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The '''cosmere''' is a fictional shared universe where several of [[Brandon Sanderson]]'s books take place. As a result, books set in the cosmere share a single cosmology and underlying rules of magic, and some characters from one world will make appearances on other worlds. Despite the connections, Brandon has remained clear that one does not need any knowledge of the broader cosmere to read, understand, or enjoy books that take place in the cosmere.{{url ref|name=WhatIsCosmere|url=https://brandonsanderson.com/what-is-the-cosmere|text=What Is The Cosmere?|site=[[Brandon]]'s website}}
 
The '''cosmere''' is a fictional shared universe where several of [[Brandon Sanderson]]'s books take place. As a result, books set in the cosmere share a single cosmology and underlying rules of magic, and some characters from one world will make appearances on other worlds. Despite the connections, Brandon has remained clear that one does not need any knowledge of the broader cosmere to read, understand, or enjoy books that take place in the cosmere.{{url ref|name=WhatIsCosmere|url=https://brandonsanderson.com/what-is-the-cosmere|text=What Is The Cosmere?|site=[[Brandon]]'s website}}
   
Elements of the cosmere are slowly being added to the books, and will eventually come to the forefront in the ''[[Dragonsteel]]'' series and the [[Mistborn Era 4|final ''Mistborn'' trilogy]].{{wob ref|6868}}
+
Elements of the cosmere are slowly being added to the books, and will eventually come to the forefront in the [[Dragonsteel]] series and the [[Mistborn Era 4|final Mistborn trilogy]].{{wob ref|6868}}
   
Current series in the cosmere are the [[Elantris trilogy|''Elantris'' trilogy]], [[Mistborn (series)|''Mistborn'' series]], ''[[Warbreaker]]'' (and [[Nightblood (book)|its eventual sequel]]), ''[[The Stormlight Archive]]'', and ''[[White Sand]]''. It does not include any books that reference [[Earth]], as Earth is not in the cosmere.{{ref|name=WhatIsCosmere}} For a complete list of books in the cosmere, see [[#Bibliography of the Cosmere|the bibliography section below]].
+
Current series in the cosmere are [[Elantris trilogy|Elantris]], [[Mistborn (series)|Mistborn]], ''[[Warbreaker]]'' (and [[Nightblood (book)|its eventual sequel]]), [[The Stormlight Archive]], and [[White Sand]]. It does not include any books that reference [[Earth]], as Earth is not in the cosmere.{{ref|name=WhatIsCosmere}} For a complete list of books in the cosmere, see [[#Bibliography of the Cosmere|the bibliography section below]].
   
 
The shared "creation myth" of the cosmere revolves around [[Adonalsium]], the power of creation, which was broken into sixteen pieces called [[Shard]]s in an event known as the [[Shattering of Adonalsium]]. The Shards are effectively gods, and magic is derived from their power.{{msh ref|3|2}}
 
The shared "creation myth" of the cosmere revolves around [[Adonalsium]], the power of creation, which was broken into sixteen pieces called [[Shard]]s in an event known as the [[Shattering of Adonalsium]]. The Shards are effectively gods, and magic is derived from their power.{{msh ref|3|2}}
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==== The Physical Realm ====
 
==== The Physical Realm ====
In the [[Physical Realm]], the cosmere is a star cluster of about 50 to 100 stars.{{wob ref|9284}} The laws of physics are the same as our own, except when the other Realms are involved.{{wob ref|6360}} Currently, there are ten known planetary systems in the cosmere, which contain a total of twelve notable planets. The cosmere is also home to other celestial objects, including several dwarf planets, gas giants, and constellations.{{article ref|Physical Realm}} At least one person has tried to leave the physical bounds of the cosmere, with unknown results.{{wob ref|13336}}
+
In the [[Physical Realm]], the cosmere is a star cluster of about 50 to 100 stars.{{wob ref|9284}} The laws of physics are the same as our own, except when the other Realms are involved.{{wob ref|6360}} Currently, there are ten known solar systems in the cosmere, which contain a total of twelve notable planets. The cosmere is also home to other celestial objects, including several dwarf planets, gas giants, and constellations.{{article ref|Physical Realm}} At least one person has tried to leave the physical bounds of the cosmere, with unknown results.{{wob ref|13336}}
   
 
==== The Cognitive Realm ====
 
==== The Cognitive Realm ====
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The [[Spiritual Realm]] exists beyond space and time.{{wob ref|6129}} As such, it is not truly a place, but rather is the Realm of concepts like [[Identity]], [[Connection]], and [[Fortune]].{{tes ref|12}}{{wob ref|10298}} Everything exists in the Spiritual Realm in its ideal form.{{tes ref|12}}{{book ref|sa3|103}}
 
The [[Spiritual Realm]] exists beyond space and time.{{wob ref|6129}} As such, it is not truly a place, but rather is the Realm of concepts like [[Identity]], [[Connection]], and [[Fortune]].{{tes ref|12}}{{wob ref|10298}} Everything exists in the Spiritual Realm in its ideal form.{{tes ref|12}}{{book ref|sa3|103}}
   
'''Identity''' is the Spiritual property that demarcates one person or object for another and describes who or what they are.{{book ref|mb6|3}} Losing their Identity during the [[False Desolation]] turned the [[singer]]s into [[singer#slaveform|slaveform]].{{book ref|sa3|17}} Identity also serves as the lock and key for metalminds; [[Feruchemy|Feruchemists]] can only withdraw attributes stored by someone with a matching Identity—ordinarily, this means only attributes they stored.{{book ref|mb6|3}} Because Identity describes who a person is, it is closely tied to the concept of a [[Spiritweb]], which is sometimes called Spiritual DNA.{{wob ref|115}} Spiritwebs are not entirely understood, but they are quantifiable in some way,{{wob ref|13361}} and seem to record information about a person's Investiture, such as the genetics that make one an [[Allomancy|Allomancer]].{{wob ref|9687}}
+
'''Identity''' is the spiritual property that demarcates one person or object for another and describes who or what they are.{{book ref|mb6|3}} Losing their Identity during the [[False Desolation]] turned the [[singer]]s into [[singer#slaveform|slaveform]].{{book ref|sa3|17}} Identity also serves as the lock and key for metalminds; [[Feruchemy|Feruchemists]] can only withdraw attirbutes stored by someone with a matching Identity—ordinarily, this means only attributes they stored.{{book ref|mb6|3}} Because Identity describes who a person is, it is closely tied to the concept of a [[Spiritweb]], which is sometimes called Spiritual DNA.{{wob ref|115}} Spiritwebs are not entirely understood, but they are quantifiable in some way,{{wob ref|13361}} and seem to record information about a person's Investiture, such as the genetics that make one an [[Allomancy|Allomancer]].{{wob ref|9687}}
 
