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|books=[[The Stormlight Archive]], [[Mistborn]]
 
|books=[[The Stormlight Archive]], [[Mistborn]]
 
}}
 
}}
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{{spoilers|mb7}}
 
{{update|sa4|mb7}}
 
{{update|sa4|mb7}}
 
{{for|Rosharan subastral|the region that coined this term|pre=This article is about the entire Cognitive Realm, informally known as Shadesmar}}
 
{{for|Rosharan subastral|the region that coined this term|pre=This article is about the entire Cognitive Realm, informally known as Shadesmar}}
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{{image|Shadesmar_(TWoK).jpg|side=right|height=350px}}
 
{{image|Shadesmar_(TWoK).jpg|side=right|height=350px}}
   
Shadesmar is a bustling land and home to the spren. Shadesmar is composed of an inverted ocean made of beads that represent the souls of Physical Realm objects, while living souls from the Physical Realm are represented by flames. There is a thriving society that lives in the area with both spren specific and mixed spren cities being found in the region. Humans can also be found living in Shadesmar however they are rarer and are more commonly travelers. Trade is common between Rosharans and off worlders, with goods being bought and sold using the local Investiture, Stormlight. Relations, however, between spren and humans are not always positive with many spren treating humans poorly due to the lingering effects of the Recreance on their peoples. As well as this, several factions, including Odium's Forces and the Ghostbloods became active in the area c. 1174. Odium's forces have worked to gain influence over the Realm, while the Ghostbloods have sought to build a network for Stormlight trade off world.
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Shadesmar is a bustling land and home to the spren. Shadesmar is composed of an inverted ocean made of beads that represent the souls of Physical Realm objects, while living souls from the Physical Realm are represented by flames. There is a thriving society that lives in the area with both spren specific and mixed spren cities being found in the region. Humans can also be found living in Shadesmar however they are rarer and are more commonly travelers. Trade is common between Rosharan's and off worlders, with goods being bought and sold using the local investiture, Stormlight. Relations, however, between spren and humans are not always positive with many spren treating humans poorly due to the lingering effects of the Recreance on their peoples. As well as this, several factions, including Odium's Forces and the Ghostbloods became active in the area c. 1174. Odium's forces have worked to gain influence over the Realm, while the Ghostbloods have sought to build a network for Stormlight trade off world.
   
==== Scadrian Subastral ====
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==== Scadrial Subastral ====
 
The Scadrian subastral is also known as the [[Expanse of the Vapors]]{{map ref|Shadesmar}} or, in popular accounts, the 'ghostly dimension'.{{file ref|The Two Seasons broadsheet.jpg|''The Two Seasons'' Broadsheet}} This region is characterized by its misty environment, with all objects from the Physical Realm appearing as misty figures. Like with the Rosharan subastral, bodies of water in the Physical Realm reflect as rocky shores, while the ground appears as a misty liquid. Living beings, as well as all metal, glow brightly in the Cognitive Realm, to the point that they can mask objects in the Physical Realm if concentrated enough.{{msh ref|3|2}}
 
The Scadrian subastral is also known as the [[Expanse of the Vapors]]{{map ref|Shadesmar}} or, in popular accounts, the 'ghostly dimension'.{{file ref|The Two Seasons broadsheet.jpg|''The Two Seasons'' Broadsheet}} This region is characterized by its misty environment, with all objects from the Physical Realm appearing as misty figures. Like with the Rosharan subastral, bodies of water in the Physical Realm reflect as rocky shores, while the ground appears as a misty liquid. Living beings, as well as all metal, glow brightly in the Cognitive Realm, to the point that they can mask objects in the Physical Realm if concentrated enough.{{msh ref|3|2}}
   
Worldhoppers have been known to travel by boat across the misty fluid of the Scadrian Cognitive Realm,{{wob ref|1542}} but [[Cognitive shadow]]s, [[Shard]]s, and the souls of the dead appear capable of walking on the fluid. It is not known whether such beings can also walk on the Cognitive seas of other worlds.
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Worldhoppers have been known to travel by boat across the misty fluid of the Scadrian Cognitive Realm,{{wob ref|1542}} but [[Cognitive shadow]]s, [[Shard]]s, and the souls of the dead appear capable of walking on the fluid. It is not known whether such beings can also walk of the Cognitive seas of other worlds.
   
 
==== Selish Subastral ====
 
==== Selish Subastral ====
 
The Selish subastral is also known as the [[Expanse of the Densities]].{{wob ref|8595}}{{wob ref|10301}} Due to the Splintering of the local Shards, and subsequent locking of those Splintered bodies in the Cognitive Realm, the Selish subastral is uninhabitable, as the Shardic substance has formed into a highly pressurized plasma-like storm known as the Dor.{{wob ref|8241}}{{au ref|selish}}{{wob ref|2546}} This makes the Cognitive Realm on Sel extremely dangerous as anyone who comes there unprepared would be ripped apart by the power of the Shards.{{wob ref|7212}} It is possible to pass through the Dor and survive, though by what means it is unclear.{{book ref|sa3|97}}{{book ref|sa1|i|1}}{{book ref|mb7|39}}{{book ref|mb7|42}}
 
The Selish subastral is also known as the [[Expanse of the Densities]].{{wob ref|8595}}{{wob ref|10301}} Due to the Splintering of the local Shards, and subsequent locking of those Splintered bodies in the Cognitive Realm, the Selish subastral is uninhabitable, as the Shardic substance has formed into a highly pressurized plasma-like storm known as the Dor.{{wob ref|8241}}{{au ref|selish}}{{wob ref|2546}} This makes the Cognitive Realm on Sel extremely dangerous as anyone who comes there unprepared would be ripped apart by the power of the Shards.{{wob ref|7212}} It is possible to pass through the Dor and survive, though by what means it is unclear.{{book ref|sa3|97}}{{book ref|sa1|i|1}}{{book ref|mb7|39}}{{book ref|mb7|42}}
 
