Slavery ====
T’Telir has a monopoly on dye production from the [[Tears of Edgli]].{{book ref|wb|22}} Other nations use the sea to bring exotic merchandise and fresh foods from their lands in trade.{{book ref|wb|9}}
Slavery is common in Alethkar, although there are many laws surrounding it.
How is someone made a slave...
Slaves themselves...
Slavers...
A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie. It is illegal to wear a sword without being a lighteyes. Every man has a slave debt, but he can theoretically pay it off and earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile because it is an enormous amount, far more then a slave is sold for. Many masters find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape. People don't like slavers, and so they often choose other slavers as company. According to Vorin rules, every slave has to be paid a small wage, half of what a non slave would receive. {{book ref|sa1|4}} Slave carts, roughly 10 men per. Masters are free to give beatings. Stealing may make someone a slave (Chulls). Although it could also be a death sentence (stealing horses) Many Alethi slaves are sold to the remote, small and independent cities on the coast of the unclaimed hills. The rules binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Brands are burned into the skin. Brands are made up of a glyphpair; the highlord's district where the person is originally branded.{{book ref|sa1|2}} Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie though. Prices range from roughly 1,5 emerald broams for a weak or bad slave{{book ref|sa1|6}} to three emerald browns for a good one, although the average is two broams.{{book ref|sa1|69}}


== Economy ==
The Royal family of Hanald resided in a large black palace in T'Telir, this building would later become the God King’s palace. During this time the palace was stark,{{book ref|wb|51}} built with odd twists and turns to confuse an invading foe.{{book ref|wb|51}}
=== Currency ===
As with many other nations on Roshar, their economy was based upon [[Spheres|glass spheres with cut polestones in their center]], known simply as spheres. In the mint, they check sphere weights in order to see if they fell into the proper categories.{{book ref|sa4|16}} The value of polestones, and thus the worth of sphere denominations in their economy, is based around the value of the substances a polestone can transmute another substance into.{{book ref|sa3|part=ars}}


== History ==
=== State Income ===
Taxation is levied upon darkeyes and landless lighteyes over rights to live on the territory of wealthier lighteyes.{{book ref|sa3|106}} If a citylord fails to pay his taxes to the highlord, people are sent to collect it from him, often violently.{{book ref|sa3|26}}{{book ref|sa3|106}} The highlord answers to the highprince;{{book ref|sa3|116}} and highprinces themselves are taxed by the king for the right to use soulcasters, which were an important resource in waging prolonged, large-scale conflicts. This is the primary form of taxation levied upon the highprinces by the king.{{book ref|sa1|15}}
=== Settling and expanding ===
The region that became Hanald was originally populated by the [[Pahn Kahl]] people, who lived in a collection of fishing villages. When the people of [[Chedesh]], who dominated the world at the time, began exploring other parts of the [[Inner Sea]]'s coastline, a group of their ships discovered this valley filled with jungles. One of the explorers, [[Vo]], died and became the first [[Returned]] while on one of the ships in the bay. He then died a week later. Dismissive of the native Pahn Kahl, his crewmates founded a kingdom on the site and named it Hanald. They elected Vo's wife, who was pregnant with his child, as their queen.{{book ref|wb|32}}


=== Labour and professions ===
The kingdom of Hanald quickly expanded, eventually claiming most of the lowlands as well as the highlands. They faced little resistance during this time, as the only other kingdom in the lowlands was Pahn Kahl, which wasn’t very mighty. The economy of Halland quickly grew as well, likely because of the farming of the [[Tears of Edgli]] and other products native to the lowlands. At some point large mineral deposits were found in the northern mountains, Hanald founded mines in this region, this includes a number of copper mines.


Slaves and parshmen.
=== Tensions and the Manywar ===
The dye trade was one of the main reasons for Hanald’s quick growth, because of this the kingdom quickly started a stranglehold on the dye trade, making sure the trade was completely dependent on Hanald. Due to this relations with other kingdoms worsened.


Akanny in the Sadeas Princedom served as a major source of agriculture throughout Alethkar, being the source of a signifigant portion of the nation's lavis and tallew.{{book ref|sa3|10}} Other towns and cities throughout Alethkar are important centures for the production of hog leather and meat, whilst others still harvested [[gumfrems]] for their gemhearts, which were used in the soulcasting of meat.{{book ref|sa3|10}} Merchants of 1 and 2st nahn. (Footnote-like in other Vorin kingdoms). Many people go to the tavern: a days work and then an evening at the tavern for fun.{{book ref|sa2|46}}
The Royal family also turned it’s attention to the development of the relatively new art of [[Awakening]]. During this period major discoveries and developments were made in awakening. A lot of these discoveries were made by the [[Five Scholars]], a few examples include the command to make [[lifeless]] with a single breath and the invention of [[Ichor-alcohol]]. These discoveries allowed nations to build far larger and cheaper armies. Because many of these discoveries were made in Hanald the other nations grew scared as they would only get behind farther and farther as time passed.


