Editing Rosharan subastral

Jump to navigation Jump to search

Spoiler Policy Reminder


Under our spoiler policy, any content from books that are not fully released is not allowed on the Coppermind. This includes any information from pre-released sample chapters, readings, and other comments Brandon has made about Stormlight 5. The only exception to this rule is on meta-pages for the books themselves (e.g., Wind and Truth). If you are unsure whether the information you want to add comes from pre-release content, please do not add it and instead ask about it on our Discord.

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
 
|books=[[The Stormlight Archive]]
 
|books=[[The Stormlight Archive]]
 
}}
 
}}
  +
{{exemplary|date=2022-05-22}}
 
{{for|Cognitive Realm|use of Shadesmar as a generic term for the entire realm|pre=This article is about the Cognitive Realm location that coined the term Shadesmar}}
+
{{for|Cognitive Realm|the Cognitive Realm in general|pre=This article is about the Cognitive Realm region specific to [[Roshar]]}}
   
 
{{quote
 
{{quote
Line 14: Line 14:
 
}}
 
}}
   
The '''Rosharan subastral''' is a section of the [[Cognitive Realm]]{{wob ref|4445}} that encompasses the entirety of the [[Rosharan system]],{{wob ref|14144}}{{wob ref|2262}} and is the kingdom and birthplace of [[spren]].{{book ref|sa3|89}} It is colloquially referred to as '''Shadesmar''',{{wob ref|7199}}{{wob ref|5814}} as this is the Rosharan word for "Cognitive Realm".{{wob ref|3010}} Although other worlds have their own words for "Cognitive Realm", when these get magically translated to another language, it results in the name "Shadesmar", even if not in reference to the Rosharan subastral.{{wob ref|10305}} Shadesmar, as coined and used by Rosharans, is also used in [[Silverlight]] as the [[cosmere]] standard.{{wob ref|10305}}
+
'''Shadesmar''' is the Rosharan subastral in the [[Cognitive Realm]].{{wob ref|4445}} It encompasses the entirety of the [[Rosharan system]]{{wob ref|14144}}{{wob ref|2262}} and is the kingdom and birthplace, of [[spren]].{{book ref|sa3|89}}
  +
  +
Shadesmar is the colloquial name{{wob ref|7199}} of the Rosharan subastral{{wob ref|5814}} and also the Rosharan translation of "Cognitive Realm".{{wob ref|3010}} Although other worlds have their own words for "Cognitive Realm", when these get magically translated to another language, it results in the name "Shadesmar", even if not in reference to the Rosharan subastral.{{wob ref|10305}} Shadesmar, as coined and used by Rosharans, is also used in [[Silverlight]] as the [[cosmere]] standard.{{wob ref|10305}}
   
 
== Locations ==
 
== Locations ==
Line 20: Line 22:
 
The Rosharan subastral is part of a single infinite plane{{wob ref|8594}} that connects to the other subastrals in the [[cosmere]] by regions that are locally known as ''Expanses''.{{map ref|Shadesmar}} Moving far enough in the direction of an Expanse, will take you to another world in the cosmere.{{wob ref|1392}}{{wob ref|1540}} The four Expanses at the edge of the Rosharan subastral are;
 
The Rosharan subastral is part of a single infinite plane{{wob ref|8594}} that connects to the other subastrals in the [[cosmere]] by regions that are locally known as ''Expanses''.{{map ref|Shadesmar}} Moving far enough in the direction of an Expanse, will take you to another world in the cosmere.{{wob ref|1392}}{{wob ref|1540}} The four Expanses at the edge of the Rosharan subastral are;
   
{{image|Shadesmar (TWoK).jpg|side=left|width=750px|Shadesmar Map}}
+
[[File:Shadesmar (TWoK).jpg|thumb|left|750px|Shadesmar Map by [[Isaac_Stewart|Isaac Stewart]]]]
   
 
{{columns|count=1|
 
{{columns|count=1|
Line 43: Line 45:
   
 
=== Notable Locations ===
 
=== Notable Locations ===
True [[spren]] live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3|108}} however, not all [[Spren#True_Spren|Radiant spren]] have their own kingdom.{{book ref|sa2.5|2}} [[Cryptic]]s are known to rule one of the greater cities in Shadesmar,{{book ref|sa2|3}} and the [[honorspren]] have control of multiple locations.{{book ref|sa3|102}}{{book ref|sa3|108}} [[Cultivationspren]], however, rule no cities in the realm.{{book ref|sa2.5|2}} A clan of [[Horneater]]s live permanently in Shadesmar, presumably nearby to [[Cultivation's Perpendicularity]].{{book ref|sa4|75}}
+
True [[spren]] live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3|108}} however, not all [[Spren#True_Spren|Radiant spren]] their own kingdom.{{book ref|sa2.5|2}} [[Cryptic]]s are known to rule one of the greater cities in Shadesmar,{{book ref|sa2|3}} and the [[honorspren]] have control of multiple locations.{{book ref|sa3|102}}{{book ref|sa3|108}} [[Cultivationspren]], however, rule no cities in the realm.{{book ref|sa2.5|2}} A clan of [[Horneater]]s live permanently in Shadesmar, presumably nearby to [[Cultivation's Perpendicularity]].{{book ref|sa4|75}}
   
 
{{columns|count=1|
 
{{columns|count=1|
Line 51: Line 53:
 
*[[Nameless]] - a small trading village in the Sea of Souls
 
*[[Nameless]] - a small trading village in the Sea of Souls
 
}}
 
}}
 
 
== Geography and Ecology ==
 
== Geography and Ecology ==
 
=== Environment ===
 
=== Environment ===
 
The Cognitive Realm is an inverse reflection of the [[Physical Realm]], with Shadesmar's bodies of "water" mirroring land in the Physical Realm, and Cognitive Realm land being the reflection of oceans, rivers, and lakes. In the Rosharan subastral, "water" is made up of small beads that represent the cognitive aspects of physical world objects, while the land is created out of obsidian.{{book ref|sa2|7}}{{book ref|sa3|87}}{{book ref|sa3|89}}
 
The Cognitive Realm is an inverse reflection of the [[Physical Realm]], with Shadesmar's bodies of "water" mirroring land in the Physical Realm, and Cognitive Realm land being the reflection of oceans, rivers, and lakes. In the Rosharan subastral, "water" is made up of small beads that represent the cognitive aspects of physical world objects, while the land is created out of obsidian.{{book ref|sa2|7}}{{book ref|sa3|87}}{{book ref|sa3|89}}
   
{{image|RoW_US_cover_art.jpg|side=right|width=700px|[[Shallan]] and [[Adolin]] in Shadesmar}}
+
[[File:RoW_US_cover_art.jpg|thumb|right|700px|[[Shallan]] and [[Adolin]] in Shadesmar by {{a|Michael Whelan}}]]
   