Magical healing in the cosmere usually works by using [[Investiture]] to make a person's condition in the Physical Realm more closely match their idealized self in the Spiritual Realm, though this idealized self is filtered through the person's perception of themself in the Cognitive Realm. As a result, healing is usually limited by how a person views themself, and once a person accepts something as part of themself, it will not be able to heal.{{wob ref|9441}}
 
   
 
{{sidequote
 
{{sidequote
  +
|The visitor always has to wear the medallion. It's filled with Connection, yah? Blank Connection, to no place. But Connection can’t just be connected to nothing, so when you tap it, it reaches out and connects you to the place where you are. Makes your soul think you were raised in this place instead, so your language changes.
|Yours is the power of Connection, of joining men and worlds, minds and souls.
 
  +
|[[Allik Neverfar]] explaining how the [[Feruchemy#Unsealed Metalminds|unsealed metalminds]] of the [[Southern Scadrian]]s can be used to speak a language{{book ref|mb6|22}}
|The [[Stormfather]] to [[Dalinar Kholin]], explaining the powers of the [[Order of Bondsmiths|Bondsmiths]]{{book ref|sa3|64}}
 
|side=left|size=300px
+
|side=left|size=350px
 
}}
 
}}
 
Magical healing in the cosmere usually works by using [[Investiture]] to make a person's condition in the Physical Realm more closely match their idealized self in the Spiritual Realm, though this idealized self is filtered through the person's perception of themself in the Cognitive Realm. As a result, healing is usually limited by how a person views themself, and once a person accepts something as part of themself, it will not be able to heal.{{wob ref|9441}}
In addition to containing this information about a person or obejcts's Identity, the Spiritual Realm also stores '''Connection''' between people, objects, and even more abstract concepts.{{tes ref|12}} For example, a person can form Connection to a region, which will allow them to speak that region's language.{{book ref|mb6|22}}{{book ref|sa3|65}} In order to take up a [[Shard]] after a Vessel dies, a person must be Connected to that Shard.{{msh ref|5|2}}
 
  +
 
In addition to containing this information about a person or obejcts's Identity, the Spiritual Realm also stores '''Connection''' between people, objects, and even more abstract concepts.{{tes ref|12}} For example, a person can form Connection to a region, which will allow them to speak that region's language.{{book ref|mb6|22}}{{book ref|sa3|65}} It appears, however, that a person's accent is tied to their Identity, not the their Connection.{{wob ref|2558}} As a result, if a person forms Connection without adjusting their Identity, the person's soul will remember where they were born, and they will speak with an accent.{{book ref|mb6|22}} Suppressing that part of one's Identity, however, would allow one to speak with a local accent;{{wob ref|2558}} other methods may work as well.{{wob ref|9012}} In order to take up a [[Shard]] after a Vessel dies, a person must be Connected to that Shard.{{msh ref|5|2}}
   
 
Because the Spiritual Realm exists beyond space an time, it—along with the associated property of '''Fortune'''—can be used to see events in other locations or even the future,{{wob ref|730}}{{wob ref|10298}} though this is generally very difficult.{{wob ref|6304}}{{book ref|sa1|75}}
 
Because the Spiritual Realm exists beyond space an time, it—along with the associated property of '''Fortune'''—can be used to see events in other locations or even the future,{{wob ref|730}}{{wob ref|10298}} though this is generally very difficult.{{wob ref|6304}}{{book ref|sa1|75}}
   
 
=== Investiture ===
 
=== Investiture ===
Just as there is an equivalency between mass and energy, in the cosmere these things can also be exchanged with a magical power known as [[Investiture]]. When Investiture is accounted for, the cosmere adheres to the ordinary laws of conservation and thermodynamics.{{wob ref|3544}}{{wob ref|1649}} Investiture mostly exists in the Spiritual Realm, though it is more precisely understood as transcending the Realms.{{wob ref|5610}} However, it can also exist in a "condensed" form in the Physical Realm as solid, liquid, or gas.{{msh ref|6|7}}
+
Just as there is an equivalency between mass and energy, in the cosmere these things can also be exchanged with a magical power known as [[Investiture]]. When Investiture is accounted for, the cosmere adheres to the ordinary laws of conservation and thermodynamics.{{wob ref|3544}}{{wob ref|1649}}{{wob ref|3544}} Investiture mostly exists in the Spiritual Realm, though it is more precisely understood as transcending the Realms.{{wob ref|5610}} However, it can also exist in a "condensed" form in the Physical Realm as solid, liquid, or gas.{{msh ref|6|7}}
   
 
If left alone, Investiture will, over time, become self-aware,{{wob ref|3776}} resulting in a [[Splinter]].{{wob ref|10563}} [[Khriss]] suspects that the land itself on [[Sel]] is undergoing a process like this as a result of [[Devotion]] and [[Dominion]]'s Investiture being trapped in the Cognitive Realm.{{au ref|Sel}} More common examples of this process include [[seon]]s and [[spren]].{{wob ref|10563}}
 
