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'''Identity''' is the Spiritual property that demarcates one person or object for another and describes who or what they are.{{book ref|mb6|3}} Losing their Identity during the [[False Desolation]] turned the [[singer]]s into [[singer#slaveform|slaveform]].{{book ref|sa3|17}} Identity also serves as the lock and key for metalminds; [[Feruchemy|Feruchemists]] can only withdraw attributes stored by someone with a matching Identity—ordinarily, this means only attributes they stored.{{book ref|mb6|3}} Because Identity describes who a person is, it is closely tied to the concept of a [[Spiritweb]], which is sometimes called Spiritual DNA.{{wob ref|115}} Spiritwebs are not entirely understood, but they are quantifiable in some way,{{wob ref|13361}} and seem to record information about a person's Investiture, such as the genetics that make one an [[Allomancy|Allomancer]].{{wob ref|9687}}
 
'''Identity''' is the Spiritual property that demarcates one person or object for another and describes who or what they are.{{book ref|mb6|3}} Losing their Identity during the [[False Desolation]] turned the [[singer]]s into [[singer#slaveform|slaveform]].{{book ref|sa3|17}} Identity also serves as the lock and key for metalminds; [[Feruchemy|Feruchemists]] can only withdraw attributes stored by someone with a matching Identity—ordinarily, this means only attributes they stored.{{book ref|mb6|3}} Because Identity describes who a person is, it is closely tied to the concept of a [[Spiritweb]], which is sometimes called Spiritual DNA.{{wob ref|115}} Spiritwebs are not entirely understood, but they are quantifiable in some way,{{wob ref|13361}} and seem to record information about a person's Investiture, such as the genetics that make one an [[Allomancy|Allomancer]].{{wob ref|9687}}
 
Magical healing in the cosmere usually works by using [[Investiture]] to make a person's condition in the Physical Realm more closely match their idealized self in the Spiritual Realm, though this idealized self is filtered through the person's perception of themself in the Cognitive Realm. As a result, healing is usually limited by how a person views themself, and once a person accepts something as part of themself, it will not be able to heal.{{wob ref|9441}}
 
   
 
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|The visitor always has to wear the medallion. It's filled with Connection, yah? Blank Connection, to no place. But Connection can’t just be connected to nothing, so when you tap it, it reaches out and connects you to the place where you are. Makes your soul think you were raised in this place instead, so your language changes.
|Yours is the power of Connection, of joining men and worlds, minds and souls.
 
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|[[Allik Neverfar]] explaining how the [[Feruchemy#Unsealed Metalminds|unsealed metalminds]] of the [[Southern Scadrian]]s can be used to speak a language{{book ref|mb6|22}}
|The [[Stormfather]] to [[Dalinar Kholin]], explaining the powers of the [[Order of Bondsmiths|Bondsmiths]]{{book ref|sa3|64}}
 
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Magical healing in the cosmere usually works by using [[Investiture]] to make a person's condition in the Physical Realm more closely match their idealized self in the Spiritual Realm, though this idealized self is filtered through the person's perception of themself in the Cognitive Realm. As a result, healing is usually limited by how a person views themself, and once a person accepts something as part of themself, it will not be able to heal.{{wob ref|9441}}
In addition to containing this information about a person or obejcts's Identity, the Spiritual Realm also stores '''Connection''' between people, objects, and even more abstract concepts.{{tes ref|12}} For example, a person can form Connection to a region, which will allow them to speak that region's language.{{book ref|mb6|22}}{{book ref|sa3|65}} In order to take up a [[Shard]] after a Vessel dies, a person must be Connected to that Shard.{{msh ref|5|2}}
 
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In addition to containing this information about a person or obejcts's Identity, the Spiritual Realm also stores '''Connection''' between people, objects, and even more abstract concepts.{{tes ref|12}} For example, a person can form Connection to a region, which will allow them to speak that region's language.{{book ref|mb6|22}}{{book ref|sa3|65}} It appears, however, that a person's accent is tied to their Identity, not the their Connection.{{wob ref|2558}} As a result, if a person forms Connection without adjusting their Identity, the person's soul will remember where they were born, and they will speak with an accent.{{book ref|mb6|22}} Suppressing that part of one's Identity, however, would allow one to speak with a local accent;{{wob ref|2558}} other methods may work as well.{{wob ref|9012}} In order to take up a [[Shard]] after a Vessel dies, a person must be Connected to that Shard.{{msh ref|5|2}}
   
 
Because the Spiritual Realm exists beyond space an time, it—along with the associated property of '''Fortune'''—can be used to see events in other locations or even the future,{{wob ref|730}}{{wob ref|10298}} though this is generally very difficult.{{wob ref|6304}}{{book ref|sa1|75}}
 
Because the Spiritual Realm exists beyond space an time, it—along with the associated property of '''Fortune'''—can be used to see events in other locations or even the future,{{wob ref|730}}{{wob ref|10298}} though this is generally very difficult.{{wob ref|6304}}{{book ref|sa1|75}}

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