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'''Alethkar''' is a country in eastern [[Roshar]]. It borders [[Jah Keved]] to the west, the [[Unclaimed Hills]] to the east, and the [[Frostlands]] to the south. Alethkar is the largest country on Roshar, and is the largest and most prominent of the five [[Vorinism|Vorin]] nations, with a population in the hundreds of thousands.{{book ref|sa4|50}} People from Alethkar are known as '''Alethi''', and their royal colors are blue and gold.{{book ref|sa1|69}} The Alethi are known world-wide for their militarism and fighting nature.
'''Alethkar''' is a country in eastern [[Roshar]]. It borders [[Jah Keved]] to the west, the [[Unclaimed Hills]] to the east, and the [[Frostlands]] to the south. Alethkar is the largest country on Roshar, and is the largest and most prominent of the five [[Vorinism|Vorin]] nations, with a population in the hundreds of thousands.{{book ref|sa4|50}} People from Alethkar are known as '''Alethi''', and their royal colors are blue and gold.{{book ref|sa1|69}} The Alethi are known world-wide for militarism and fighting nature.


Prior to the [[True Desolation]], the Alethi were engaged in the [[War of Reckoning]] against the [[listeners]].{{book ref|sa1|23}} As of {{rosharan date|1175}} on the Vorin Calender, the vast majority of their territory is under the control of the [[Voidbringer]]s.{{book ref|sa3|120}}
Prior to the [[True Desolation]], the Alethi were engaged in the [[War of Reckoning]] against the [[listeners]].{{book ref|sa1|23}} As of {{rosharan date|1175}} on the Vorin Calender, the vast majority of their territory is under the control of the [[Voidbringer]]s.{{book ref|sa3|120}}
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{{image|Alethkar Color.jpg|side=right|width=300px|Map of Alethkar. Alethi territories (barring the [[Shattered Plains]]) are marked in purple.}}
{{image|Alethkar Color.jpg|side=right|width=300px|Map of Alethkar. Alethi territories (barring the [[Shattered Plains]]) are marked in purple.}}


=== Territories and Features ===
=== Borders and Territories ===
==== Territories ====
Alethkar lies in eastern [[Roshar]], stretching across the entire continent, from the [[Steamwater Ocean]] in the North to the [[Tarat Sea]] in the South-West. To the East, it leans on the [[Unclaimed Hills]], while to the South, it reaches the nationless [[Frostlands]] and the [[Shattered Plains]], the latter of which it has recently claimed for itself. To the West, Alethkar has a long and long-disputed border with [[Jah Keved]], which currently follows two rivers and the bend of the [[Sunmaker Mountains]]. To the North-West, Alethkar borders [[Herdaz]] across a stretch of land decided through many years of border conflicts.{{map ref|Roshar}}{{book ref|sa3|52}}
Alethkar lies in eastern [[Roshar]], stretching across the entire continent, from the [[Steamwater Ocean]] in the North to the [[Tarat Sea]] in the South-West. To the East, it leans on the [[Unclaimed Hills]], while to the South, it reaches the nationless [[Frostlands]] and the [[Shattered Plains]], the latter of which it has recently claimed for itself. To the West, Alethkar has a long and long-disputed border with [[Jah Keved]], which currently follows two rivers and the bend of the [[Sunmaker Mountains]]. To the North-West, Alethkar borders [[Herdaz]] across a stretch of land decided through many years of border conflicts.{{map ref|Roshar}}{{book ref|sa3|52}}


At the tail end of the [[Era of Solitude]], Alethkar is the largest state on Roshar, covering an area around 7,134,000 km<sup>2</sup>.{{17s ref|blog|634-roshar-physical-characteristics-and-areas|text=Roshar Physical Characteristics And Areas|date=2018-08-30|name=RosharAreas}}
It has an area around 7,134,000 km<sup>2</sup>.{{17s ref|blog|634-roshar-physical-characteristics-and-areas|text=Roshar Physical Characteristics And Areas|date=2018-08-30|name=RosharAreas}}


Besides the mainland, the Alethi have a number of territories off the coast. On the [[Steamwater Ocean]], Alethkar has [[Akak]] and a number of surrounding islands, giving it complete control over the [[Bay of Elibath]]. On the [[Tarat Sea]] - more specifically, a region of it called [[Mevan Bay]] - it controls a number of small islands in the delta of [[Deathbend River]], near the city of [[Karanak]].{{map ref|Alethkar}}
Besides the mainland, the Alethi have a number of territories off the coast. On the [[Steamwater Ocean]], Alethkar has [[Akak]] and a number of surrounding islands, giving it complete control over the [[Bay of Elibath]]. On the [[Tarat Sea]] - more specifically, a region of it called [[Mevan Bay]] - it controls a number of small islands in the delta of [[Deathbend River]], near the city of [[Karanak]].{{map ref|Alethkar}}