If left alone, Investiture will, over time, become self-aware,{{wob ref|3776}} resulting in a [[Splinter]].{{wob ref|10563}} [[Khriss]] suspects that the land itself on [[Sel]] is undergoing a process like this as a result of [[Devotion]] and [[Dominion]]'s Investiture being trapped in the Cognitive Realm.{{au ref|Sel}} More common examples of this process include [[seon]]s and [[spren]].{{wob ref|10563}}
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|side=right|size=300px
 
|side=right|size=300px
 
}}
 
}}
Investiture can be divided into two categories: '''Kinetic Investiture''' and '''Innate Investiture'''. Kinetic Investiture refers to Investiture actively doing something. When Investiture is kinetic, it can often be detected by various methods, such as [[Allomancy|Allomantic]] [[bronze]] or sand from the Dayside of [[Taldain]].{{wob ref|5715}}{{wob ref|9521}} Innate Investiture refers to all Investiture not actively doing something, from the piece of [[Preservation]] in all [[Scadrial|Scadrians]] to [[Feruchemy|Feruchemical]] charge in a metalmind.{{wob ref|5715}}{{wob ref|1072}}{{wob ref|6927}}
+
Investiture can be divided into two categories: '''Kinetic Investiture''' and '''Innate Investiture'''. Kinetic Investiture refers to Investiture actively doing something. When Investiture is kinetic, it can often be detected by various methods, such as [[Allomancy|Allomantic]] [[bronze]] or sand from the Dayside of [[Taldain]].{{wob ref|5715}}{{wob ref|9521}} Innate Investiture refers to all Investiture not actively doing something, from the piece of [[Preservation]] in all [[Scadrial|Scadrians]] to [[Feruchemy|Feruchemical]] charge in a metalmind.{{wob ref|5715}}{{wob ref|1072}}
   
 
Cosmere scholars term the various methods of utilizing Investiture (such as the [[Metallic Arts]], [[Surgebinding]], and [[Awakening]]) '''Invested Arts''',{{book ref|sa3|part=ars}} Since the Shattering, these can be grouped into three main categories. The most common are those powered directly by the Shards,{{wob ref|4097}} which arise from the interactions between a Shard and the planet they are Invested in.{{wob ref|5269}} Such Invested Arts are capable of far more spectacular results than other Invested Arts.{{wob ref|9385}}{{wob ref|4097}} If a planet does not have a Shard in residence, it inhabitants can still access and use Investiture by the ordinary laws of Realmatics, but, without a Shard to provide additional power, the results are far more limited.{{wob ref|9385}} The last category is the few Invested Arts left over from before the Shattering of Adonalsium,{{wob ref|4097}} of which the only known example is [[Yolen|Yolish]] [[Lightweaving]].
 
Cosmere scholars term the various methods of utilizing Investiture (such as the [[Metallic Arts]], [[Surgebinding]], and [[Awakening]]) '''Invested Arts''',{{book ref|sa3|part=ars}} Since the Shattering, these can be grouped into three main categories. The most common are those powered directly by the Shards,{{wob ref|4097}} which arise from the interactions between a Shard and the planet they are Invested in.{{wob ref|5269}} Such Invested Arts are capable of far more spectacular results than other Invested Arts.{{wob ref|9385}}{{wob ref|4097}} If a planet does not have a Shard in residence, it inhabitants can still access and use Investiture by the ordinary laws of Realmatics, but, without a Shard to provide additional power, the results are far more limited.{{wob ref|9385}} The last category is the few Invested Arts left over from before the Shattering of Adonalsium,{{wob ref|4097}} of which the only known example is [[Yolen|Yolish]] [[Lightweaving]].
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The Shards have access to infinite power, but the Vessels' minds, even though they are expanded by holding the Shard, are not capable of wielding it all at once.{{wob ref|8605}}{{wob ref|8702}} The Shards are also limited by certain rules that restrict how they can act;{{book ref|sa3|16}}{{book ref|sa1|75}} for example, they must fulfill a formally made oath.{{wob ref|13144}}{{book ref|sa3|122}} Shards can also intervene to block another Shard's actions, though not perfectly.{{book ref|mb3|76}}
 
The Shards have access to infinite power, but the Vessels' minds, even though they are expanded by holding the Shard, are not capable of wielding it all at once.{{wob ref|8605}}{{wob ref|8702}} The Shards are also limited by certain rules that restrict how they can act;{{book ref|sa3|16}}{{book ref|sa1|75}} for example, they must fulfill a formally made oath.{{wob ref|13144}}{{book ref|sa3|122}} Shards can also intervene to block another Shard's actions, though not perfectly.{{book ref|mb3|76}}
   
Despite these restrictions, however, the Shards are generally capable of both subtle and incredible changes. Among other things, they can change to orbit of entire planets, make changes to individuals and entire species on a genetic level, alter some of the mechanics of an Invested Art resulting from their presence on a planet, and speak into the minds of people.{{book ref|mb3|82}}{{wob ref|5971}}{{book ref|mb5|17}} Since Shards exist primarily in the Spiritual Realm, they also have some ability to look into the future, though not all Shards are equally good at this and it fragments into more and more possibilities the further they look.{{wob ref|8147}}{{book ref|sa3|75}}
+
Despite these restrictions, however, the Shards are generally capable of both subtle and incredible changes. Among other things, they can change to orbit of entire planets, make changes to individuals and entire species on a genetic level, alter some of the mechanics of an Invested Art resulting from their presence on a planet, and speak into the minds of people.{{book ref|mb3|82}}{{wob ref|5971}}{{book ref|mb3|77}} Since Shards exist primarily in the Spiritual Realm, they also have some ability to look into the future, though not all Shards are equally good at this and it fragments into more and more possibilities the further they look.{{wob ref|8147}}{{book ref|sa3|75}}
   
 
Since the Shattering, the Shards have been the primary source of magic in the cosmere.{{wob ref|4097}} The interactions between their Investiture and a planet give rise to Invested Arts that are far more powerful than those formed by people accessing background Investiture.{{wob ref|5269}}{{wob ref|4097}}
 
Since the Shattering, the Shards have been the primary source of magic in the cosmere.{{wob ref|4097}} The interactions between their Investiture and a planet give rise to Invested Arts that are far more powerful than those formed by people accessing background Investiture.{{wob ref|5269}}{{wob ref|4097}}
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}}
 