The Selish subastral appears different based on where it is linked in the Physical Realm.{{wob ref|16385}}
 
 
==== Lumaran Subastral ====
 
Little is known about the Lumaran Subastral, however, the solid-fluid inversion is weirder than normal in comparison to the other subastrals shown.{{wob ref|16133}}
 
 
==== Canticle Subastral ====
 
Little is known about the Canticle Subastral besides the fact that it has constant and dangerous shakings and tremors.{{wob ref|16319}}
 
   
 
=== Notable Locations ===
 
=== Notable Locations ===
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* [[Expanse of the Broken Sky]] - an unknown region that borders the Rosharan subastral{{map ref|Shadesmar}}
 
* [[Expanse of the Broken Sky]] - an unknown region that borders the Rosharan subastral{{map ref|Shadesmar}}
 
* The [[Ire]] Fortress - a stronghold adjacent to Scadrial.{{msh ref|5|2}}
 
* The [[Ire]] Fortress - a stronghold adjacent to Scadrial.{{msh ref|5|2}}
* [[Silverlight]] - a Realmatically aware city based somewhere in the Cognitive Realm.
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* [[Silverlight]] - a Realmatically aware city based somewhere in the Cognitive Realm
 
* A world that is an empty wasteland of near-nothingness.{{wob ref|3517}}
 
* A world that is an empty wasteland of near-nothingness.{{wob ref|3517}}
 
* A completely transparent sea, supposedly the space between worlds. It is notably quite viscous.{{book ref|mb7|epilogue|6}}
 
* A completely transparent sea, supposedly the space between worlds. It is notably quite viscous.{{book ref|mb7|epilogue|6}}
* A place where [[Hoid]] keeps his "home base."{{wob ref|3479}}{{wob ref|1261}}
 
   
 
== Geography and Ecology ==
 
== Geography and Ecology ==
 
=== Environments ===
 
=== Environments ===
The Cognitive Realm looks different on every planet, with its traits partially influenced by perception,{{wob ref|11688}} and although the composition of each subastral differs, there are certain shared characteristics between the different parts of the realm. The landscape is also not fixed - as it is a reflection of the Physical Realm, changes in that Realm, such as a body of water getting filled in with dirt, will be reflected in the Cognitive Realm, albeit with a delay.{{wob ref|12569}} The Cognitive Realm is flat, and does not have a curvature; it is unknown which projection it uses.{{wob ref|16521}}{{wob ref|640}}{{wob ref|15598}}{{ref|group=fn|text= Peter Ahlstrom has stated that it may be a Dymaxion map, but with the edges connected so that one can seamlessly walk into the next section even though a gap should exist. But this has yet to be entirely confirmed.{{wob ref|15598}}}}
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The Cognitive Realm looks different on every planet, with its traits partially influenced by perception,{{wob ref|11688}} and although the composition of each subastral differs, there are certain shared characteristics between the different parts of the realm. The landscape is also not fixed - as it is a reflection of the Physical Realm, changes in that Realm, such as a body of water getting filled in with dirt, will be reflected in the Cognitive Realm, albeit with a delay.{{wob ref|12569}}
 
{{image|Starspren_Connor_Chamberlain.jpg|side=left|height=450px}}
 
{{image|Starspren_Connor_Chamberlain.jpg|side=left|height=450px}}
   
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=== Flora, Fauna, and Beings ===
 
=== Flora, Fauna, and Beings ===
There is a variety of plant life that blooms in the Cognitive Realm, although its substance differs between planets. Plant life blooms on the inverted ground of the Cognitive Realm as it corresponds to bodies of water. On some subastrals, water in a cup in the Physical Realm is enough to allow the plants to bloom.{{msh ref|4|2}}
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There is a variety of planet life that blooms in the Cognitive Realm, although its substance differs between planets. Plant life blooms on the inverted ground of the Cognitive Realm as it corresponds to bodies of water. On some subastrals, water in a cup in the Physical Realm is enough to allow the plants to bloom.{{msh ref|4|2}}
   
Living beings reflect in the Cognitive Realm in some manner.{{book ref|sa2|7}}{{msh ref|1|1}} If someone is to die in the Physical Realm, their soul will disappear. In some subastrals they may appear briefly in the Cognitive Realm before passing onto the Beyond, although this does not appear to be the case on all planets.{{book ref|sa3|89}}{{wob ref|11427}} Through [[Investiture]], a soul can last longer in the Cognitive Realm, and some even hold on long enough to be considered [[Cognitive Shadow]]s, souls that fail to pass on and are stuck in the Cognitive Realm. Similar to objects, touching a person will give the impression of the person it represents and it is possible to feel their emotions and general thoughts.{{book ref|sa3|89}}
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Living beings reflect in the Cognitive Realm in some manner.{{book ref|sa2|7}}{{msh ref|1|1}} If someone is to die in the Physical Realm, their soul will disappear. In some subastrals they may appear briefly in the Cognitive Realm before passing onto the Beyond, although this does not appear to be the case on all planets.{{book ref|sa3|89}}{{wob ref|11427}} Through [[Investiture]], a soul can last longer in the Cognitive Realm, and some even hold on long enough to be considered [[Cognitive Shadow]]s, souls that fail to pass on and are stuck in the Cognitive Realm. Similar to objects, touching a person will give the impression of the person it represents and it is possible to feel their emotions and general thoughts.{{book ref|sa3|89}}
   
 
== Trivia ==
 
== Trivia ==
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== Notes ==
 
== Notes ==
;Footnotes
 
<references group=fn />
 
;References
 
 
<references />
 
<references />
 
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