==== Geographic Features ====
=== Interior ===
It has numerous rivers crossing it, the two major ones being [[Windrunner River|Windrunner]] and [[Deathbend River|Deathbend]]. The Windrunner River runs East to West, from the Unclaimed Hills to the Bay of Elibath, and has numerous tributaries across the northern half of the country. The Deathbend River likewise starts in the Unclaimed Hills, though it turns South, ultimately ending in the Mevan Bay, with one of its major tributaries being an enormous lake called the [[Sea of Spears]]. The North and South of Alethkar are divided by a long, cross-shaped masiff called the [[Sunmaker Mountains]].{{map ref|Alethkar}}
At the tail end of the [[Era of Solitude]], Alethkar is the largest state on Roshar, covering around seven million square kilometers of land.{{ref|name=RosharAreas}} Despite the fact that it is far more exposed to the [[highstorm]]s than any country further West, large swathes of it are lush with animals and vegetation.{{book ref|sa3|5}} It has numerous rivers crossing it, the two major ones being [[Windrunner River|Windrunner]] and [[Deathbend River|Deathbend]]. The Windrunner River runs East to West, from Unclaimed Hills to the Bay of Elibath, and has numerous tributaries across the northern half of the country. The Deathbend River likewise starts in the Unclaimed Hills, though it turns South, ultimately ending in the Mevan Bay, with one of its major tributaries being an enormous lake called the [[Sea of Spears]]. The North and South of Alethkar are divided by a long, cross-shaped masiff called the [[Sunmaker Mountains]].{{map ref|Alethkar}}


=== Climate ===
=== Climate ===
Due to how far east it is, Alethkar is buffeted by particularly heavy highstorms. This forces settlements to primarily be built on the leeward sides of laits.{{book ref|sa1|16}}{{cite}} These leeward sides are also far more lush with plant life, due to the protection the liats provide from powerful highstorm winds.{{file ref|Lait.jpeg|Lait study}}
Due to how far east it is, Alethkar is buffeted by particularly heavy highstorms. This forces settlements to primarily be built on the leeward sides of laits.{{book ref|sa1|16}}{{cite}} These leeward sides are also far more lush with plant life, due to the protection the liats provide from powerful highstorm winds.{{file ref|Lait.jpeg|Lait study}}

Like the rest of Roshar, Alethkar does not experience true seasons, with them instead being defined by current temperature, climate, and storms, unrelated to irradiance.{{wob ref|11448}} The Alethi utilise stormwardens to predict the coming of seasons.{{book ref|sa1|22}} The shattered plains experience a moister climate than the rest of Alethkar.{{book ref|sa1|23}} Clouds are also less frequent in this region.{{book ref|sa3|58}}

=== Ecology ===
==== Flora ====
Despite the fact that Alethkar is far more exposed to the [[highstorm]]s than any country further West, large swathes of it are lush with animals and vegetation.{{book ref|sa3|5}} The flora one finds depends heavily on the region of Alethkar. In the northwest, common flora includes thickets of [[snarlbrush]], stout [[markel]] trees and [[stumpweight]] trees.{{book ref|sa1|31}} Some forests are made up of purely [[vivim]] trees, which bind their branches together to ensure that the forest is almost impenetrable.{{book ref|sa3|10}} In some areas of Alethkar rockbuds can grow nearly to the size of a barrel, with vines as thick as a human wrist;{{book ref|sa3|5}} Alethkar also contains many fragile types of flora, such as vines and weeds, these species usually only grow in laits. Due to the moister climate of the shattered plains, plants here have a tendency not to pull into their shells as swiftly after a storm as in the rest of Alethkar.{{book ref|sa1|23}}

The Alethi also cultivate many plants. Foremost among these plants, a staple in the diet of any Alethi, is [[Lavis]].{{book ref|sa1|16}} There are many different strains of Lavis, some are capable of withstanding even the strongest highstorms while others are extremely nutritious.{{book ref|sa2|55}}{{book ref|sa1|4}} They also cultivate [[Tallew]], among many other types rockbuds,{{book ref|sa3|10}} and tubers.{{book ref|sa1|54}} The Alethi also grow a wide variety of fruits, typically in large orchards. Some species of trees are cultivated to be much taller and leafier than usual in order to provide more shade.{{book ref|sa1|63}} A large number of grown plants are for their purposes then eating, such as clothing, medicine and more.