}}
 
{{for|Physical Realm}}
 
{{for|Physical Realm}}
While the cosmere has a wide array of planets, twelve are currently known that are relevant to the broader cosmere. Three of these planets—Ashyn, Braize, and Roshar—are in the same planetary system.{{au ref|Roshar}}
+
While the cosmere has a wide array of planets, twelve are currently known that are relevant to the broader cosmere. Three of these planets—Ashyn, Braize, and Roshar—are in the same solar system.{{au ref|Roshar}}
 
[[File:Cosmere constellation map.jpg|thumb|right|<small><center>by [[Isaac Stewart]]</center></small>A star chart of the cosmere in the Physical Realm]]
 
[[File:Cosmere constellation map.jpg|thumb|right|<small><center>by [[Isaac Stewart]]</center></small>A star chart of the cosmere in the Physical Realm]]
   
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!colspan=5 style="background:#CCCCFF;" |Primary Worlds of the Cosmere
 
!colspan=5 style="background:#CCCCFF;" |Primary Worlds of the Cosmere
 
|-
 
|-
! style="width:15%;" |Planetary System
+
! style="width:15%;" |Solar System
 
! style="width:12%;" |Planet
 
! style="width:12%;" |Planet
 
! style="width:29%;" |Shards
 
! style="width:29%;" |Shards
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| [[Braize]]
 
| [[Braize]]
 
| [[Odium]]
 
| [[Odium]]
| ''[[The Stormlight Archive]]''
+
| [[The Stormlight Archive]]
 
| {{au ref|Roshar}}{{wob ref|5984}}
 
| {{au ref|Roshar}}{{wob ref|5984}}
 
|-
 
|-
 
| [[Roshar]]
 
| [[Roshar]]
 
| [[Cultivation]], [[Honor]]
 
| [[Cultivation]], [[Honor]]
| ''[[The Stormlight Archive]]''
+
| [[The Stormlight Archive]]
 
| {{au ref|Roshar}}{{wob ref|5984}}
 
| {{au ref|Roshar}}{{wob ref|5984}}
 
|-
 
|-
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| [[Scadrial]]
 
| [[Scadrial]]
 
| [[Preservation]], [[Ruin]] ([[Final Ascension|combined]] as [[Harmony]])
 
| [[Preservation]], [[Ruin]] ([[Final Ascension|combined]] as [[Harmony]])
| [[Mistborn (series)|''Mistborn'' series]]
+
| [[Mistborn (series)|Mistborn]]
 
| {{au ref|Scadrial}}{{wob ref|5984}}
 
| {{au ref|Scadrial}}{{wob ref|5984}}
 
|-
 
|-
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| [[Sel]]
 
| [[Sel]]
 
| [[Devotion]], [[Dominion]]
 
| [[Devotion]], [[Dominion]]
| [[Elantris trilogy|''Elantris'' trilogy]], ''[[The Emperor's Soul]]''
+
| [[Elantris trilogy|Elantris]], ''[[The Emperor's Soul]]''
 
| {{au ref|Sel}}{{wob ref|5984}}
 
| {{au ref|Sel}}{{wob ref|5984}}
 
|-
 
|-
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| [[Taldain]]
 
| [[Taldain]]
 
| [[Autonomy]]
 
| [[Autonomy]]
| ''[[White Sand]]''
+
| [[White Sand]]
 
| {{au ref|Taldain}}{{wob ref|5984}}
 
| {{au ref|Taldain}}{{wob ref|5984}}
 
|}
 
|}
   
 
=== Other Notable Worlds ===
 
=== Other Notable Worlds ===
The [[Drominad system]] is home to several planets, all of which have water as a dominant feature. Three of them are inhabited by humans, the most of any planetary system in the cosmere. The innermost planet, '''[[First of the Sun]]''' has a [[perpendicularity]], though travel through it is incredibly dangerous.{{au ref|Drominad}}
+
The [[Drominad system]] is home to several planets, all of which have water as a dominant feature. Three of them are inhabited by humans, the most of any solar system in the cosmere. The innermost planet, '''[[First of the Sun]]''' has a [[perpendicularity]], though travel through it is incredibly dangerous.{{au ref|Drominad}}
   
 
'''[[Threnody]]''' is a planet with two principle parts: the [[Fallen World]], which is under the control of an unknown entity called the [[Evil]] that is so dangerous that everyone left, and the [[Forests of Hell]], which is home to dangerous [[Cognitive Shadow]]s known as [[Shade]]s. Perpendicularities on Threnody are unstable and have a morbid origin.{{au ref|Threnody}}
 
'''[[Threnody]]''' is a planet with two principle parts: the [[Fallen World]], which is under the control of an unknown entity called the [[Evil]] that is so dangerous that everyone left, and the [[Forests of Hell]], which is home to dangerous [[Cognitive Shadow]]s known as [[Shade]]s. Perpendicularities on Threnody are unstable and have a morbid origin.{{au ref|Threnody}}
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!colspan=5 style="background:#CCCCFF;" |Other Worlds of the Cosmere
 
!colspan=5 style="background:#CCCCFF;" |Other Worlds of the Cosmere
 
|-
 
|-
! style="width:15%;" |Planetary System
+
! style="width:15%;" |Solar System
 
! style="width:12%;" |Planet
 
! style="width:12%;" |Planet
 
! style="width:29%;" |Shards
 
! style="width:29%;" |Shards
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| [[Patji (being)|Patji]] (Avatar of [[Autonomy]])
 
| [[Patji (being)|Patji]] (Avatar of [[Autonomy]])
 
| ''[[Sixth of the Dusk]]''
 
| ''[[Sixth of the Dusk]]''
| {{au ref|Drominad}}{{wob ref|8902}}
+
| {{au ref|Drominad}}{{wob ref|8902}}{{wob ref|8906}}
 
|-
 
|-
 
! rowspan=1 |''Unknown''
 