 
Shadesmar overlays the Physical Realm,{{book ref|sa2|1}} however, as the Cognitive Realm is more compact,{{book ref|sa4|i|2}} locations do not map one to one between the two realms.{{wob ref|13234}} As the realm forms based on people’s perception of objects and space, the vertical dimension,{{book ref|sa4|22}} space between planets,{{wob ref|5671}}{{wob ref|1392}} and unknown locations in the Physical Realm,{{wob ref|4132}}{{wob ref|5671}} are particularly compressed. Shadesmar geography does not need to be based off naturally occurring Physical Realm geology, and can also form as a reflection of man-made land or water sources.{{wob ref|11870}}
 
Shadesmar overlays the Physical Realm,{{book ref|sa2|1}} however, as the Cognitive Realm is more compact,{{book ref|sa4|i|2}} locations do not map one to one between the two realms.{{wob ref|13234}} As the realm forms based on people’s perception of objects and space, the vertical dimension,{{book ref|sa4|22}} space between planets,{{wob ref|5671}}{{wob ref|1392}} and unknown locations in the Physical Realm,{{wob ref|4132}}{{wob ref|5671}} are particularly compressed. Shadesmar geography does not need to be based off naturally occurring Physical Realm geology, and can also form as a reflection of man-made land or water sources.{{wob ref|11870}}
Line 81: Line 82:
 
It is possible to gain impressions from beads of what object they represent{{book ref|sa2|prologue}}{{wob ref|6642}} - this is more easily done by those who are [[Investiture#Investiture_of_Humans|Invested]],{{book ref|sa3|89}}{{book ref|sa3|93}} however, there is still an element of natural talent with some people being better suited to the task than others.{{book ref|sa4|26}} [[Investiture]] is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Impressions will match the magnitude of the object, with larger, older, and/or grander objects threatening to overwhelm the person holding the bead.{{book ref|sa3|89}} As well as this, the weight of each bead is related, but not equal, to the physical object it represents, with souls for larger objects being deceptively heavier than they appear.{{book ref|sa2|7}}
 
It is possible to gain impressions from beads of what object they represent{{book ref|sa2|prologue}}{{wob ref|6642}} - this is more easily done by those who are [[Investiture#Investiture_of_Humans|Invested]],{{book ref|sa3|89}}{{book ref|sa3|93}} however, there is still an element of natural talent with some people being better suited to the task than others.{{book ref|sa4|26}} [[Investiture]] is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Impressions will match the magnitude of the object, with larger, older, and/or grander objects threatening to overwhelm the person holding the bead.{{book ref|sa3|89}} As well as this, the weight of each bead is related, but not equal, to the physical object it represents, with souls for larger objects being deceptively heavier than they appear.{{book ref|sa2|7}}
   
Investiture, such as [[Stormlight]], can be detected by the beads if contained in a gemstone, or held by a [[Knights Radiant|Radiant]]. The degree that the beads can sense Investiture from a Knights Radiant is dependent on the Order, with some being less "detectable" than others.{{book ref|sa3|89}} Because of the reaction of the Shademar ocean beads, it can be dangerous for [[Surgebinder]]s to use their powers while in the Realm, lest they draw the beads - and dangerous spren - to themselves and their companions.{{book ref|sa3|89}} Despite these issues, traveling Shadesmar without sufficient Stormlight is unwise as it is the currency of the realm and can be used by the spren to heal if required.{{book ref|sa4|36}}{{book ref|sa3|97}} It is unclear if the Shadesmar beads can be infused with Stormlight.{{wob ref|10295}}{{wob ref|10290}}
+
Investiture, such as [[Stormlight]], can be detected by the beads if contained in a gemstone, or held by a [[Radiant]]. The degree that the beads can sense Investiture from a Knights Radiant is dependent on the Order, with some being less "detectable" than others.{{book ref|sa3|89}} Because of the reaction of the Shademar ocean beads, it can be dangerous for [[Surgebinder]]s to use their powers while in the Realm, lest they draw the beads - and dangerous spren - to themselves and their companions.{{book ref|sa3|89}} Despite these issues, traveling Shadesmar without sufficient Stormlight is unwise as it is the currency of the realm and can be used by the spren to heal if required.{{book ref|sa4|36}}{{book ref|sa3|97}} It is unclear if the Shadesmar beads can be infused with Stormlight.{{wob ref|10295}}{{wob ref|10290}}
   
If fed Stormlight by a [[Order of Lightweavers|Lightweaver]] or [[Elsecaller]], the beads can be used to build objects based on visualization of the soul of a specific bead.{{wob ref|14422}} The beads will fit together with the source bead to form a lattice like structure until the object has formed.{{book ref|sa3|89}}{{book ref|sa2|prologue}} These objects can be load bearing,{{book ref|sa3|89}} even when they would not be in the Physical Realm, and the entire object does not need to be created.{{book ref|sa2|prologue}} Some creations can move on their own, though not very well.{{book ref|sa2|prologue}} Creations of larger or more solid objects, may be more difficult to relocate without first collapsing the structure, while smaller ones can be moved around more easily. Stormlight can be reclaimed from these creations, although not all is returned to the user.{{book ref|sa3|89}}
+
If fed Stormlight by a [[Lightweaver]] or [[Elsecaller]], the beads can be used to build objects based on visualization the soul of a specific bead.{{wob ref|14422}} The beads will fit together with the source bead to form a lattice like structure until the object has formed.{{book ref|sa3|89}}{{book ref|sa2|prologue}} These objects can be load bearing,{{book ref|sa3|89}} even when they would not be in the Physical Realm, and the entire object does not need to be created.{{book ref|sa2|prologue}} Some creations can move on their own, though not very well.{{book ref|sa2|prologue}} Creations of larger or more solid objects, may be more difficult to relocate without first collapsing the structure, while smaller ones can be moved around more easily. Stormlight can be reclaimed from these creations, although not all is returned to the user.{{book ref|sa3|89}}
 
Stormlight can be used on the beads to manifest objects from the Physical Realm.{{book ref|sa3|117}} These objects can be reinfused so that they will last longer.{{book ref|sa4|26}} The skill of the manifester determines the length of time the item will remain in the realm,{{book ref|sa4|26}} although the ability to manifest objects is rare,{{book ref|sa4|26}} can be quite dangerous,{{book ref|sa3|108}} and is rather draining.{{book ref|sa4|26}}
 
   
 
Like with water, it is possible to drown if pulled under the beads, as they will swarm beings if they make contact and will attempt to force their way into a person's mouth and throat,{{book ref|sa2|prologue}} causing them to suffocate.{{book ref|sa1|70}} It is not possible to swim through the beads as they provide no buoyancy, and instead people will sink into what feels like a viscous liquid.{{book ref|sa2|prologue}} There is an underwater current that moves the beads,{{book ref|sa3|93}}{{book ref|sa3|99}} that is stronger than what would normally be found in Physical Realm oceans.{{book ref|sa4|26}}
 