==== Fauna ====
Alethkar also has a large variety of fauna. Large wild Fauna includes [[Whitespine]]s,{{book ref|sa1|44}} [[Chull]]s,{{book ref|sa1|45}} [[axehound]]s{{book ref|sa1|45}} and more. Alethkar is also home to multiple herds of [[Ryshadium]], which live mostly in the eastern part of the country.{{book ref|sa3|26}} [[Diggerworm]]s are also common in Alethkar, and much work goes into protecting crops from them.{{book ref|sa1|10}} Another common species found across Alethkar is the [[lurg]], a small amphibian.{{book ref|sa1|16}} Alethkar isn’t home to any [[sarpenthyn]], but [[skyeel]]s are common near the coast.{{book ref|sa2|55}}{{book ref|sa2|40}}

The Alethi have also domesticated a wide range of animals. While most of them live as farmers, occasionally keeping animals alongside their plants, some Alethi also live as herdsmen.{{book ref|sa3|10}}{{book ref|sa1|1}} Domesticated fauna includes [[lobberbeast]]s, a large grazing animal;{{book ref|sa4|15}} pigs, which are kept for meat, leather, and milk;{{book ref|sa3|10}}{{book ref|sa3|5}}{{wob ref|2778}} [[gumfrem]]s, which are usually kept for their [[gemheart]]s;{{book ref|sa3|10}} and chulls, which are used as beasts of burden.{{book ref|sa1|46}} Besides these large pastoral animals the Alethi also keep a number of animals as pets, such as [[axehound]]s, some birds, and mink.{{book ref|sa1|45}}


=== Notable cities ===
=== Notable cities ===
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* [[Rathalas]] - ruined city once known for being constructed in a massive canyon for safety. It was burned down by [[Dalinar Kholin]] following the rebellion of the local [[highprince]], [[Tanalan]].
* [[Rathalas]] - ruined city once known for being constructed in a massive canyon for safety. It was burned down by [[Dalinar Kholin]] following the rebellion of the local [[highprince]], [[Tanalan]].
* [[Revolar]] - one of the largest cities in the [[Vamah]] princedom. During the [[True Desolation]], it's taken over by the [[Voidbringer]]s and used as a major assembly point for their armies.
* [[Revolar]] - one of the largest cities in the [[Vamah]] princedom. During the [[True Desolation]], it's taken over by the [[Voidbringer]]s and used as a major assembly point for their armies.
* [[Hearthstone]] - a large town in the [[Sadeas princedom]], and home of [[Kaladin Stormblessed]].
* [[Dumadari]] - a major city on the border of Alethkar and [[Jah Keved]].
* [[Dumadari]] - a major city on the border of Alethkar and [[Jah Keved]].
*[[Karanak]] — a major city in the south of Alethkar, it is located near the delta of the [[Deathbend River]]. Karanak was a major part of the Alethi defense during the True Desolation.


== History ==
== History ==
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Its territory during this era was larger than its current territory, including the [[Unclaimed Hills]] in the Rosharan far east.{{map ref|Silver Kingdoms}}{{map ref|Roshar}}
Its territory during this era was larger than its current territory, including the [[Unclaimed Hills]] in the Rosharan far east.{{map ref|Silver Kingdoms}}{{map ref|Roshar}}


Due to the Desolations, they were constantly returned back to early technological levels, often to the point to making use of stone tools. Though they advanced each time with the help of the Heralds whenever they returned, often receiving this assistance from [[Kalak]] and his [[Willshapers]].{{book ref|sa2|i|7}}{{book ref|sa1|part=prelude}}{{wob ref|1430}}{{wob ref|13779}}
Due to the Desolations, they were constantly returned back to early technological levels, often to the point to making use of stone tools. Though they advanced each time with the help of the Heralds whenever they returned, often helping them to enter into the bronze age, often receiving this assistance from [[Kalak]] and his [[Willshapers]].{{book ref|sa2|i|7}}{{book ref|sa1|part=prelude}}{{wob ref|1430}}{{wob ref|13779}}


Very early in the nation's history, the Dawncity of [[Kholinar]] was created and made into its capital.{{book ref|sa1|60}} Kholinar was eventually made into the home of the Alethelan Oathgate.{{book ref|sa3|87}} Despite its age, it still stands as of {{rosharan date|1175}}, making it one of the oldest cities on Roshar.
Very early in the nation's history, the Dawncity of [[Kholinar]] was created and made into its capital.{{book ref|sa1|60}} It eventually was made into the home of the Alethelan Oathgate.{{book ref|sa3|87}} Despite its age, it still stands as of {{rosharan date|1175}}, making it one of the oldest cities on Roshar.