=== The Market ===
At some point, one of the [[Returned]] in Hanald had a vision of war.{{book ref|wb|32}} This ended up being the catalyst for a war, as it prompted [[Strifelover]] to strike preemptively against the other nations.
Alethkar has some form of open market,{{book ref|sa4|18}} though the amount of openness in the economy, that is the amount of government regulation in the market, is unclear.


=== Foreign Trade ===
[[Strifelover]] used his knowledge of BioChroma and Awakening to raise up a vast army.{{book ref|wb|7}} In the beginning, it seemed the Royal family made Strifelover their general.{{book ref|wb|32}} However, he used this army, and the Royal family's own Awakeners and Lifeless, as well as a revolt of the people, to seize control of Hanald from them. The family promptly fled [[T'Telir]], fleeing to the highlands.
Through trade treaties, they are able to trade with Jah Keved for cheap.{{book ref|sa3|66}} As of the True Desolation, Fen Rnamdi held administration over trade and supply, as one of the stipulations in the coalition of monarchs.{{book ref|sa3|96}}


== Architecture ==
What was to become known as the [[Manywar]] broke out. Hanald's main rivals, [[Kuth]] and [[Huth]], were destroyed in the war, and Hanald itself was renamed a variation of its old name. The kingdom of [[Hallandren]] was born in its place when [[Peacegiver]] established the line of the [[God King]]s. Hanald's former royal lineage fled to the mountains and established the kingdom of [[Idris]],{{book ref|wb|32}} thus separating the kingdom of Hanald.
Streets run east to west and doorways face away from the Origin bcs highstorms.{{book ref|sa2|46}}
=== Infrastructure ===
Alethkar has poor transport infrastructure, making travel and resource movement between distant cities slow and cumbersome.{{cite}} This increases the important of soulcasters to their economy and military.{{cite}}


The aquisition of Oathgates after the Battle of Narak greatly assisted in trade across the continent.{{book ref|sa3|96}}
== Completed Nalthian Projects ==
* The Court of Gods
* Shashara
* Arsteel

Revision as of 22:46, 29 June 2024

Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.

Notable pages I reworked

! The following text is a collection of the information about Alethkar!

Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.[1] many small villages have a central cistern to catch rain water and filter out the crem. Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.[2]

Slavery

Slavery is common in Alethkar, although there are many laws surrounding it. How is someone made a slave... Slaves themselves... Slavers... A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie. It is illegal to wear a sword without being a lighteyes. Every man has a slave debt, but he can theoretically pay it off and earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile because it is an enormous amount, far more then a slave is sold for. Many masters find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape. People don't like slavers, and so they often choose other slavers as company. According to Vorin rules, every slave has to be paid a small wage, half of what a non slave would receive. [3] Slave carts, roughly 10 men per. Masters are free to give beatings. Stealing may make someone a slave (Chulls). Although it could also be a death sentence (stealing horses) Many Alethi slaves are sold to the remote, small and independent cities on the coast of the unclaimed hills. The rules binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Brands are burned into the skin. Brands are made up of a glyphpair; the highlord's district where the person is originally branded.[4] Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie though. Prices range from roughly 1,5 emerald broams for a weak or bad slave[5] to three emerald browns for a good one, although the average is two broams.[6]

Economy

Currency

As with many other nations on Roshar, their economy was based upon glass spheres with cut polestones in their center, known simply as spheres. In the mint, they check sphere weights in order to see if they fell into the proper categories.[7] The value of polestones, and thus the worth of sphere denominations in their economy, is based around the value of the substances a polestone can transmute another substance into.[8]

State Income

Taxation is levied upon darkeyes and landless lighteyes over rights to live on the territory of wealthier lighteyes.[9] If a citylord fails to pay his taxes to the highlord, people are sent to collect it from him, often violently.[10][9] The highlord answers to the highprince;[11] and highprinces themselves are taxed by the king for the right to use soulcasters, which were an important resource in waging prolonged, large-scale conflicts. This is the primary form of taxation levied upon the highprinces by the king.[12]

Labour and professions

Slaves and parshmen.

Akanny in the Sadeas Princedom served as a major source of agriculture throughout Alethkar, being the source of a signifigant portion of the nation's lavis and tallew.[13] Other towns and cities throughout Alethkar are important centures for the production of hog leather and meat, whilst others still harvested gumfrems for their gemhearts, which were used in the soulcasting of meat.[13] Merchants of 1 and 2st nahn. (Footnote-like in other Vorin kingdoms). Many people go to the tavern: a days work and then an evening at the tavern for fun.[14]

The Market

Alethkar has some form of open market,[15] though the amount of openness in the economy, that is the amount of government regulation in the market, is unclear.

Foreign Trade

Through trade treaties, they are able to trade with Jah Keved for cheap.[16] As of the True Desolation, Fen Rnamdi held administration over trade and supply, as one of the stipulations in the coalition of monarchs.[17]

Architecture

Streets run east to west and doorways face away from the Origin bcs highstorms.[14]

Infrastructure

Alethkar has poor transport infrastructure, making travel and resource movement between distant cities slow and cumbersome.[citation needed] This increases the important of soulcasters to their economy and military.[citation needed]

The aquisition of Oathgates after the Battle of Narak greatly assisted in trade across the continent.[17]