! rowspan=1 |''Unknown''
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| [[Yolen]]
 
| [[Yolen]]
 
| ''Unknown''
 
| ''Unknown''
| ''[[Dragonsteel]]'' series (unpublished)
+
| [[Dragonsteel]] (unpublished)
 
| {{wob ref|5984}}
 
| {{wob ref|5984}}
 
|}
 
|}
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=== The Ascension of Harmony ===
 
=== The Ascension of Harmony ===
 
[[File:Harmony by Kelley Harris.jpg|thumb|left|200px|<small><center>by {{a|Kelley Harris}}</center></small>[[Sazed]] as [[Harmony]]]]
 
[[File:Harmony by Kelley Harris.jpg|thumb|left|200px|<small><center>by {{a|Kelley Harris}}</center></small>[[Sazed]] as [[Harmony]]]]
For much of [[Scadrial|Scadrian]] history, [[Ruin]]'s mind was trapped in the [[Well of Ascension]], which prevented him from destroying the planet. After the death of the [[Lord Ruler]], however, he was successfully able to manipulate [[Vin]] into taking up the Well's power and then releasing it, which allowed him to be free.{{msh ref|2|3}} After [[Marsh]] removed her [[Hemalurgy|Hemalurgic]] spike, Vin Ascended and became the Vessel of [[Preservation]].{{book ref|mb3|73}} During the [[Battle of Hathsin]], Ruin had Marsh kill [[Elend Venture]], which inspired Vin to sacrifice herself and kill Ruin's Vessel, [[Ati]].{{book ref|mb3|81}}
+
For much of [[Scadrial|Scadrian]] history, [[Ruin]]'s mind was trapped in the [[Well of Ascension]], which prevented him from destroying the planet. After the death of the [[Lord Ruler]], however, he was successfully able to manipulate [[Vin]] into taking up the Well's power and then releasing it, which allowed him to be free. After [[Marsh]] removed her [[Hemalurgy|Hemalurgic]] spike, Vin Ascended and became the Vessel of [[Preservation]].{{book ref|mb3|73}} During the [[Battle of Hathsin]], Ruin had Marsh kill [[Elend Venture]], which inspired Vin to sacrifice herself and kill Ruin's Vessel, [[Ati]].{{book ref|mb3|81}}
   
 
[[Leras]], when he held Preservation's power, had forseen all this and planned for both Ruin and Preservation to be left without a Vessel so that [[Sazed]] could take up both Shards and their intents could moderate each other.{{book ref|mb3|82}} As a result of one person holding both Shards, Ruin and Preservation's power began to intermingle, and Sazed became known as [[Harmony]].{{wob ref|4115}} It is considered a single Shard, much like a king of two countries is still just one king.{{wob ref|6486}}
 
[[Leras]], when he held Preservation's power, had forseen all this and planned for both Ruin and Preservation to be left without a Vessel so that [[Sazed]] could take up both Shards and their intents could moderate each other.{{book ref|mb3|82}} As a result of one person holding both Shards, Ruin and Preservation's power began to intermingle, and Sazed became known as [[Harmony]].{{wob ref|4115}} It is considered a single Shard, much like a king of two countries is still just one king.{{wob ref|6486}}
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== Worldhoppers ==
 
== Worldhoppers ==
 
{{for|Worldhopping}}
 
{{for|Worldhopping}}
Some people who are aware of the broader cosmere have learned how to travel between planets and are known as worldhoppers. Since space in the Cognitive Realm is linked to how people think about that region, most of outer space is extremely compressed in the Cognitive Realm.{{wob ref|1392}} Therefore, if one could shift from the Physical to the Cognitive Realm, they could quickly travel between planets. The most common method for transfer to the Cognitive Realm is by going through a [[perpendicularity]], though it is also possible with the [[Surgebinding#Transportation|Surge of Transportation]].{{wob ref|1525}} Travel is also possible through the Physical Realm, though it takes a long time without faster-than-light travel,{{wob ref|12901}} which all planets could develop, though [[Scadrial]] is expected to take the lead on.{{wob ref|3453}}{{wob ref|3912}}
+
Some people who are aware of the broader cosmere have learned how to travel between planets and are known as worldhoppers. Since space in the Cognitive Realm is linked to how people think about that region, most of outer space is extremely compressed in the Cognitive Realm.{{wob ref|1392}} Therefore, if one could shift from the Physical to the Cognitive Realm, they could quickly travel between planets. The most common method for transfer to the Cognitive Realm is by going through a [[perpendicularity]], though it is also possible with the [[Surgebinding#Transportation|Surge of Transportation]].{{wob ref|1525}} Travel is also possible through the Physical Realm, though it takes a long time without faster-than-light travel,{{wob ref|12901}} which all planets could develop, though [[Scadrial]] is expected to take the lead on.{{wob ref|3543}}{{wob ref|3912}}
   
 
In total, the number of people traveling between planets probably numbers somewhere in the thousands.{{wob ref|9501}} There is no universal language that all worldhoppers speak,{{wob ref|1136}} though they can use [[Connection]] to speak local languages.{{wob ref|1021}}
 
In total, the number of people traveling between planets probably numbers somewhere in the thousands.{{wob ref|9501}} There is no universal language that all worldhoppers speak,{{wob ref|1136}} though they can use [[Connection]] to speak local languages.{{wob ref|1021}}
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|size=300px
 