It was the place that many people wanted Urithiru to be built, likely due to Alethkar being the home to the Knight's Radiant. Despite this, for a reason obvious to many others at the time, it could not be, instead being built in the mountains near [[Makabakam]].{{epigraph ref|sa1|35}}
It was the place that many people wanted Urithiru to be built, likely due to Alethkar being the home to the Knight's Radiant. Despite this, for a reason obvious to many others at the time, it could not be, instead being built in the mountains near [[Makabakam]].{{epigraph ref|sa1|35}}


==== The Rule of Nohadon ====
==== The Rule of Nohadon ====
At some point early in its history, prior to year 31 of the Sixth Epoch,{{wob ref|16437}}{{book ref|sa1|18}}{{book ref|sa1|59}} it was ruled over by King [[Nohadon]].{{book ref|sa1|60}}{{book ref|sa1|24}} During one Desolation during his life, they fought for over eleven years and nine-in-ten Alethelan citizens were killed.{{book ref|sa1|60}}
At some point early in its history, prior to year 31 of the Sixth Epoch,{{wob ref|16437}}{{book ref|sa1|18}}{{book ref|sa1|59}} it was ruled over by King [[Nohadon]].{{book ref|sa1|60}}{{book ref|sa1|24}} During one Desolation during his life, they fought for over eleven years and nine-in-ten Alethelan citizens were killed.{{book ref|sa1|60}} [[Eiliz]], [[Tarma]], and [[Sur]], likely sub-divisions of Alethela, fell during this Desolation. They are no longer remembered in modern historical memory by {{rosharan date|1173}}.{{book ref|sa1|60}}


Nohadon wanted to abdicate due to the tragic events of this Desolation, however, he kept his throne and tried to rebuild. Over the decades, he successfully managed to rebuild Alethela into a bustling and colorful place.{{book ref|sa3|103}} Eventually, he went to war with [[Makabakam]] over trade routes, the full effects this had on both kingdoms are unknown.{{book ref|sa3|103}}
Nohadon wanted to abdicate due to the tragic events of this Desolation, however, he kept his throne and tried to rebuild. Over the decades, he successfully managed to rebuild Alethela into a bustling and colorful place.{{book ref|sa3|103}} Eventually, he went to war with [[Makabakam]] over trade routes, the full effects this had on both kingdoms are unknown.{{book ref|sa3|103}}
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Any man, lighteyed or darkeyed, can volunteer to join the military. Most of the volunteers are boys, their head full of ideas about glory and Shards. When needed, conscription can also used to gain more men.{{book ref|sa1|44}}
Any man, lighteyed or darkeyed, can volunteer to join the military. Most of the volunteers are boys, their head full of ideas about glory and Shards. When needed, conscription can also used to gain more men.{{book ref|sa1|44}}


It is seen as a citylord’s duty to handpick men to conscript into the army. There are limitations to this system however, a citylord isn’t allowed to conscript someone who provides an essential service to the community, such as a surgeon. Recruits may bring two changes of clothing and three stoneweights of other possessions with them.{{book ref|sa1|44}}{{ref|text=Assuming the modern definition of [[wikipedia:Stone (unit)|stone]] as a unit of weight, recruits can bring about 19 kilograms, or 42 pounds.}}
It is seen as a citylord’s duty to handpick men to conscript into the army. There are limitations to this system however, a citylord isn’t allowed to conscript someone who provides an essential service to the community, such as a surgeon. Recruits may bring two changes of clothing and three stoneweights of other possessions with them.{{book ref|sa1|44}}


Each enlistment lasts four years, after which a soldier can choose to enlist for another four years. Upon completion of his time in the army, he will receive a war bonus, equal to one tenth of his total wages. If a soldier manages to distinguish himself and rise to a higher rank, he could also rise in nahn or dahn.{{book ref|sa1|44}}
Each enlistment lasts four years, after which a soldier can choose to enlist for another four years. Upon completion of his time in the army, he will receive a war bonus, equal to one tenth of his total wages. If a darkeyed soldier manages to distinguish himself and rise to a high rank, he could also rise in nahn.{{book ref|sa1|44}}


==== Wages ====
==== Wages ====
Alethi soldiers are well paid, although their wages are based upon military rank and caste.{{book ref|sa3|2}} The average darkeyed spearman is paid five clearmarks a day.{{book ref|sa1|27}} As higher ranking men, someone in the personal guard of a lighteyes generally thrice as much as the wage of a standard spearman, which translates to about 15 clearmarks each day.{{book ref|sa1|73}} Military slaves are paid a fifth of the wage of a darkeyed soldier, around one clearmark a day.{{book ref|sa1|27}}{{book ref|sa1|4}}
Alethi soldiers are well paid, although their wages are based upon military rank and caste.{{book ref|sa3|2}} The average darkeyed spearman is paid five clearmarks a day.{{book ref|sa1|27}} As higher ranking men, someone in the personal guard of a lighteyes generally thrice as much as the wage of a standard spearman, which translates to about 15 clearmarks each day.{{book ref|sa1|73}} Military slaves are paid a fifth of the wage of a darkeyed soldier, around one clearmark a day.{{book ref|sa1|27}}{{book ref|sa1|4}}