Like with water, it is possible to drown if pulled under the beads, as they will swarm beings if they make contact and will attempt to force their way into a person's mouth and throat,{{book ref|sa2|prologue}} causing them to suffocate.{{book ref|sa1|70}} It is not possible to swim through the beads as they provide no buoyancy, and instead people will sink into what feels like a viscous liquid.{{book ref|sa2|prologue}} There is an underwater current that moves the beads,{{book ref|sa3|93}}{{book ref|sa3|99}} that is stronger than what would normally be found in Physical Realm oceans.{{book ref|sa4|26}}
Line 117: Line 116:
 
Shadesmar is predominantly populated by spren, with [[Spren#True_Spren|true spren]] organized in civilizations and [[Spren#Lesser_Spren|lesser spren]] roaming wild, similar to animals as they would be found in the Physical Realm.{{book ref|sa4|22}} Many of these lesser spren live within the bead ocean{{book ref|sa3|89}} as they are drawn to human populations that are in the equivalent location in the other realm.{{book ref|sa3|101}} There is a regionality to the spread of spren types and certain spren may be more commonly found in different areas.{{wob ref|14430}} The number of spren in Shadesmar help to act as "release valves" for Honor’s splintered power, due to their nature as [[Splinter]]s.{{wob ref|4129}}
 
Shadesmar is predominantly populated by spren, with [[Spren#True_Spren|true spren]] organized in civilizations and [[Spren#Lesser_Spren|lesser spren]] roaming wild, similar to animals as they would be found in the Physical Realm.{{book ref|sa4|22}} Many of these lesser spren live within the bead ocean{{book ref|sa3|89}} as they are drawn to human populations that are in the equivalent location in the other realm.{{book ref|sa3|101}} There is a regionality to the spread of spren types and certain spren may be more commonly found in different areas.{{wob ref|14430}} The number of spren in Shadesmar help to act as "release valves" for Honor’s splintered power, due to their nature as [[Splinter]]s.{{wob ref|4129}}
   
{{image|Spren_by_Marie_Seeberger.jpg|side=left|width=300px|[[Spren]] in their Shadesmar forms}}
+
[[File:Spren_by_Marie_Seeberger.jpg|thumb|left|300px|[[Spren]] in their Shadesmar form by {{a|Marie Seeberger}}]]
   
 
Many of the spren that live in the oceans are emotion spren, with several types considered quite dangerous.{{book ref|sa3|89}} Lesser spren, such as [[mandras]] can only travel so far away from human population centers in the Physical Realm before they will begin to die.{{book ref|sa3|99}} The specific types of lesser spren that can be found in Shadesmar are tied into the natures of the two [[Shards]] on [[Roshar]], [[Cultivation]] and [[Honor]].{{wob ref|6134}}
 
Many of the spren that live in the oceans are emotion spren, with several types considered quite dangerous.{{book ref|sa3|89}} Lesser spren, such as [[mandras]] can only travel so far away from human population centers in the Physical Realm before they will begin to die.{{book ref|sa3|99}} The specific types of lesser spren that can be found in Shadesmar are tied into the natures of the two [[Shards]] on [[Roshar]], [[Cultivation]] and [[Honor]].{{wob ref|6134}}
Line 168: Line 167:
 
}}
 
}}
   
The Highstorm appears as ripples and vibrant colors in the sky, with shimmering clouds that are an ethereal luminescence.{{book ref|sa3|97}} There is a pulse to the Highstorm, that may be similar in nature to the beat heard by true spren during other weather events.{{book ref|sa3|97}} Spheres do not get infused with Stormlight whlie in the Cognitive Realm.{{book ref|sa4|29}}
+
The Highstorm appears as ripples and vibrant colors in the sky, with shimmering clouds that are an ethereal luminescence.{{book ref|sa3|97}} There is a pulse to the Highstorm, that may be similar in nature to the beat heard by true spren during other weather events.{{book ref|sa3|97}}
   
The three realms blend together within the Highstorm, and an Invested person can briefly see into the Spiritual Realm if they are able to access the storm via Shadesmar. However, it does not appear possible to access the Physical Realm using this method.{{book ref|sa3|97}} The Stormfather is able to sense someone accessing the realms through the Highstorm in the Cognitive Realm, however, this is not a common occurrence.{{book ref|sa3|107}} This connection is not two ways, however, and the person in the storm cannot sense the Stormfather.{{book ref|sa3|97}}
+
The three realms blend together within the Highstorm, and an Invested person can briefly see into the Spiritual Realm if they are able to access the storm via Shadesmar. However, it does not appear possible to access the Physical Realm using this method.{{book ref|sa3|97}} The Stormfather is able to sense someone accessing the realms through the Highstorm in the Cognitive Realm, however, this is not a common occurrence.{{book ref|sa3|107}} This connection is not two ways, however, and the person in the storm cannot sense the Stormfather.{{book ref|sa3|97}}
   
 
=== Perpendicularity ===
 
=== Perpendicularity ===
 
==== Honor's Perpendicularity ====
 
==== Honor's Perpendicularity ====
{{image|I_am_Unity.jpg|side=right|width=250px|Dalinar opening Honor's Perpendicularity}}
+
[[File:I_am_Unity.jpg|thumb|right|250px|Dalinar opening Honor's Perpendicularity by {{a|Wanda Sonnemann}}]]
   
 
[[Honor's Perpendicularity]], also referred to as Honor’s path,{{book ref|sa4|111}} is an unstable portal{{book ref|sa3|93}} that can allow for transport between the Physical and Cognitive Realm. It moves around Shadesmar randomly, however, can be summoned by both Dalinar and [[Ishar]].{{book ref|sa3|119}}{{book ref|sa4|111|Ishar}} The Stormfather can feel when the perpendicularity is opened, except when done by Ishar.{{book ref|sa4|111}} The [[Fused]] also appear to be negatively affected by the perpendicularity.{{book ref|sa3|119}}
 
[[Honor's Perpendicularity]], also referred to as Honor’s path,{{book ref|sa4|111}} is an unstable portal{{book ref|sa3|93}} that can allow for transport between the Physical and Cognitive Realm. It moves around Shadesmar randomly, however, can be summoned by both Dalinar and [[Ishar]].{{book ref|sa3|119}}{{book ref|sa4|111|Ishar}} The Stormfather can feel when the perpendicularity is opened, except when done by Ishar.{{book ref|sa4|111}} The [[Fused]] also appear to be negatively affected by the perpendicularity.{{book ref|sa3|119}}
Line 184: Line 183:
 
The perpendicularity forms during each Highstorm,{{book ref|sa3|64}} however does not appear to be the storm itself.{{wob ref|1525}}{{book ref|sa3|119}} This allows for the renewal of gemstones, due to the perpendicularity exposing gems and spheres to the [[Spiritual Realm]].{{book ref|sa3|64}}
 