|size=300px
 
}}
 
}}
The cosmere sequence has a clear story that Brandon wants to tell and is fairly firmly outlined as 35 novels, plus a variety of novellas and other works, with the ''[[Dragonsteel]]'' series, [[Mistborn (series)|''Mistborn'' series]], and ''[[The Stormlight Archive]]'' forming the core of that story.{{wob ref|7744}}{{wob ref|13550}} ''Dragonsteel'' will tell [[Hoid]]'s backstory and the story of the [[Shattering of Adonalsium]];{{wob ref|13550}} ''Mistborn'' will have four series, following [[Scadrial]] from the [[Final Empire]] to the development of faster-than-light travel and the interaction between the various planets;{{wob ref|9005}}{{wob ref|5343}} ''The Stormlight Archive'' will be split into two arcs of five books each and is the story of the clash between the people of [[Roshar]] and [[Odium]].{{wob ref|3380}} Generally, knowledge of the cosmere as a whole will not be necessary until ''Dragonsteel'' and the final ''Mistborn'' trilogy, which are the beginning and the conclusion respectively of the cosmere sequence{{wob ref|6868}}
+
The cosmere sequence has a clear story that Brandon wants to tell and is fairly firmly outlined as 35 novels, plus a variety of novellas and other works, with [[Dragonsteel]], [[Mistborn (series)|Mistborn]], and [[the Stormlight Archive]] forming the core of that story.{{wob ref|7744}}{{wob ref|13550}} Dragonsteel will tell [[Hoid]]'s backstory and the story of the [[Shattering of Adonalsium]];{{wob ref|13550}} Mistborn will have four series, following [[Scadrial]] from the [[Final Empire]] to the development of faster-than-light travel and the interaction between the various planets;{{wob ref|9005}}{{wob ref|5343}} The Stormlight Archive will be split into two arcs of five books each and is the story of the clash between the people of [[Roshar]] and [[Odium]].{{wob ref|3380}} Generally, knowledge of the cosmere as a whole will not be necessary until Dragonsteel and the final Mistborn trilogy, which are the beginning and the conclusion respectively of the cosmere sequence{{wob ref|6868}}
   
 
Brandon does not feel that the cosmere is restrictive to his writing.{{wob ref|6496}} Though cosmere novels are intensive, as they require more thorough planning and continuity maintenance, Brandon also has an internal wiki and people like [[Peter Ahlstrom|Peter]] and Karen Ahlstrom who help him keep the cosmere on track.{{wob ref|9015}}{{wob ref|9610}} When Brandon feels like he needs a break from the more stringent requirements of the cosmere, he'll turn to work on a less intensive novel or novella, which are almost always non-cosmere.{{wob ref|9015}} If there is a concept he really wants to write but doesn't fit in the limitations of the cosmere, he moves it into a non-cosmere book. For example, ''[[The Rithmatist]]'' started as a cosmere novel, and its magics take many elements from cosmere magics, but Brandon decided that he did not want a version of Earth in the cosmere, and so moved it to its own universe.{{wob ref|10860}}
 
Brandon does not feel that the cosmere is restrictive to his writing.{{wob ref|6496}} Though cosmere novels are intensive, as they require more thorough planning and continuity maintenance, Brandon also has an internal wiki and people like [[Peter Ahlstrom|Peter]] and Karen Ahlstrom who help him keep the cosmere on track.{{wob ref|9015}}{{wob ref|9610}} When Brandon feels like he needs a break from the more stringent requirements of the cosmere, he'll turn to work on a less intensive novel or novella, which are almost always non-cosmere.{{wob ref|9015}} If there is a concept he really wants to write but doesn't fit in the limitations of the cosmere, he moves it into a non-cosmere book. For example, ''[[The Rithmatist]]'' started as a cosmere novel, and its magics take many elements from cosmere magics, but Brandon decided that he did not want a version of Earth in the cosmere, and so moved it to its own universe.{{wob ref|10860}}
Line 399: Line 399:
 
! rowspan=1 |2005
 
! rowspan=1 |2005
 
| ''[[Elantris]]''
 
| ''[[Elantris]]''
| [[Elantris trilogy|''Elantris'' trilogy]] #1
+
| Elantris #1
 
|-
 
|-
 
! rowspan=2 |2006
 
! rowspan=2 |2006
 
| ''[[The Hope of Elantris]]''
 
| ''[[The Hope of Elantris]]''
| [[Elantris trilogy|''Elantris'' trilogy]] #1.5
+
| Elantris #1.5
 
|-
 
|-
 
| ''[[Mistborn: The Final Empire]]''
 
| ''[[Mistborn: The Final Empire]]''
| [[Mistborn (series)#Era 1|''Mistborn'' (Era 1)]] #1
+
| [[Mistborn (series)#Era 1|Mistborn (Era 1)]] #1
 
|-
 
|-
 
! rowspan=1 |2007
 
! rowspan=1 |2007
 
| ''[[The Well of Ascension]]''
 
| ''[[The Well of Ascension]]''
| [[Mistborn (series)#Era 1|''Mistborn'' (Era 1)]] #2
+
| [[Mistborn (series)#Era 1|Mistborn (Era 1)]] #2
 
|-
 
|-
 
! rowspan=1 |2008
 
! rowspan=1 |2008
 
| ''[[The Hero of Ages]]''
 
| ''[[The Hero of Ages]]''
| [[Mistborn (series)#Era 1|''Mistborn'' (Era 1)]] #3
+
| [[Mistborn (series)#Era 1|Mistborn (Era 1)]] #3
 
|-
 
|-
 
! rowspan=1 |2009
 
! rowspan=1 |2009
Line 422: Line 422:
 
! rowspan=1 |2010
 
! rowspan=1 |2010
 
| ''[[The Way of Kings]]''
 
| ''[[The Way of Kings]]''
| ''[[The Stormlight Archive]]'' #1
+
| [[The Stormlight Archive]] #1
 
|-
 
|-
 
! rowspan=2 |2011
 
! rowspan=2 |2011
 
| ''[[The Alloy of Law]]''
 
| ''[[The Alloy of Law]]''
| [[Mistborn (series)#Era 2|''Mistborn'' (Era 2)]] #1
+
| [[Mistborn (series)#Era 2|Mistborn (Era 2)]] #1
 
|-
 
|-
 
| ''[[The Eleventh Metal]]''
 
| ''[[The Eleventh Metal]]''
| [[Mistborn (series)#Era 1|''Mistborn'' (Era 1)]] #0.5
+
| [[Mistborn (series)#Era 1|Mistborn (Era 1)]] #0.5
 
|-
 
|-
 
! rowspan=1 |2012
 
! rowspan=1 |2012
Line 441: Line 441:
 