There are a number ways to earn money outside of your wages. A lot of low ranking men in the military are susceptible to bribes.{{book ref|sa1|47}} Some men also try to steal from the dead, although this is strictly prohibited by the officers. If a group of regular soldiers has killed a noteworthy target, usually an important brightlord, they can send for their captainlord, who will confirm the kill, to earn a reward.{{book ref|sa1|47}} Many armies allow their soldiers to pillage a conquered city or town, which is a large source of wealth to the soldiers.{{book ref|sa3|3}} When a soldier dies, his highprince needs to pay his family.{{book ref|sa2|40}}
There are a number ways to earn money outside of your wages. A lot of low ranking men in the military are susceptible to bribes.{{book ref|sa1|47}} Some men also try to steal from the dead, although this is strictly prohibited by the officers. If a group of regular soldiers has killed a noteworthy target, usually an important brightlord, they can send for their captainlord, who will confirm the kill, to earn a reward.{{book ref|sa1|47}} Many armies allow their soldiers to pillage a conquered city or town, which is a large source of wealth to the soldiers.{{book ref|sa3|3}} When a soldier dies, his highprince needs to pay his family.{{book ref|sa2|40}}


=== Command structure ===
=== Command structure ===
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=== Equipment ===
=== Equipment ===
==== Uniforms ====
==== Uniforms ====
Although uniforms differ between princedoms and even armies, most Alethi wear something very similar. Uniforms are usually coloured with the colours of their wearer’s highprince.{{book ref|sa1|46}}{{book ref|sa1|58}}{{book ref|sa3|116}}
Although uniforms differ between armies, most Alethi wear something very similar. Uniforms are usually coloured with the colours of their wearer’s highprince.{{book ref|sa1|46}}{{book ref|sa1|58}}{{book ref|sa3|116}}


Uniforms are generally comprised of trousers, a jacket, which often comes down to the waist and sometimes buttons closed beneath the belt, a shirt and boots.{{book ref|sa2|2}}{{book ref|sa3|59}} Some traditional generals still outfit their soldiers with [[takama]]s instead of trousers.{{book ref|sa2|52}} Uniforms, both the ones owned common soldiers and the ones owned by high ranking lighteyed officers, always have a patch to indicate the duty and unit of the wearer.{{book ref|sa2|2}} Uniforms also always have their Highprince’s glyphpair displayed prominently, both on the back and the breast.{{book ref|sa1|18}} Some men choose to further personalize their uniforms by adding embrodiery or colourful scarfs.{{book ref|sa2|44}} When it rains soldiers may choose to wear a stormcoat over their uniform, and there are often umbrellas ready for officers.{{book ref|sa2|81}}
Uniforms are generally comprised of stiff trousers, a jacket, which often comes down to the waist and buttons closed beneath the belt, a shirt and boots.{{book ref|sa2|2}}{{book ref|sa3|59}} Uniforms, both the ones owned common soldiers and the ones owned by high ranking lighteyed officers, always have a patch to indicate the duty and unit of the wearer.{{book ref|sa2|2}} Uniforms also always have their Highprince’s glyphpair displayed prominently, both on the back and the breast.{{book ref|sa1|18}} Some men choose to further personalize their uniforms by adding embrodiery or colourful scarfs.{{book ref|sa2|44}} When it rains soldiers may choose to wear a stormcoat over their uniform, and there are often umbrellas ready for officers.{{book ref|sa2|81}}


An officer’s uniform is usually comprised of a waistcoat and a double breasted longcoat, sometimes decorated with precious metals, although never with embroidery. These longcoats, called officer’s coats, are approximately waistlength and are supposed to hang unbuttoned.{{book ref|sa1|22}}{{book ref|sa2|2}} Recruits wear a patch, appropriately called a recruit’s patch, to signify their rank.{{book ref|sa2|24}} Army surgeons wear white clothing.{{book ref|sa1|47}} Messenger women often wear travelling dresses of a particular fashion. These dresses have the front and back slit open, all the way to the waist, to allow for greater mobility.{{book ref|sa2|76}} They, and likely messenger boys as well, also wear something called a runner’s sash.{{book ref|sa2|81}}
An officer’s uniform is usually comprised of a waistcoat and a double breasted longcoat, sometimes decorated with precious metals, although never with embroidery. These longcoats, called officer’s coats, are approximately waistlength and are supposed to hang unbuttoned.{{book ref|sa1|22}}{{book ref|sa2|2}} Army surgeons wear white clothing.{{book ref|sa1|47}} Messenger women often wear travelling dresses of a particular fashion. These dresses have the front and back slit open, all the way to the waist, to allow for greater mobility.{{book ref|sa2|76}} They, and likely messenger boys as well, also wear something called a runner’s sash.{{book ref|sa2|81}}