The perpendicularity forms during each Highstorm,{{book ref|sa3|64}} however does not appear to be the storm itself.{{wob ref|1525}}{{book ref|sa3|119}} This allows for the renewal of gemstones, due to the perpendicularity exposing gems and spheres to the [[Spiritual Realm]].{{book ref|sa3|64}}
   
When moving freely of its own accord, Honor’s Perpendicularity is considered to be unpredictable and dangerous and will appear randomly at different points across the Cognitive Realm.{{book ref|sa3|93}} Due to its wild nature, guides advise against travelers trying to locate it.{{book ref|sa3|93}}
+
When moving freely of its own accord, Honor’s Perpendicularity is considered to be unpredictable and dangerous and will appear randomly at different points across the Cognitive Realm.{{book ref|sa3|93}} Due to its wild nature, guides advice against travelers trying to locate it.{{book ref|sa3|93}}
   
 
It is potentially possible to open Honor’s Perpendicularity at Urithiru, however, it requires strong magical abilities, and may not be possible if a [[Bondsmith]] is below the Fourth Ideal. There is both a measure of strength and a measure of skill required.{{book ref|sa4|101}}
 
It is potentially possible to open Honor’s Perpendicularity at Urithiru, however, it requires strong magical abilities, and may not be possible if a [[Bondsmith]] is below the Fourth Ideal. There is both a measure of strength and a measure of skill required.{{book ref|sa4|101}}
Line 204: Line 203:
 
[[Cryptic]]s began, at some point, to flock to the Shadesmar location equivalent to [[Kharbranth]].{{book ref|sa1|29}}{{book ref|sa1|42}}{{book ref|sa1|45}}{{book ref|sa1|48}}
 
[[Cryptic]]s began, at some point, to flock to the Shadesmar location equivalent to [[Kharbranth]].{{book ref|sa1|29}}{{book ref|sa1|42}}{{book ref|sa1|45}}{{book ref|sa1|48}}
   
Following the escape of [[Syl]] from [[Lasting Integrity]],{{book ref|sa3|102}} posters of Syl were placed in some, if not all, port cities in Shadesmar by the honorspren in an attempt to have her found and returned to the capital.{{book ref|sa3|102}}{{book ref|sa3|99}}
+
Following the escape of [[Syl]] from [[Lasting Integrity]],{{book ref|sa3|102}} posters of Syl were placed in some, if not all, port cities in Shadesmar by the honorspren in an attempt to have her found and returned to the capital.{{book ref|sa3|102}}{{book ref|sa3|99}}
{{image|Jasnah_by_Audrey_Hotte.png|side=left|width=280px|[[Jasnah]] returning from Shadesmar}}
+
[[File:Jasnah_by_Audrey_Hotte.png|thumb|left|280px|[[Jasnah]] returning from Shadesmar by {{a|Audrey Hotte}}]]
   
 
=== A Scholar's Interest and Journey (1167-Present) ===
 
=== A Scholar's Interest and Journey (1167-Present) ===
Line 238: Line 237:
 
Following their escape from the [[Kholinar Palace]] through the corrupted [[Oathgate]], [[Kaladin]], [[Shallan]], [[Adolin]], [[Azure]], along with the [[spren]] of the [[Knights Radiant|Radiant]]’s and [[Maya|Adolin’s Shardblade]], found themselves trapped in Shadesmar.{{book ref|sa3|87}} Unable to return through the Oathgate, and to escape [[Ashertmarn]], the group made their way to the [[Windrunner River]],{{book ref|sa3|89}}{{map ref|Alethkar}}{{map ref|Sea of Lost Lights}} before making their way up the peninsula and away from [[Kholinar]].{{book ref|sa3|89}}
 
Following their escape from the [[Kholinar Palace]] through the corrupted [[Oathgate]], [[Kaladin]], [[Shallan]], [[Adolin]], [[Azure]], along with the [[spren]] of the [[Knights Radiant|Radiant]]’s and [[Maya|Adolin’s Shardblade]], found themselves trapped in Shadesmar.{{book ref|sa3|87}} Unable to return through the Oathgate, and to escape [[Ashertmarn]], the group made their way to the [[Windrunner River]],{{book ref|sa3|89}}{{map ref|Alethkar}}{{map ref|Sea of Lost Lights}} before making their way up the peninsula and away from [[Kholinar]].{{book ref|sa3|89}}
   
Eventually, the travelers came upon the ''[[Wind's Pleasure]]'';{{book ref|sa3|95}} while Kaladin went to investigate the building and find out more about the occupants, Shallan and the others were contacted by [[Sja-anat]]. When the group had first transitioned to Shadesmar, Sja-anat had falsely reported back to [[Odium]] that the group had been transported to an unknown point, far from the Kholinar Oathgate. Odium ordered Sja-anat to search for the Radiants, however, once she located them she used the opportunity to warn them about Odium’s hunt and that they should avoid his forces.{{book ref|sa3|97}}
+
Eventually, the travelers came upon [[Wind's Pleasure]];{{book ref|sa3|95}} while Kaladin went to investigate the building and find out more about the occupants, Shallan and the others were contacted by [[Sja-anat]]. When the group had first transitioned to Shadesmar, Sja-anat had falsely reported back to [[Odium]] that the group had been transported to an unknown point, far from the Kholinar Oathgate. Odium ordered Sja-anat to search for the Radiants, however, once she located them she used the opportunity to warn them about Odium’s hunt and that they should avoid his forces.{{book ref|sa3|97}}
   
 
Kaladin, deeming Riino’s Lighthouse to be safe, returned to fetch the other members of his party then convened at the lighthouse to enquire about travel and supplies.{{book ref|sa3|97}} A ship, captained by the [[Reacher]] [[Ico]], reached the lighthouse not long after the group arrived,{{book ref|sa3|97}}{{book ref|sa3|99}} and ferried them to [[Celebrant]], a trade city, found in the south east on the [[Sea of Spears]]. The party was unable to agree on a destination, with Azure wanting to go west to [[Cultivation's Perpendicularity]] as she had previously used it to reach the Physical Realm,{{book ref|sa3|93}}{{book ref|sa3|99}} while Kaladin was strongly insistent about traveling south to [[Thaylenah]], due to a vision he had when he touched Riino’s magic globe.{{book ref|sa3|99}}{{book ref|sa3|101}}
 
