Difference between revisions of "User:Nightstar The Bright"

From The Coppermind
Jump to navigation Jump to search
 
Line 1: Line 1:
Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.
Hey everyone, I died as a normal man and returned as Nightstar The Bright! New Scholar and Arcanist.


Notable pages I reworked
But seriously, I write mostly Nalthian articles sprinkled with some Canticle pages.
{{columns|

I’m currently fixing The Court of Gods.
* [[Court of Gods]]
* [[Iridescent Tones]]
==Appearance ==
* [[Listener]]
=== God king’s palace ===
* [[Duladel]]
The palace of the [[Susebron|God King]] is located at the far side of the Court of Gods,{{book ref|wb|4}} directly opposite to the court’s gates. It is large, far larger then the other palaces{{book ref|wb|4}} and is pyramidal in shape, formed of large square blocks.
* [[Pahn Kahl]]

* [[Jah Keved]]
Because the God king represents all colors, the rooms where the God King stays are each coloured differently.{{book ref|wb|6}} The stone walls are still black however, so coloring is achieved by filling the room with silks and tiles of a specific color.{{book ref|wb|6}} The palace is divided into two area’s, the inner part, where the God king resides, in this area the rooms are all coloured,{{book ref|wb|24}}and the outer part, this is the servants area, inside this area the rooms are all black.{{book ref|wb|24}} Some rooms have windows to the outside.{{book ref|wb|8}} Most rooms in the palace don’t have a dedicated purpose, instead the servants bring in furniture when it is needed.{{book ref|wb|8}} Because of this most things in the palace are portable, like for example bathtubs.{{book ref|wb|8}} There are lots of storage rooms in the palace.{{book ref|wb|8}} There is a way to get to the top of the palace.{{book ref|wb|22}}{{book ref|wb|56}} There is a large library.{{book ref|wb|27}}{{book ref|wb|24}}
* [[Fjorden]]

* [[T'Telir]]
There is always food available, so that when the [[God King]] asks for it, he doesn’t have to wait.{{book ref|wb|36}}
* [[Hallandren]]

* [[Idris]]
The Palace was first created by the shipmates of Vo, as a residence for their Queen. Before the [[Manywar]] the fortress was stark,{{book ref|wb|51}} built with odd twists and turns to confuse an invading foe.{{book ref|wb|51}} After the Manywar, while the stonework remained the same, The open dining halls or garrison rooms were split into many, smaller rooms,{{book ref|wb|51}} colorfully decorated in the mode of the Hallandren upper class.
*[[Final Empire]]

=== Returned palaces ===
Additionally all the [[Returned]] have their own palace in the Court.{{book ref|wb|3}} These palaces are arranged in a ring. While the palaces are the same color as the Returned who inhabits it, they are painted with many different hues, only visible for someone of the third [[heightening]].{{book ref|wb|14}} The palaces contain dozens of rooms. These rooms are filled with the finest decorations imaginable.{{book ref|wb|3}} While the palaces do have hallways, these are for the servants.{{book ref|wb|3}} At the center of a palace is a small room, in this room the residing Returned feasts on the breath of a child.{{book ref|wb|3}}

{{sidequote|
Each red was different, like notes on a musical scale. The walls were of pure red. The roof tiles, side columns, and other ornamentations were of slightly different shades, each distinct and intentional. The columns, for instance, formed stepping fifths of color, harmonizing with the base tint of the walls.
|Vivenna describing a Returned palace
|side=right|size=350px
}}
}}


! The following text is a collection of the information about Alethkar!
Another room is the offering room, this room is long and thin and is completely white,{{book ref|wb|3}} something very unusual in Hallandren. This room is used to show the offerings which were made to a Returned,{{book ref|wb|3}} these will in turn rate the paintings.{{book ref|wb|3}} Petitions are heard in the petition hall, which is another room.{{book ref|wb|3}}


Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.{{book ref|sa3|45}} many small villages have a central cistern to catch rain water and filter out the crem. Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.{{book ref|sa3|i|2}}
Due to Hallandren’s climate the palaces don’t have actual walls, and are separated by little more then cloth. The Returned do employ guards, however these aren’t meant to actually protect the palaces, and are unarmed.{{book ref|wb|21}} The guards instead prevent people from entering the palaces without a reason.{{book ref|wb|21}}


=== Arena ===
Just outside of the ring of palaces, at the back of the Court, is an arena.{{book ref|wb|14}} This arena has a circular shape and is very ornate, although not to large.{{book ref|wb|14}} The Arena lacks a roof and its floor is made out of sand.{{book ref|wb|14}} There are four rows of benches for the common people to sit on, while the gods enjoy clefts carved into the building.{{book ref|wb|14}} These boxes are located at the tops of the arena, so everyone have to look up at them, they also have holes in them for the canopy of a [[Returned|God]].{{book ref|wb|14}} The [[God King]] also has a box, and on top of this box is a golden throne.{{book ref|wb|15}} this box is located at the very top of the arena.{{book ref|wb|15}}


- Slavery -
The arena is a source of entertainment for the [[Returned]], but the priests debate here as well, informing the Returned about the current political situation.{{book ref|wb|15}} A lot of the larger events are held here.{{book ref|wb|14}} It also allows the common people to see the Returned.{{book ref|wb|14}} The floor of the arena can be furnished as needed, in the case of a debate for example a number of pedestals would be put down.{{book ref|wb|15}}
A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie. It is illegal to wear a sword without being a lighteyes. Every man has a slave debt, but he can theoretically pay it off and earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile because it is an enormous amount, far more then a slave is sold for. Many masters find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape. People don't like slavers, and so they often choose other slavers as company. According to Vorin rules, every slave has to be paid a small wage, half of what a non slave would receive. {{book ref|sa1|4}} Slave carts, roughly 10 men per. Masters are free to give beatings. Stealing may make someone a slave (Chulls). Although it could also be a death sentence (stealing horses) Many Alethi slaves are sold to the remote, small and independent cities on the coast of the unclaimed hills. The rules binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Brands are burned into the skin. Brands are made up of a glyphpair; the highlord's district where the person is originally branded.{{book ref|sa1|2}} Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie though. Prices range from roughly 1,5 emerald broams for a weak or bad slave{{book ref|sa1|6}} to three emerald browns for a good one, although the average is two broams.{{book ref|sa1|69}}


————————————
The Court’s arena is often used as a location for athletic individuals to engage in contests of physical prowess.{{book ref|wb|27}} Some arena competitions mentioned are shot put, javelin toss, archery, leaping contests, and races.{{book ref|wb|27}} The Returned often watch these events.{{book ref|wb|27}}
This part is about Scadrian airships


Common people can enter the arena through a couple different ways. They can simply buy their way in, or possess enough breath to be let in without issue.{{book ref|wb|14}} They can also win a lottery and be allowed into the Court.{{book ref|wb|27}}


Even low altitude much higher then a coinshot can reach.
=== Gardens and Walls ===
The Court is essentially a giant lawn.{{book ref|wb|14}} There are no true gardens in the Court, however the Returned may summon gardeners, these then bring out many different types of plants, going so far as to create temporary flower beds.

Latest revision as of 11:39, 28 June 2024

Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.

Notable pages I reworked

! The following text is a collection of the information about Alethkar!

Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.[1] many small villages have a central cistern to catch rain water and filter out the crem. Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.[2]


- Slavery - A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie. It is illegal to wear a sword without being a lighteyes. Every man has a slave debt, but he can theoretically pay it off and earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile because it is an enormous amount, far more then a slave is sold for. Many masters find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape. People don't like slavers, and so they often choose other slavers as company. According to Vorin rules, every slave has to be paid a small wage, half of what a non slave would receive. [3] Slave carts, roughly 10 men per. Masters are free to give beatings. Stealing may make someone a slave (Chulls). Although it could also be a death sentence (stealing horses) Many Alethi slaves are sold to the remote, small and independent cities on the coast of the unclaimed hills. The rules binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Brands are burned into the skin. Brands are made up of a glyphpair; the highlord's district where the person is originally branded.[4] Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie though. Prices range from roughly 1,5 emerald broams for a weak or bad slave[5] to three emerald browns for a good one, although the average is two broams.[6]

———————————— This part is about Scadrian airships


Even low altitude much higher then a coinshot can reach.