Officers are distinguished by knots on a cord across the epaulette, with the amount of knots and their colour signifying their military rank, and their rank in the Alethi caste system.{{book ref|sa1|1}}{{book ref|sa1|6}}{{book ref|sa1|17}}{{book ref|sa1|26}}{{book ref|sa1|46}}{{book ref|sa1|47}}{{book ref|sa1|58}}{{book ref|sa1|67}} White knots indicate a citizen officer, that is a sergeant or squadleader;{{book ref|sa1|1}}{{book ref|sa1|6}}{{book ref|sa1|46}} red knots indicate an officer of seventh dahn;{{book ref|sa1|46}} and gold knots indicate second or third dahn;{{book ref|sa1|26}}{{book ref|sa1|46}} It can also distinguish between low captain,{{book ref|sa1|67}} captain,{{book ref|sa2|25}}{{book ref|sa3|83}}{{book ref|sa3|117}} captainlord,{{book ref|sa3|63}} lieutenant,{{book ref|sa3|i|14}} sergeant,{{book ref|sa3|6}} and battalionlord.{{book ref|sa4|40}} Soldiers without authority bear no knots.{{book ref|sa1|17}}{{book ref|sa1|46}}{{book ref|sa1|67}}{{book ref|sa4|23}}
Officers are distinguished by knots on a cord across the epaulette, with the amount of knots and their colour signifying their military rank, and their rank in the Alethi caste system.{{book ref|sa1|1}}{{book ref|sa1|6}}{{book ref|sa1|17}}{{book ref|sa1|26}}{{book ref|sa1|46}}{{book ref|sa1|47}}{{book ref|sa1|58}}{{book ref|sa1|67}} White knots indicate a citizen officer, that is a sergeant or squadleader;{{book ref|sa1|1}}{{book ref|sa1|6}}{{book ref|sa1|46}} red knots indicate an officer of seventh dahn;{{book ref|sa1|46}} and gold knots indicate second or third dahn;{{book ref|sa1|26}}{{book ref|sa1|46}} It can also distinguish between low captain,{{book ref|sa1|67}} captain,{{book ref|sa2|25}}{{book ref|sa3|83}}{{book ref|sa3|117}} captainlord,{{book ref|sa3|63}} lieutenant,{{book ref|sa3|i|14}} sergeant,{{book ref|sa3|6}} and battalionlord.{{book ref|sa4|40}} Soldiers without authority bear no knots.{{book ref|sa1|17}}{{book ref|sa1|46}}{{book ref|sa1|67}}{{book ref|sa4|23}}
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Regular spearmen wear special knee-length skirts, which are appropriately named spearmen skirts.{{book ref|sa1|1}} It is forbidden for spearmen, even squadleaders, to wear trousers, although this rule isn’t taken very serious; respected soldiers won’t get into trouble for breaking it.{{book ref|sa1|47}} Regular spearmen wear steel breastplates, which have emblems on them, and leather jerkins, they also don’t seem to wear any arm or leg guards.{{book ref|sa1|1}} Besides these armor pieces they also wear steel, or sometimes leather, caps.{{book ref|sa1|1}}{{book ref|sa4|108}} Wealthier soldiers, or those in professional armies, may also wear chainmail.{{book ref|sa2|2}} Archers generally wear leather vests,{{book ref|sa1|57}} while heavy infantry wears thick steel armour.{{book ref|sa1|4}}
Regular spearmen wear special knee-length skirts, which are appropriately named spearmen skirts.{{book ref|sa1|1}} It is forbidden for spearmen, even squadleaders, to wear trousers, although this rule isn’t taken very serious; respected soldiers won’t get into trouble for breaking it.{{book ref|sa1|47}} Regular spearmen wear steel breastplates, which have emblems on them, and leather jerkins, they also don’t seem to wear any arm or leg guards.{{book ref|sa1|1}} Besides these armor pieces they also wear steel, or sometimes leather, caps.{{book ref|sa1|1}}{{book ref|sa4|108}} Wealthier soldiers, or those in professional armies, may also wear chainmail.{{book ref|sa2|2}} Archers generally wear leather vests,{{book ref|sa1|57}} while heavy infantry wears thick steel armour.{{book ref|sa1|4}}