Kaladin, deeming Riino’s Lighthouse to be safe, returned to fetch the other members of his party then convened at the lighthouse to enquire about travel and supplies.{{book ref|sa3|97}} A ship, captained by the [[Reacher]] [[Ico]], reached the lighthouse not long after the group arrived,{{book ref|sa3|97}}{{book ref|sa3|99}} and ferried them to [[Celebrant]], a trade city, found in the south east on the [[Sea of Spears]]. The party was unable to agree on a destination, with Azure wanting to go west to [[Cultivation's Perpendicularity]] as she had previously used it to reach the Physical Realm,{{book ref|sa3|93}}{{book ref|sa3|99}} while Kaladin was strongly insistent about traveling south to [[Thaylenah]], due to a vision he had when he touched Riino’s magic globe.{{book ref|sa3|99}}{{book ref|sa3|101}}
Line 264: Line 263:
 
In 1175, a delegation from [[Urithiru]] headed by [[Adolin]] and [[Shallan]], set out to visit [[Lasting Integrity]] and try to convince the [[honorspren]] to re-bond humans and join their war efforts against [[Odium]] and the [[Fused]].{{book ref|sa4|19}} Setting out from Urithiru, the group travelled on a [[peakspren]] ship captained by [[Unativi]], then by caravan from [[Nameless]] to Lasting Integrity. During this time, Shallan began taking notes for her eventual book on Shadesmar’s natural history.{{book ref|sa4|26}} During the second half of their journey, they were followed by a [[Tukari caravaneers|Tukari mercenary group]] that eventually broke away from their path to head south, while the Urithiru delegates continued west. Unfortunately, the Tukari had continued in the same direction of [[Notum]], who had also been traveling along the route, and he had been their target all along. Racing to save him, Adolin and [[Maya]] fought off the Tukari, long enough for the other soldiers in their party to arrive and provide backup.{{book ref|sa4|35}}
 
In 1175, a delegation from [[Urithiru]] headed by [[Adolin]] and [[Shallan]], set out to visit [[Lasting Integrity]] and try to convince the [[honorspren]] to re-bond humans and join their war efforts against [[Odium]] and the [[Fused]].{{book ref|sa4|19}} Setting out from Urithiru, the group travelled on a [[peakspren]] ship captained by [[Unativi]], then by caravan from [[Nameless]] to Lasting Integrity. During this time, Shallan began taking notes for her eventual book on Shadesmar’s natural history.{{book ref|sa4|26}} During the second half of their journey, they were followed by a [[Tukari caravaneers|Tukari mercenary group]] that eventually broke away from their path to head south, while the Urithiru delegates continued west. Unfortunately, the Tukari had continued in the same direction of [[Notum]], who had also been traveling along the route, and he had been their target all along. Racing to save him, Adolin and [[Maya]] fought off the Tukari, long enough for the other soldiers in their party to arrive and provide backup.{{book ref|sa4|35}}
   
{{image|Lasting_Integrity_Interior.jpeg|side=right|width=600px|[[Shallan]] and the [[honorspren]] in [[Lasting Integrity]]}}
+
[[File:Lasting_Integrity_Interior.jpeg|thumb|right|600px|[[Shallan]] and the [[honorspren]] in [[Lasting Integrity]] by {{a|Connor Chamberlain}}]]
   
 
With an injured Notum in tow, the group pressed on quickly to reach Lasting Integrity, wary that the Tukari were still in the area and could circle back around to attack them again. Reaching the honorspren stronghold however, the group was not warmly welcomed; the honorspren did not respond kindly to the diplomatic efforts of Adolin, destroying his correspondence from the coalition monarchs and refusing to engage his pleas and arguments. With all of his other plans having failed, Adolin surrendered himself into the custody of the honorspren, after giving them the opportunity to put him on for the [[Recreance]]. The honorspren allowed for two others to remain with Adolin, and Shallan and [[Pattern]] joined the Highprince inside the fortress where Adolin was taken into custody.{{book ref|sa4|36}}
 
With an injured Notum in tow, the group pressed on quickly to reach Lasting Integrity, wary that the Tukari were still in the area and could circle back around to attack them again. Reaching the honorspren stronghold however, the group was not warmly welcomed; the honorspren did not respond kindly to the diplomatic efforts of Adolin, destroying his correspondence from the coalition monarchs and refusing to engage his pleas and arguments. With all of his other plans having failed, Adolin surrendered himself into the custody of the honorspren, after giving them the opportunity to put him on for the [[Recreance]]. The honorspren allowed for two others to remain with Adolin, and Shallan and [[Pattern]] joined the Highprince inside the fortress where Adolin was taken into custody.{{book ref|sa4|36}}
Line 328: Line 327:
 
== Culture and Society ==
 
== Culture and Society ==
 
==== True Spren Societies ====
 
==== True Spren Societies ====
True spren live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3|108}} however, not all Radiant spren their own kingdom,{{book ref|sa2.5|2}} and some settlements are a conglomeration of different spren types.{{book ref|sa3|102}}{{book ref|sa4|29}} [[Cryptic]]s are known to rule one of the greater cities in Shadesmar,{{book ref|sa2|3}} and the [[honorspren]] have control of multiple locations.{{book ref|sa3|102}}{{book ref|sa3|108}} [[Cultivationspren]] rule no cities in the realm.{{book ref|sa2.5|2}} However, the true spren types are not homogenous, with different nationalities and subgroups being found in the different regions of Shadesmar.{{book ref|sa4|22}}
+
True spren live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3|108}}, however, not all Radiant spren their own kingdom,{{book ref|sa2.5|2}} and some settlements are a conglomeration of different spren types.{{book ref|sa3|102}}{{book ref|sa4|29}} [[Cryptic]]s are known to rule one of the greater cities in Shadesmar,{{book ref|sa2|3}} and the [[honorspren]] have control of multiple locations.{{book ref|sa3|102}}{{book ref|sa3|108}} [[Cultivationspren]] rule no cities in the realm.{{book ref|sa2.5|2}} However, the true spren types are not homogenous, with different nationalities and subgroups being found in the different regions of Shadesmar.{{book ref|sa4|22}}
   
 
The longstanding presence of one type of spren in a given area, can affect the fundamental forces in that section of Shadesmar, and although this may mimic [[Surgebinding]], these environmental changes are caused by another mechanism.{{book ref|sa4|78}} Some spren choose to build their cities in particular parts of Shadesmar for specific reasons, that may be related to these realmatic changes, however, this is rare and the different spren types mostly choose areas where they can assert political control.{{wob ref|12889}} The [[Lasting_Integrity|honorspren capital]], however, is one such place where the environment has been altered and the spren of this keep have utilized and integrated these changes into their lifestyles.{{book ref|sa4|78}} Most, if not all, spren cities utilize manifested objects to create their buildings.{{book ref|sa3|102}}
 
