Difference between revisions of "Hemalurgy"

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{{magic system
|image=Hemalurgy table.jpg
|system=Hemalurgy
|related=[[Ruin]]
|focus=Metal
Four types of Hemalugic Construct are known on Scadrial:
 
* [[Steel Inquisitor]]s are former humans with nine to eleven spikes, each charged with an Allomantic or Feruchemical power. Their characteristic eye-spikes grant them Allomantic [[iron]] and [[steel]] to "see" in lieu of eyes. A linchpin spike, placed in the lower back, holds their fraying [[spiritweb]]s together; removal results in death. [[Mistborn]] and [[Seeker]]s are preferred candidates to become Inquisitors, due to their ability stacking with spikes granting Allomantic bronze, allowing Inquisitors to pierce [[Coppercloud]]s.{{book ref|mb3|37}}{{book ref|mb3|45}}
 
* [[Koloss]] are brutish, monstrous beings created with four iron spikes, each charged with human strength. They lose their intelligence, but gain immense strength. They continue to grow until they die. After the [[Final Ascension]] Harmony changed them into a breeding race.{{wob ref|1381}}
{| class=infobox width=100%
{{row|Bind Point|Spike Types|Hemalurgic Effect|Seen in|pre=!}}
{{row|The Back Between the Shoulder Blades|Spike type varies. It is also known as a linchpin spike.|Unknown; binds other spikes together to keep the receiver alive|Normal Inquisitors{{book ref|mb3|5}}}}
{{row|Heart|
{{row|Eyesocket|Steel|Unconfirmed, likely Allomantic Steel and Iron|Normal Inquisitors{{book ref|mb3|5}}}}
#Bronze
#{{row|Between Ribs|Steel|Unconfirmed, likely Allomantic Pewter and Tin|Normal Inquisitors{{book ref|mb3|5}}}}
#Pewter
#{{row|Between Ribs|Bronze|Allomantic Brass, Zinc, Copper, and Bronze|Normal Inquisitors{{book ref|mb3|5}}}}
|
{{row|Between Ribs|Gold|Feruchemical Gold|Normal Inquisitors{{ref|text=The early editions of the books said Feruchemical healing was granted by pewter spikes{{epigraph ref|mb3|36}}, even though the hemalurgy table says pewter spikes only give Physical Feruchemical abilities.{{file ref|Hemalurgy_table.jpg|Table of Hemalurgic Metals}} And the early editions didn't mention the health spike in The Hero of Ages chapter 5{{book ref|mb3|5}}. Later editions of the books changed that to a gold spike in both places.}}}}
#Allomantic Copper{{book ref|mb3|34}}
{{row|Chest{{book ref|mb1|Epilogue}}|Atium|Allomantic Atium|Normal Inquisitors{{book ref|mb1|34}}}}
#Feruchemical Steel|
{{row|Heart|Pewter|Feruchemical Steel|The Inquisitor at Vetitan{{book ref|mb3|5}}}}
#Penrod
#{{row|Heart|Bronze|Allomantic Copper|Penrod{{book ref|mb3|34}}}}
#The Inquisitor at Vetitan}}
{{row|Sternum|Steel|Allomantic Steel|Zane}}
{{row|Eyesocket|Steel|Unconfirmed, likely Allomantic Steel and Iron|Normal Inquisitors}}
{{row|Earlobe|Bronze|Allomantic Bronze|Vin}}
{{row|Between Ribs|
#Steel
#Bronze
|
#Unconfirmed, likely Allomantic Pewter and Tin
#Allomantic Brass, Zinc, Copper, and Bronze|
#Normal Inquisitors
#Normal Inquisitors}}
{{row|Shoulders|
# Steel
# Iron, Tin, Zinc, & Copper
|
# Pewter Allomancy
# Kandra Blessings|
#Spook
#Kandra (Note, however, that [[Kandra]] do not consistently have shoulders)}}
{{row|Upper Arm|Bronze|Allomantic Bronze|Quellion}}
{{row|Shoulders|Steel|Allomantic Pewter|Spook}}
{{row|Between Shoulder Blades|Spike type varies. It is also known as a linchpin spike.|Unknown; binds other spikes together to keep the receiver alive|Normal Inquisitors}}
#{{row|Shoulders|Iron, Tin, Zinc, & Copper|Kandra Blessings|Kandra (Note, however, that [[Kandra]] do not consistently have shoulders)}}
|}
 
 
=== Awakening ===
It is possible for a spike to be [[Awakening|Awakened]], but it would be more difficult than Awakening metal without a Hemalurgic charge.{{wob ref|1803}} It is theoretically possible to spike a [[Lifeless]], if "there was enough of the soul left for the spike to take".{{wob ref|2863}} Hemalurgy can also be used to spike a [[Divine Breath]] from a [[Returned]].,{{wob ref|11389}} and the recipient would not need to consume a Breath a week.{{wob ref|14149}} It is unclear if if normal Breaths can be stolen using Hemalurgy, since they are primarily in the Physical Realm and not attached to the soul.{{wob ref|5282}}
 
=== Surgebinding ===
It is possible to steal [[Surgebinding]], but it is more difficult compared to other Investitures due to the [[Nahel bond]].{{wob ref|779}} Since a [[spren]] still has autonomy over the bond,{{wob ref|12562}} they can break the bond and the Hemalurgist could immediately lose the power.{{wob ref|12931}} A Hemalurgist can also spike spren{{wob ref|4359}}{{wob ref|9493}} and spike the Nahel bond from the spren.{{wob ref|10366}} Doing so would have weird ramifications.{{wob ref|5188}} In order to effectively steal Surgebinding, the Hemalurgist would need to spike both the Surgebinder and the spren.{{wob ref|3347}}
 
=== Shardblades ===
It is possible to steal a dead [[Shardblade]], although Hemalurgic decay would lengthen the summoning time.{{wob ref|10696}}
 
== Trivia ==
* People with Hemalurgy have been to Roshar and may have been seen on screen in the [[The Stormlight Archive]]. Who these people are is unknown.{{wob ref|8665}}
 
* The early editions of the books said Feruchemical healing was granted by pewter spikes{{epigraph ref|mb3|36}}, even though the hemalurgy table says pewter spikes only give Physical Feruchemical abilities.{{file ref|Hemalurgy_table.jpg|Table of Hemalurgic Metals}} And the early editions didn't mention the health spike in The Hero of Ages chapter 5{{book ref|mb3|5}}. Later editions of the books changed that to a gold spike in both places.
== Notes ==
<references />

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