Wealthy lighteyes often wear steel plate armour. At least some lighteyes decorate their plate armour to resemble Shardplate. Some lighteyes prefer helms with open visors to helms with closed visors.{{book ref|sa3|3}} Some lighteyed soldiers also decorate their helmets with bird plumes.{{book ref|sa3|11}} Many lighteyes wear breakaway capes, so that if an enemy grips the garment it breaks away from the armour. These cloaks or capes are often emblazoned with the brightlord’s glyphpair.{{book ref|sa2|56}}{{book ref|sa3|3}} High ranking Brightlords may sometimes have a shieldbearer with them.{{book ref|sa1|24}} The Alethi also have access to a number of sets of [[Shardplate]]. While the natural color of dead Shardplate is slate-grey,{{book ref|sa1|12}} it is extremely common among the Alethi to change the appearance of one's Shardplate by painting it or adorning it with decorative details or even gemstones.{{book ref|sa1|12}}
Wealthy lighteyes often wear steel plate armour. At least some lighteyes decorate their plate armour to resemble Shardplate. Some lighteyes prefer helms with open visors to helms with closed visors.{{book ref|sa3|3}} Some lighteyed soldiers also decorate their helmets with bird plumes.{{book ref|sa3|11}} Many lighteyes wear breakaway, so that if an enemy grips the garment it breaks away from the armour, cloaks or capes, which are often emblazoned with their house’s glyphpair.{{book ref|sa2|56}}{{book ref|sa3|3}} High ranking Brightlords may sometimes have a shieldbearer with them.{{book ref|sa1|24}} The Alethi also have access to a number of sets of [[Shardplate]]. While the natural color of dead Shardplate is slate-grey,{{book ref|sa1|12}} it is extremely common among the Alethi to change the appearance of one's Shardplate by painting it or adorning it with decorative details or even gemstones.{{book ref|sa1|12}}


==== Weaponry ====
==== Weaponry ====
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=== Strategy ===
=== Strategy ===
==== Troops ====
==== Troops ====
The Alethi military has a lot of soldiers, approximately a hundred fifty thousand troops.{{book ref|sa1|22}} Most of these troops are darkeyed spearmen, with a smaller percentage of lighteyed heavy infantry and archers.{{book ref|sa1|6}}{{book ref|sa3|26}} At the tail end of the Era of Solitude Alethi warfare started to include more and more cavalry,{{book ref|sa3|73}} an army in the year 1145 would have about fifty horsemen,{{book ref|sa3|26}} if not less, while an army in 1173 would have several hundred horsemen.{{book ref|sa3|6}} The Alethi armies aren’t entirely made up of Alethi, they also contain people from different nations, such as Herdaz,{{book ref|sa2|22}} and Jah Keved.{{book ref|sa1|1}} The Alethi also employ many army surgeons, their apprentices are almost all men who have some incapacitation, preventing them from fighting.{{book ref|sa1|47}} Following the start of the True Desolation, the Alethi armies began employing [[Surge|surgebinders]] to aid in their war efforts.{{book ref|sa4|64}} Foremost among these surgebinders are those of the [[Order of Windrunners]]. Besides the Windrunners the Alethi employ a large number of [[Order of Edgedancers|Edgedancers]], with a smaller number of [[Order of Lightweavers|Lightweavers]].{{book ref|sa4|3}}{{book ref|sa4|20}}
The Alethi Military has a lot of soldiers, approximately a hundred fifty thousand troops.{{book ref|sa1|22}} Most of these troops are darkeyed spearmen, with a smaller percentage of lighteyed heavy infantry and archers.{{book ref|sa1|6}}{{book ref|sa3|26}} At the tail end of the Era of Solitude Alethi warfare started to include more and more cavalry,{{book ref|sa3|73}} an army in the year 1145 would have about fifty horsemen,{{book ref|sa3|26}} if not less, while an army in 1173 would have several hundred horsemen.{{book ref|sa3|6}} The Alethi armies aren’t entirely made up of Alethi, they also contain people from different nations, such as Herdaz,{{book ref|sa2|22}} and Jah Keved.{{book ref|sa1|1}} The Alethi also employ many army surgeons, their apprentices are almost all men who have some incapacitation, preventing them from fighting.{{book ref|sa1|47}} Following the start of the True Desolation, the Alethi armies began employing [[Surge|surgebinders]] to aid in their war efforts.{{book ref|sa4|64}} Foremost among these surgebinders are those of the [[Order of Windrunners]]. Besides the Windrunners the Alethi employ a large number of [[Order of Edgedancers|Edgedancers]], with a smaller number of [[Order of Lightweavers|Lightweavers]].{{book ref|sa4|3}}{{book ref|sa4|20}}


Each of the Alethi armies has it’s own strength, with the [[Kholin princedom|Kholin]] army having the best heavy infantry, the [[Roion princedom|Roion]] army the best archers and the [[Sadeas princedom|Sadeas]] army the fastest bridges, at least during the [[War of Reckoning]].{{book ref|sa1|24}}
Each of the Alethi armies has it’s own strength, with the [[Kholin princedom|Kholin]] army having the best heavy infantry, the [[Roion princedom|Roion]] army the best archers and the [[Sadeas princedom|Sadeas]] army the fastest bridges, at least during the [[War of Reckoning]].{{book ref|sa1|24}}