The longstanding presence of one type of spren in a given area, can affect the fundamental forces in that section of Shadesmar, and although this may mimic [[Surgebinding]], these environmental changes are caused by another mechanism.{{book ref|sa4|78}} Some spren choose to build their cities in particular parts of Shadesmar for specific reasons, that may be related to these realmatic changes, however, this is rare and the different spren types mostly choose areas where they can assert political control.{{wob ref|12889}} The [[Lasting_Integrity|honorspren capital]], however, is one such place where the environment has been altered and the spren of this keep have utilized and integrated these changes into their lifestyles.{{book ref|sa4|78}} Most, if not all, spren cities utilize manifested objects to create their buildings.{{book ref|sa3|102}}
Line 361: Line 360:
   
 
=== Travel ===
 
=== Travel ===
  +
[[File:Shadesmar_Travel_by_LittleGreyDragon.jpeg|thumb|right|400px|A Boat Traveling Past [[Riino's lighthouse]] by {{a|LittleGreyDragon}}]]
{{image|Shadesmar by Pablo Zamora Almagro.jpg|side=right|width=500px|[[Mandra]]s are often used to pull ships through Shadesmar's seas}}
 
 
==== Local Travel ====
 
==== Local Travel ====
 
Travel is largely conducted by [[Reachers]] and [[peakspren]], who can be hired for travel over both land and sea.{{book ref|sa3|99}}{{book ref|sa4|26}} They utilize [[mandras]] for sea travel in lieu of standard sailing equipment to offset the lack of wind in Shadesmar.{{book ref|sa3|97}} Multiple mandras have to be used at the same time on all ships, as these spren will occasionally be pulled into the [[Physical Realm]] and vanish -- a phenomenon known as "dropping."{{book ref|sa3|99}} Ships in Shadesmar move faster than an average ship in the Physical Realm, largely because they are not dependent on wind direction and can use the most efficient path to reach their destination.{{book ref|sa3|99}} Some ships will keep rations and a water making fabrial aboard in case they take on human passengers.{{book ref|sa3|99}}
 
Travel is largely conducted by [[Reachers]] and [[peakspren]], who can be hired for travel over both land and sea.{{book ref|sa3|99}}{{book ref|sa4|26}} They utilize [[mandras]] for sea travel in lieu of standard sailing equipment to offset the lack of wind in Shadesmar.{{book ref|sa3|97}} Multiple mandras have to be used at the same time on all ships, as these spren will occasionally be pulled into the [[Physical Realm]] and vanish -- a phenomenon known as "dropping."{{book ref|sa3|99}} Ships in Shadesmar move faster than an average ship in the Physical Realm, largely because they are not dependent on wind direction and can use the most efficient path to reach their destination.{{book ref|sa3|99}} Some ships will keep rations and a water making fabrial aboard in case they take on human passengers.{{book ref|sa3|99}}
Line 378: Line 377:
 
=== Economy ===
 
=== Economy ===
 
==== Currency ====
 
==== Currency ====
[[Stormlight]] is the major currency of Shadesmar, however, due to its propensity to quickly fade, some cities have banks where infused gems can be exchanged for tokens.{{book ref|sa3|93}} The Stormlight is then transferred into [[perfect gemstone]]s so that it will not fade and is available for future use.{{book ref|sa3|99}}{{book ref|sa4|29}} Infused [[sphere]]s can be used as currency though it is up to the merchant to decide if they will accept spheres directly,{{book ref|sa3|97}} and while dun spheres can be traded, they are worth much less.{{book ref|sa3|101}} In general, spren care very little about gemstones themselves or their value, and are instead only interested in any Stormlight the gems carry.{{book ref|sa4|26}}
+
[[Stormlight]] is the major currency of Shadesmar, however, due to its propensity to quickly fade, some cities have banks where infused gems can be exchanged for tokens.{{book ref|sa3|93}} The Stormlight is then transferred into [[perfect gemstone]]s so that it will not fade and is available for future use.{{book ref|sa3|99}}{{book ref|sa4|29}} Infused [[sphere]]’s can be used as currency though it is up to the merchant to decide if they will accept sphere’s directly,{{book ref|sa3|97}} and while dun spheres can be traded, they are worth much less.{{book ref|sa3|101}} In general, spren care very little about gemstones themselves or their value, and are instead only interested in any Stormlight the gems carry.{{book ref|sa4|26}}
   
 
==== Trade ====
 
==== Trade ====
Line 385: Line 384:
 
Items that are imported from the [[Physical Realm]] are considered much more valuable than manifested items because they will not eventually disappear. However, these are much harder to obtain as they have to be brought through a perpendicularity or [[Oathgate]].{{book ref|sa4|29}} This has been historically unattainable since the [[Recreance]], as the Oathgates had been sealed and abandoned{{book ref|sa3|116}}{{book ref|sa4|22}} and the [[Horneater]]s that guard [[Cultivation's Perpendicularity]] were not receptive to travelers using the waypoint.{{book ref|sa4|13}} Non-manifested weapons, in particular, are worth a lot of money in Shadesmar.{{book ref|sa4|75}} Following the [[True Desolation]], traders from outside of the Rosharan system increased in traffic, with people being drawn to the subastral by stories of [[Shardblade]]s, and a desire to purchase them. [[Roshar#Wines|Rosharan wines]] are also popular off-world.{{book ref|sa4|30}}
 
Items that are imported from the [[Physical Realm]] are considered much more valuable than manifested items because they will not eventually disappear. However, these are much harder to obtain as they have to be brought through a perpendicularity or [[Oathgate]].{{book ref|sa4|29}} This has been historically unattainable since the [[Recreance]], as the Oathgates had been sealed and abandoned{{book ref|sa3|116}}{{book ref|sa4|22}} and the [[Horneater]]s that guard [[Cultivation's Perpendicularity]] were not receptive to travelers using the waypoint.{{book ref|sa4|13}} Non-manifested weapons, in particular, are worth a lot of money in Shadesmar.{{book ref|sa4|75}} Following the [[True Desolation]], traders from outside of the Rosharan system increased in traffic, with people being drawn to the subastral by stories of [[Shardblade]]s, and a desire to purchase them. [[Roshar#Wines|Rosharan wines]] are also popular off-world.{{book ref|sa4|30}}
   
As well as being the major currency, Stormlight is a valued commodity because it can be used to manifest objects from the Physical Realm.{{book ref|sa3|117}} These objects can then be sold as wares by a merchant. The price set for an manifested item is reflective, not of the craftsmanship of the item,{{book ref|sa4|29}} but the length of time the object will last in Shadesmar before it disappears,{{book ref|sa4|75}} These items, however, can be reinfused so that they will last longer.{{book ref|sa4|26}} The skill of the manifester determines the length of time the item will remain in the realm,{{book ref|sa4|26}} although the ability to manifest objects is rare,{{book ref|sa4|26}} can be quite dangerous,{{book ref|sa3|108}} and is rather draining.{{book ref|sa4|26}}
+
As well as being the major currency, Stormlight is a valued commodity because it can be used to manifest objects from the Physical Realm. These objects can then be sold as wares by a merchant. The price set for an manifested item is reflective, not of the craftsmanship of the item,{{book ref|sa4|29}} but the length of time the object will last in Shadesmar before it disappears,{{book ref|Sa4|75}} These items, however, can be reinfused so that they will last longer.{{book ref|sa4|26}} The skill of the manifester determines the length of time the item will remain in the realm,{{book ref|sa4|26}} although the ability to manifest objects is rare,{{book ref|sa4|26}} can be quite dangerous,{{book ref|sa3|108}} and is rather draining.{{book ref|sa4|26}}
   