! rowspan=3 |2014
 
! rowspan=3 |2014
 
| ''[[Words of Radiance]]''
 
| ''[[Words of Radiance]]''
| ''[[The Stormlight Archive]]'' #2
+
| [[The Stormlight Archive]] #2
 
|-
 
|-
 
| ''[[Sixth of the Dusk]]''
 
| ''[[Sixth of the Dusk]]''
Line 447: Line 447:
 
|-
 
|-
 
| ''[[Allomancer Jak and the Pits of Eltania]]''
 
| ''[[Allomancer Jak and the Pits of Eltania]]''
| [[Mistborn (series)#Era 2|''Mistborn'' (Era 2)]] #1.5
+
| [[Mistborn (series)#Era 2|Mistborn (Era 2)]] #1.5
 
|-
 
|-
 
! rowspan=1 |2015
 
! rowspan=1 |2015
 
| ''[[Shadows of Self]]''
 
| ''[[Shadows of Self]]''
| [[Mistborn (series)#Era 2|''Mistborn'' (Era 2)]] #2
+
| [[Mistborn (series)#Era 2|Mistborn (Era 2)]] #2
 
|-
 
|-
 
! rowspan=5 |2016
 
! rowspan=5 |2016
 
| ''[[The Bands of Mourning]]''
 
| ''[[The Bands of Mourning]]''
| [[Mistborn (series)#Era 2|''Mistborn'' (Era 2)]] #3
+
| [[Mistborn (series)#Era 2|Mistborn (Era 2)]] #3
 
|-
 
|-
 
| ''[[Mistborn: Secret History]]''
 
| ''[[Mistborn: Secret History]]''
| [[Mistborn (series)#Era 1|''Mistborn (Era 1)]]'' #3.5
+
| [[Mistborn (series)#Era 1|Mistborn (Era 1)]] #3.5
 
|-
 
|-
| ''[[White Sand|White Sand Volume 1]]''
+
| ''[[White Sand Volume 1]]''
| ''[[White Sand]]'' #1
+
| [[White Sand]] #1
 
|-
 
|-
 
| ''[[Arcanum Unbounded]]''
 
| ''[[Arcanum Unbounded]]''
Line 467: Line 467:
 
|-
 
|-
 
| ''[[Edgedancer (novella)|Edgedancer]]''
 
| ''[[Edgedancer (novella)|Edgedancer]]''
| ''[[The Stormlight Archive]]'' #2.5
+
| [[The Stormlight Archive]] #2.5
 
|-
 
|-
 
! rowspan=1 |2017
 
! rowspan=1 |2017
 
| ''[[Oathbringer]]''
 
| ''[[Oathbringer]]''
| ''[[The Stormlight Archive]]'' #3
+
| [[The Stormlight Archive]] #3
 
|-
 
|-
 
! rowspan=1 |2018
 
! rowspan=1 |2018
| ''[[White Sand|White Sand Volume 2]]''
+
| ''[[White Sand Volume 2]]''
| ''[[White Sand]]'' #2
+
| [[White Sand]] #2
 
|-
 
|-
 
! rowspan=1 |2019
 
! rowspan=1 |2019
 
| ''[[White Sand Volume 3]]''
 
| ''[[White Sand Volume 3]]''
| ''[[White Sand]]'' #3
+
| [[White Sand]] #3
 
|}
 
|}
   
 
=== Forthcoming ===
 
=== Forthcoming ===
 
The following are confirmed upcoming cosmere novels:
 
The following are confirmed upcoming cosmere novels:
*''[[Rhythm of War]]'', the fourth book of ''The Stormlight Archive''. It will feature flashbacks from [[Eshonai]] and [[Venli]]'s points-of-view,{{wob ref|12963}} and is set to be released on Novemeber 17, 2020.{{wob ref|13544}}
+
*''[[Rhythm of War]]'', the fourth book of the Stormlight Archive. It will feature flashbacks from [[Eshonai]] and [[Venli]]'s points-of-view,{{wob ref|12963}} and is set to be released on Novemeber 17, 2020.{{wob ref|13544}}
*''[[The Lost Metal]]'', the fourth and final Era 2 ''Mistborn'' novel. Projected release in 2020 or 2021.{{wob ref|13544}}
+
*''[[The Lost Metal]]'', the fourth and final Era 2 Mistborn novel. Projected release in 2020 or 2021.{{wob ref|13544}}
*[[Elantris sequel]] and [[Elantris finale]], the sequels to ''[[Elantris (book)|Elantris]]''. Expected to be written after ''The Stormlight Archive'' book 5 and ''Mistborn'' Era 2 are done.{{wob ref|13545}} They need to be written before ''Mistborn'' Era 3 and ''Nightblood''.{{wob ref|1053}}{{wob ref|9105}}
+
*[[Elantris sequel]] and [[Elantris finale]], the sequels to [[Elantris (book)|Elantris]]. Expected to be written after Stormlight Archive 5 and Mistborn Era 2 are done.{{wob ref|13545}} They need to be written before Mistborn Era 3 and ''Nightblood''.{{wob ref|1053}}{{wob ref|9105}}
*[[Mistborn (series)#Era 3|Era 3 ''Mistborn'' trilogy]], the next ''Mistborn'' series, set to take place when Scadrial a technology level similar to that of the 1980s.{{wob ref|13585}} Planned to be written in the break between books 5 and 6 of ''The Stormlight Archive''.{{wob ref|11548}}
+
*[[Mistborn (series)#Era 3|Era 3 Mistborn trilogy]], the next Mistborn series, set to take place when Scadrial a technology level similar to that of the 1980s.{{wob ref|13585}} Planned to be written in the break between Stormlight 5 and Stormlight 6.{{wob ref|11548}}
*''[[The Stormlight Archive]]'', which will have ten books in total, plus novellas. Book 5 will be written in the somewhat near future, after which Brandon will take a break and there will be an in-universe time skip of about a decade before book 6 picks up.{{wob ref|9442}}
+
*[[The Stormlight Archive]], which will have ten books in total, plus novellas. Book 5 will be written in the somewhat near future, after which Brandon will take a break and there will be an in-universe time skip of about a decade before book 6 picks up.{{wob ref|9442}}
*''[[Nightblood (book)|Nightblood]]'', the sequel to ''[[Warbreaker]]''. Likely won't be written until ''The Stormlight Archive'' book 5, the ''Elantris'' sequels, and ''Mistborn'' Era 3 are written.{{wob ref|12276}}
+
*''[[Nightblood (book)|Nightblood]]'', the sequel to [[Warbreaker]]. Likely won't be written until Stormlight Archive 5, the ''Elantris'' sequels, and Mistborn Era 3 are written.{{wob ref|12276}}
*The ''[[Dragonsteel]]'' series, the origin story of [[Hoid]] and the [[Shattering]] of [[Adonalsium]]. Brandon is loosely working on it, but the series will not be written until the Stormlight Archive is finished.{{wob ref|12490}}{{wob ref|12313}}
+
*[[Dragonsteel]], the origin story of [[Hoid]] and the [[Shattering]] of [[Adonalsium]]. Brandon is loosely working on it, but the series will not be written until the Stormlight Archive is finished.{{wob ref|12490}}{{wob ref|12313}}
*[[Mistborn (series)#Era 4|Era 4 ''Mistborn'' trilogy]], the science fiction trilogy, with [[Hoid]] as a main character.{{wob ref|10012}} Chronologically, this will be the last series in the cosmere sequence, and has much to do with the worlds coming together.{{wob ref|6868}}
+
*[[Mistborn (series)#Era 4|Era 4 Mistborn trilogy]], the science fiction trilogy, with [[Hoid]] as a main character.{{wob ref|10012}} Chronologically, this will be the last series in the cosmere sequence, and has much to do with the worlds coming together.{{wob ref|6868}}
   