==== Formations ====
==== Formations ====
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In most cases, lighteyed boys of appropriate rank around the age of ten are chosen by an ardent swordmaster for training.{{book ref|sa2|16}} These boys typically already have at least some training with the sword. The swordmaster teaches them the ten [[Stances|Shardblade Stances]] and familiarity with plate.{{book ref|sa2|44}} They train with Blades in two ways. If the trainee has no Blade of his own, they can make use of wooden practice swords that approximate the balance and weight of a real Blade. They may also borrow one of the King's Blades.{{book ref|sa2|16}} This tradition is one of the reasons the Alethi have the best trained Shardbearers on Roshar. Whenever a Shardbearer is killed or dies, there is always someone prepared to bond their Blade and use it right away. A swordmaster also coaches their student on how to control the Blade with their mind, commanding it to remain in place so it can be loaned to others.{{book ref|sa2|35}}
In most cases, lighteyed boys of appropriate rank around the age of ten are chosen by an ardent swordmaster for training.{{book ref|sa2|16}} These boys typically already have at least some training with the sword. The swordmaster teaches them the ten [[Stances|Shardblade Stances]] and familiarity with plate.{{book ref|sa2|44}} They train with Blades in two ways. If the trainee has no Blade of his own, they can make use of wooden practice swords that approximate the balance and weight of a real Blade. They may also borrow one of the King's Blades.{{book ref|sa2|16}} This tradition is one of the reasons the Alethi have the best trained Shardbearers on Roshar. Whenever a Shardbearer is killed or dies, there is always someone prepared to bond their Blade and use it right away. A swordmaster also coaches their student on how to control the Blade with their mind, commanding it to remain in place so it can be loaned to others.{{book ref|sa2|35}}

==== Training grounds ====
Many Alethi soldiers train in specially designated buildings called training grounds. These buildings are split between those built for lighteyes and those built for darkeyes, although there is little difference between the actual buildings. The training grounds, or at least some of them, are run by [[Vorinism#priesthood|ardents]]. Training grounds all look fairly similar. They almost all have an open courtyard in the center, which is filled with a thick layer of sand. Bordering this courtyard is a raised walkway, which separates the courtyard from an outer building. This outer building wraps around most of the complex, leaving only the front open, which has a gate to enter the courtyard. The outer building is usually only a single room deep. Most men come to these complexes to train, but some also come to seek enjoyment.{{book ref|sa2|16}}

{{image|Practice Grounds.jpg|side=right|width=300px|A lighteyed Shardbearer on the Alethi practice grounds{{book ref|sa2|16}}}}


==== Punishments ====
==== Punishments ====
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=== Fortifications ===
=== Fortifications ===
Alethkar contains many fortifications, spread roughly even throughout the nation due to inter-princedom warfare. These holdings serve as defenses, and let armies rest and hunker down for highstorms.{{book ref|sa3|19}} Soulcasters are used to build and supply fortifications.{{book ref|sa1|15}}{{book ref|sa3|19}} These fortifications are often equipped with ballistas and catapults, which are run by crews of women because of Vorin ideas.{{book ref|sa3|11}} Some fortifications are built to withstand shardbearers. These fortifications have narrow corridors, or traps to make a Shardbearer fall a great distance.{{book ref|sa3|66}} Siege equipment is also used to defeat Shardbearers, specifically ballistas, nets to trap the Shardbearer,{{book ref|sa3|11}}{{book ref|sa3|71}} ropes and catapults.{{book ref|sa3|11}} Some fortifications also have men equipped with large poles to push shardbearers off the walls.{{book ref|sa3|71}}
Alethkar contains many fortifications, spread roughly even throughout the nation due to inter-princedom warfare. These holdings serve as defenses, and let armies rest and hunker down for highstorms.{{book ref|sa3|19}} Soulcasters are used to build and supply fortifications.{{book ref|sa1|15}}{{book ref|sa3|19}} These fortifications are often equipped with ballistas and catapults, which are run by a crew of women because of Vorin ideas.{{book ref|sa3|11}} Some fortifications are built to withstand shardbearers. These fortifications have narrow corridors, or traps to make a Shardbearer fall a great distance.{{book ref|sa3|66}} Siege equipment is also used to defeat Shardbearers, specifically ballistas, nets to trap the Shardbearer,{{book ref|sa3|11}}{{book ref|sa3|71}} ropes and catapults.{{book ref|sa3|11}} Some fortifications also have men equipped with large poles to push shardbearers off the walls.{{book ref|sa3|71}}


<!----
<!----
Not sure where to put these:
Not sure where to put these:
* Alethi farmers sell their grain to merchants for unfairly cheap, who then bring it to cities at an immense markup. (SA1-27) [Probably in the economy section]
* Alethi farmers sell their grain to merchants for unfairly cheap, who then bring it to cities at an immense markup. (SA1-27) [Probably in the economy section]
---->
----!>


== Economy ==
== Economy ==

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