 
The demand for Stormlight as a commodity, both in Shadesmar and off-world, has led the [[Ghostbloods]] to attempt to set up a trade route that will transport the [[Investiture]] from the Physical Realm and through Shadesmar, using the Oathgates. They eventually plan to trade Stormlight on other planets, and although they are aware of how to transport the Investiture off of Roshar, they have run into issues implementing their plan.{{book ref|sa4|13}}
 
The demand for Stormlight as a commodity, both in Shadesmar and off-world, has led the [[Ghostbloods]] to attempt to set up a trade route that will transport the [[Investiture]] from the Physical Realm and through Shadesmar, using the Oathgates. They eventually plan to trade Stormlight on other planets, and although they are aware of how to transport the Investiture off of Roshar, they have run into issues implementing their plan.{{book ref|sa4|13}}
   
 
=== Food and Drink ===
 
=== Food and Drink ===
True spren do not require food or water to survive,{{book ref|sa3|93}} however, they are able to consume [[Stormlight]]{{book ref|sa4|36}} or human emotions.{{book ref|sa3|99}} The weather patterns of Shadesmar also nourishes spren, the way food would nourish human.{{book ref|sa3|101}}{{book ref|sa3|110}}
+
True spren do not require food or water to survive,{{book ref|sa3|93}} however, they are able to consume [[Stormlight]]{{book ref|sa4|36}} or human emotions.{{book ref|sa3|99}} The weather patterns of Shadesmar also nourishes spren, the way food would nourish human.{{book ref|sa3|101}}{{book ref|sa3|110}} Lesser spren feed on Stor
   
 
Human rations are available for purchase in Shadesmar cities and are sometimes carried by spren sailors, even when they do not currently have human passengers.{{book ref|sa3|99}} Rations are most easily found in port cities which see a steady trade of the goods to help accommodate for humans that live in the area.{{book ref|sa3|93}} Tinned food is commonly found in Shadesmar, and may originate from [[Scadrial]] due to their canning processes.{{book ref|sa3|97}}{{book ref|sa3|102}}{{wob ref|8650}}{{wob ref|10807}} Water can be created using a [[hydrator]]; these devices are carried on ships in the case that humans are granted passage by the captain.{{book ref|sa3|99}}
 
Human rations are available for purchase in Shadesmar cities and are sometimes carried by spren sailors, even when they do not currently have human passengers.{{book ref|sa3|99}} Rations are most easily found in port cities which see a steady trade of the goods to help accommodate for humans that live in the area.{{book ref|sa3|93}} Tinned food is commonly found in Shadesmar, and may originate from [[Scadrial]] due to their canning processes.{{book ref|sa3|97}}{{book ref|sa3|102}}{{wob ref|8650}}{{wob ref|10807}} Water can be created using a [[hydrator]]; these devices are carried on ships in the case that humans are granted passage by the captain.{{book ref|sa3|99}}
   
 
=== Leisure Activities ===
 
=== Leisure Activities ===
{{image|Wyndle.jpg|side=left|width=400px|[[Wyndle]] gardening}}
+
[[File:Wyndle.jpg|thumb|left|400px|[[Wyndle]] gardening by {{a|Bonnie Johnson}}]]
 
==== Gardening ====
 
==== Gardening ====
 
Gardening appears to be an art form in Shadesmar, that is enjoyed particularly by [[cultivationspren]]. It differs from Physical Realm gardening, with the cultivation of plants being considered mundane and pedestrian. Instead, Shadesmar gardening involves growing items out of crystals, based on the souls of objects, though this method is distinctly different from manifesting souls. Cultivationspren are known to create gardens of chairs. Like with Physical Realm artwork, these garden creations are put on display in exhibitions where they can be viewed by other spren.{{book ref|sa2.5|1}}
 
Gardening appears to be an art form in Shadesmar, that is enjoyed particularly by [[cultivationspren]]. It differs from Physical Realm gardening, with the cultivation of plants being considered mundane and pedestrian. Instead, Shadesmar gardening involves growing items out of crystals, based on the souls of objects, though this method is distinctly different from manifesting souls. Cultivationspren are known to create gardens of chairs. Like with Physical Realm artwork, these garden creations are put on display in exhibitions where they can be viewed by other spren.{{book ref|sa2.5|1}}
Line 410: Line 409:
   
 
=== Languages ===
 
=== Languages ===
Like humans, spren speak a multitude of different languages{{book ref|sa2|60}}{{book ref|sa3|102}} that appear to have separated into various different language families.{{wob ref|3977}} The ability to speak multiple languages, spren or human, varies between individuals{{book ref|sa2|60}}{{book ref|sa3|102}} and must be learned as they are not inherently known.{{book ref|sa4|26}} Most spren are able to speak human languages.{{book ref|sa4|21}}
+
Like humans, spren speak a multitude of different languages and the ability to speak multiple languages, spren or human, varies between individuals.{{book ref|sa2|60}}{{book ref|sa3|102}} These languages must be learned and are not inherently known.{{book ref|sa4|26}} Most spren are able to speak human languages.{{book ref|sa4|21}}
   
 
There appears to be some languages that are specific for different types of spren.{{book ref|sa3|108}}{{book ref|sa4|26}} Not all languages are verbal, with some spren, such as [[Reachers]], being able to communicate using vibrations passed through metal plates.{{book ref|sa3|99}}
 
There appears to be some languages that are specific for different types of spren.{{book ref|sa3|108}}{{book ref|sa4|26}} Not all languages are verbal, with some spren, such as [[Reachers]], being able to communicate using vibrations passed through metal plates.{{book ref|sa3|99}}
  +
<br style="clear:left;"></br>
 
 
=== Religion ===
 
=== Religion ===
 
==== Mythology ====
 
==== Mythology ====
Line 421: Line 420:
   