 
=== Chronological Order ===
 
=== Chronological Order ===
 
Brandon has been somewhat evasive about the order of cosmere stories, so that the timelines remains flexible for future books that he writes.{{wob ref|10273}} He has estimated the time from the Shattering to the breaking of the [[Oathpact]] at around 6000 years, but that number is non-canonical and may change greatly.{{wob ref|1355}} Brandon has, however, provided some answers and has stated that books have mostly been released chronologically, which allows a rough timeline to be constructed:{{wob ref|10502}}
 
Brandon has been somewhat evasive about the order of cosmere stories, so that the timelines remains flexible for future books that he writes.{{wob ref|10273}} He has estimated the time from the Shattering to the breaking of the [[Oathpact]] at around 6000 years, but that number is non-canonical and may change greatly.{{wob ref|1355}} Brandon has, however, provided some answers and has stated that books have mostly been released chronologically, which allows a rough timeline to be constructed:{{wob ref|10502}}
* ''[[Dragonsteel]]'' series{{wob ref|10502}}
+
* [[Dragonsteel]]{{wob ref|10502}}
* ''[[White Sand]]''{{wob ref|10502}}
+
* [[White Sand]]{{wob ref|10502}}
* [[Elantris trilogy|''Elantris'' trilogy]] and ''[[The Hope of Elantris]]''{{wob ref|10273}}
+
* [[Elantris trilogy]] and ''[[The Hope of Elantris]]''{{wob ref|10273}}
 
* ''[[The Emperor's Soul]]''{{wob ref|10273}}
 
* ''[[The Emperor's Soul]]''{{wob ref|10273}}
* [[Mistborn Era 1|''Mistborn'' Era 1]]{{wob ref|10273}}
+
* [[Mistborn Era 1]]{{wob ref|10273}}
 
* ''[[Warbreaker]]'' and ''[[Nightblood (book)|Nightblood]]''{{wob ref|10273}}{{wob ref|5657}}
 
* ''[[Warbreaker]]'' and ''[[Nightblood (book)|Nightblood]]''{{wob ref|10273}}{{wob ref|5657}}
 
* ''[[Shadows for Silence in the Forests of Hell]]''{{wob ref|10273}}
 
* ''[[Shadows for Silence in the Forests of Hell]]''{{wob ref|10273}}
 
* ''[[Arcanum Unbounded]]'' essays{{wob ref|1491}}
 
* ''[[Arcanum Unbounded]]'' essays{{wob ref|1491}}
* ''[[The Stormlight Archive]]'' (books 1 through 5){{wob ref|10273}}{{wob ref|549}}
+
* [[The Stormlight Archive]] (books 1 through 5){{wob ref|10273}}{{wob ref|549}}
* [[Mistborn Era 2|''Mistborn'' Era 2]]{{wob ref|549}}
+
* [[Mistborn Era 2]]{{wob ref|549}}
* ''[[The Stormlight Archive]]'' (books 6 through 10){{wob ref|549}}
+
* [[The Stormlight Archive]] (books 6 through 10){{wob ref|549}}
* [[Mistborn Era 3|''Mistborn'' Era 3]]
+
* [[Mistborn Era 3]]
 
* ''[[Sixth of the Dusk]]''{{wob ref|10273}}
 
* ''[[Sixth of the Dusk]]''{{wob ref|10273}}
* [[Mistborn Era 4|''Mistborn'' Era 4]]{{wob ref|10273}}
+
* [[Mistborn Era 4]]{{wob ref|10273}}
   
 
== Further Reading ==
 
== Further Reading ==
Line 523: Line 523:
 
<references />
 
<references />
 
<pre>
 
<pre>
{{complete}}
+
{{partial}}
 
{{cosmere}}
 
{{cosmere}}
 
[[Category:Cosmere| ]]
 
[[Category:Cosmere| ]]
 
[[Category:General Cosmere| ]]
 
[[Category:General Cosmere| ]]
[[Category:Locations]]
 
 
[[Category:Magic]]
 
[[Category:Magic]]
 
[[Category:Locations]]
 
[[Category:Notable articles]]
 
[[Category:Notable articles]]
 
</pre>
 
</pre>

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