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Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.
Hey everyone, I died as a normal man and returned as Nightstar The Bright! New Scholar and Arcanist.


Notable pages I reworked
But seriously, I write mostly Nalthian articles sprinkled with some Canticle pages.
{{columns|
* [[Court of Gods]]
* [[Iridescent Tones]]
* [[Listener]]
* [[Duladel]]
* [[Pahn Kahl]]
* [[Jah Keved]]
* [[Fjorden]]
* [[T'Telir]]
* [[Hallandren]]
* [[Idris]]
*[[Final Empire]]
}}


! The following text is a collection of the information about Alethkar!
I’m currently fixing up all the Five Scholars with nice pages.


Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.{{book ref|sa3|45}} many small villages have a central cistern to catch rain water and filter out the crem. Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.{{book ref|sa3|i|2}}
God kings palace:
The palace of the [[Susebron|God King]] is located at the far side of the Court of Gods,{{book ref|wb|4}} directly opposite to the court’s gates. It is large, far larger then the other palaces{{book ref|wb|4}} and is pyramidal in shape, formed of large square blocks.


Because the God king represents all colors, the rooms where the God King stays are each coloured differently.{{book ref|wb|6}} The stone walls are still black however, so coloring is achieved by filling the room with silks and tiles of a specific color.{{book ref|wb|6}} The palace is divided into two area’s, the inner part, where the God king resides, in this area the rooms are all coloured,{{book ref|wb|24}}and the outer part, this is the servants area, inside this area the rooms are all black.{{book ref|wb|24}} Some rooms have windows to the outside.{{book ref|wb|8}} Most rooms in the palace don’t have a dedicated purpose, instead the servants bring in furniture when it is needed.{{book ref|wb|8}} Because of this most things in the palace are portable, like for example bathtubs.{{book ref|wb|8}} There are lots of storage rooms in the palace.{{book ref|wb|8}} There is a way to get to the top of the palace{{book ref|wb|22}}{{book ref|wb|56}}


- Slavery -
Additionally all the [[Returned]] have their own palace in the Court. These palaces contain dozens of rooms. These rooms are filled with the finest decorations imaginable.
A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie. It is illegal to wear a sword without being a lighteyes. Every man has a slave debt, but he can theoretically pay it off and earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile because it is an enormous amount, far more then a slave is sold for. Many masters find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape. People don't like slavers, and so they often choose other slavers as company. According to Vorin rules, every slave has to be paid a small wage, half of what a non slave would receive. {{book ref|sa1|4}} Slave carts, roughly 10 men per. Masters are free to give beatings. Stealing may make someone a slave (Chulls). Although it could also be a death sentence (stealing horses) Many Alethi slaves are sold to the remote, small and independent cities on the coast of the unclaimed hills. The rules binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Brands are burned into the skin. Brands are made up of a glyphpair; the highlord's district where the person is originally branded.{{book ref|sa1|2}} Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie though. Prices range from roughly 1,5 emerald broams for a weak or bad slave{{book ref|sa1|6}} to three emerald browns for a good one, although the average is two broams.{{book ref|sa1|69}}


————————————
{{sidequote
This part is about Scadrian airships
Each red was different, like notes on a musical scale. The walls were of pure red. The roof tiles, side columns, and other ornamentations were of slightly different shades, each distinct and intentional. The columns, for instance, formed stepping fifths of color, harmonizing with the base tint of the walls.

| Vivenna describing a Returned palace

}}
Even low altitude much higher then a coinshot can reach.

Latest revision as of 11:39, 28 June 2024

Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.

Notable pages I reworked

! The following text is a collection of the information about Alethkar!

Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.[1] many small villages have a central cistern to catch rain water and filter out the crem. Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.[2]


- Slavery - A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie. It is illegal to wear a sword without being a lighteyes. Every man has a slave debt, but he can theoretically pay it off and earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile because it is an enormous amount, far more then a slave is sold for. Many masters find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape. People don't like slavers, and so they often choose other slavers as company. According to Vorin rules, every slave has to be paid a small wage, half of what a non slave would receive. [3] Slave carts, roughly 10 men per. Masters are free to give beatings. Stealing may make someone a slave (Chulls). Although it could also be a death sentence (stealing horses) Many Alethi slaves are sold to the remote, small and independent cities on the coast of the unclaimed hills. The rules binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Brands are burned into the skin. Brands are made up of a glyphpair; the highlord's district where the person is originally branded.[4] Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie though. Prices range from roughly 1,5 emerald broams for a weak or bad slave[5] to three emerald browns for a good one, although the average is two broams.[6]

———————————— This part is about Scadrian airships


Even low altitude much higher then a coinshot can reach.