 
=== Magic ===
 
=== Magic ===
{{image|Elsecaller.png|side=right|width=200px|Jasnah Elsecalling Shadesmar beads}}
+
[[File:Elsecaller.png|thumb|right|200px| Jasnah Elsecalling Shadesmar beads by {{a|LittleGreyDragon}}]]
Some species and people have a more natural ability to view the Cognitive Realm. [[Singers]] can commonly see some level of Shadesmar, which usually equates to seeing the entirety of a [[spren]]’s physical appearance,{{book ref|sa4|48)}} while humans rarely can see the other realm.{{book ref|sa4|i|5}} Some [[Horneater]]s also have the ability to see spren that are invisible to others,{{book ref|sa3.5|9}} though it is unclear if this is related to their singer ancestry, or their interactions with [[Cultivation's Perpendicularity]]. [[Cultivation]] has the power to permanently move someone more into the Cognitive than they normally would be, which can allow them to physically touch spren that are not manifested.{{book ref|sa2.5|4}}
+
Some species and people have a more natural ability to view the Cognitive Realm. [[Singers]] can commonly see some level of Shadesmar, which usually equates to seeing the entirety of a [[spren]]’s physical appearance,{{book ref|sa4|48)}} while humans rarely can see the other realm.{{book ref|sa4|i|5}} Some [[Horneater]]s also have the ability to see spren that are invisible to others,{{book ref|sa3.5|9}} though it is unclear if this is related to their singer ancestry, or their interactions with [[Cultivation's Perpendicularity]]. [[Cultivation]] has the power to permanently move someone more into the Cognitive than they normally would be, which can allow them to physical touch spren that are not manifested.{{book ref|sa2.5|4}}
   
 
==== Surgebinding ====
 
==== Surgebinding ====
All [[Knights Radiant|Radiant]]s have an attachment to Shadesmar, by virtue of the [[Nahel Bond]],{{book ref|sa3|33}} and on occasion, they can see a glimpse of the realm.{{book ref|sa2|41}}{{book ref|sa1|45}} Orders that have the Surges of Transformation or Transportation have greater access.{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} Due to this higher affinity, it is particularly dangerous for [[Order of Elsecallers|Elsecallers]], [[Order of Lightweavers|Lightweavers]], and [[Order of Willshapers|Willshapers]] to visit Shadesmar without sufficient Stormlight as it risks their minds or body becoming trapped.{{book ref|sa1|70}}{{book ref|sa2|epilogue}} All three orders are capable of mentally peeking into Shadesmar,{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} although there is a level of talent involved in this process.{{book ref|sa4|20}} This ability is a "quiet" use of [[Investiture]] and will not draw the attention of [[secretspren]].{{book ref|sa1|45}}
+
All [[Radiant]]s have an attachment to Shadesmar, by virtue of the [[Nahel Bond]],{{book ref|sa3|33}} and on occasion, they can see a glimpse of the realm.{{book ref|sa2|41}}{{book ref|sa1|45}} Orders that have the Surges of Transformation or Transportation have greater access.{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} Due to this higher affinity, it is particularly dangerous for [[Order_of_Elsecallers|Elsecallers]], [[Order_of_Lightweavers|Lightweavers]], and [[Order_of_Willshapers|Willshapers]] to visit Shadesmar without sufficient Stormlight as it risks their minds or body becoming trapped.{{book ref|sa1|70}}{{book ref|sa2|epilogue}} All three orders are capable of mentally peeking into Shadesmar,{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} although there is a level of talent involved in this process.{{book ref|sa4|20}} This ability is a "quiet" use of [[Investiture]] and will not draw the attention of [[secretspren]].{{book ref|sa1|45}}
   
 
During times where the realms are closer, or combined, it is easier to access Shadesmar and an overlay effect can occur with the [[Physical Realm]]. [[Soulcast]]ing also becomes much easier to perform.{{book ref|sa3|120}} When in Shadesmar, Soulcasting can be performed on any physical material that is in the Cognitive Realm, however, if performed on the beads then only the object in the Physical Realm is affected. Items that fully exists in Shadesmar, however, can be changed into other substances as would normally occur.{{book ref|sa3|93}}{{book ref|sa4|26}} Soulcasting items that are in the Cognitive Realm is easier than changing the souls of the beads.{{book ref|sa4|93}}
 
During times where the realms are closer, or combined, it is easier to access Shadesmar and an overlay effect can occur with the [[Physical Realm]]. [[Soulcast]]ing also becomes much easier to perform.{{book ref|sa3|120}} When in Shadesmar, Soulcasting can be performed on any physical material that is in the Cognitive Realm, however, if performed on the beads then only the object in the Physical Realm is affected. Items that fully exists in Shadesmar, however, can be changed into other substances as would normally occur.{{book ref|sa3|93}}{{book ref|sa4|26}} Soulcasting items that are in the Cognitive Realm is easier than changing the souls of the beads.{{book ref|sa4|93}}
Line 437: Line 436:
 
*[[Expanse of Vibrance]]: This expanse's name was hidden behind the Shadesmar's map's title.{{wob ref|4805}} It is believed to be Nalthis.
 
*[[Expanse of Vibrance]]: This expanse's name was hidden behind the Shadesmar's map's title.{{wob ref|4805}} It is believed to be Nalthis.
 
* An uncanonical scene from [[Words of Radiance]] was released in 2014 about [[Jasnah]] transitioning to Shadesmar from the ''[[Wind's Pleasure]]'' when it was attacked.{{wob ref |12304}} It was excluded from the book so as to not lessen the epilogue reveal that Jasnah survived.{{wob ref|4576}}
 
* An uncanonical scene from [[Words of Radiance]] was released in 2014 about [[Jasnah]] transitioning to Shadesmar from the ''[[Wind's Pleasure]]'' when it was attacked.{{wob ref |12304}} It was excluded from the book so as to not lessen the epilogue reveal that Jasnah survived.{{wob ref|4576}}
* Although Brandon plans for Shadesmar to be used in reference to the whole cosmere and not just the Rosharan subastral, this may shift to the more scientific term ‘Cognitive Realm’ once Brandon reaches Era 4.{{wob ref|10305}}
+
* Although Brandon plans to use Shadesmar more widely in the cosmere, there may shift to being ‘Cognitive Realm’ as Brandon reaches Era 4 so that a more scientific term is being used.{{wob ref|10305}}
 
* There is a specific reason that the Rosharan subastral is full of spheres.{{wob ref|2742}}
 
* There is a specific reason that the Rosharan subastral is full of spheres.{{wob ref|2742}}
 
* The idea of Shadesmar can be tied back to Brandon’s love of Tel’aran’rhiod from the Wheel of Time and some ideas from ancient Greek philosophy.{{wob ref|12616}}
 
* The idea of Shadesmar can be tied back to Brandon’s love of Tel’aran’rhiod from the Wheel of Time and some ideas from ancient Greek philosophy.{{wob ref|12616}}
Line 443: Line 442:
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />
  +
{{complete}}
{{complete|[[User:Chaos2651|Chaos2651]] ([[User talk:Chaos2651|talk]]) 06:01, 12 March 2022 (UTC)}}
 
 
{{stormlight}}
 
{{stormlight}}
 
{{cosmere}}
 
{{cosmere}}
[[es:Shadesmar]]
 

Please note that all contributions to The Coppermind are considered to be released under the CC4 by-nc-nd (see Coppermind:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: