Difference between revisions of "User:Stargazer/Cosmere"

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{{quote
|You’ve stumbled into something far, far bigger than you, your politics, or your little planet ... Your questions are dangerous. Once you step behind the curtain and see the actors as the people they are, it becomes harder to pretend the play is real
|[[Khriss]] to [[Kelsier]]{{msh ref|3|2}}
}}
The '''cosmere''' is a fictional shared universe where several of [[Brandon Sanderson]]'s books take place. As a result, books set in the cosmere share a single cosmology and underlying rules of magic, and some characters from one world will make appearances on other worlds. Despite the connections, Brandon has remained clear that one does not need any knowledge of the broader cosmere to read, understand, or enjoy books that take place in the cosmere.{{url ref|name=WhatIsCosmere|url=https://brandonsanderson.com/what-is-the-cosmere|text=What Is The Cosmere?|site=[[Brandon]]'s website}}
 
Elements of the cosmere are slowly being added intoto the books, and will eventually come to the forefront in the [[Dragonsteel]] series and the [[Mistborn Era 4|final Mistborn trilogy]].{{wob ref|6868}}
 
Current series in the cosmere are [[Elantris trilogy|Elantris]], [[Mistborn (series)|Mistborn]], ''[[Warbreaker]]'' (and [[Nightblood (book)|its eventual sequel]]), [[The Stormlight Archive]], and [[White Sand]].{{ref|name=WhatIsCosmere}} For a complete list of books in the cosmere, see [[#Bibliography of the Cosmere|the bibliography section below]].
 
The shared "creation myth" of the cosmere revolves around [[Adonalsium]], the power of creation, which was broken into sixteen pieces called [[Shard]]s in an event known as the [[Shattering of Adonalsium]]. The Shards are effectively gods, and magic is derived from their power.{{msh ref|3|2}}
 
== Properties and Forces ==
=== Realms ===
{{for|Realmatic Theory}}
In the cosmere, everything exists in three Realms: the [[Physical Realm]], the [[Cognitive Realm]], and the [[Spiritual Realm]].{{tes ref|12}}{{epigraph ref|mb3|57}}{{book ref|sa3|103}} The three Realms have existed since the beginning of the cosmere.{{wob ref|13066}}
 
In the [[Physical Realm]], the cosmere is a star cluster of about 50 to 100 stars.{{wob ref|9284}} The laws of physics are the same as our own, except when the other Realms are involved.{{wob ref|6360}} Currently, there are ten known solar systems are known in the cosmere, which containingcontain a total of twelve majornotable planets. The cosmere is also home to other celestial objects, including several dwarf planets, gas giants, and constellations.{{article ref|Physical Realm}} At least one person has tried to leave the physical bounds of the cosmere, with unknown results.{{wob ref|13336}}
 
[[File:Shadesmar (TWoK).jpg|thumb|right|350px|A map of [[Shadesmar]], the region of the Cognitive Realm around [[Roshar]].{{wob ref|5814}} Regions labelled "Expanse" lead to other planets in the cosmere.{{wob ref|1392}}<br>by [[Isaac Stewart]]</br>]]
[[File:Shadesmar (TWoK).jpg|thumb|right|350px
|A map of [[Shadesmar]], the region of the Cognitive Realm around [[Roshar]].{{wob ref|5814}} Regions labelled "Expanse" lead to other planets in the cosmere.{{wob ref|1392}}<br>by [[Isaac Stewart]]</br>]]
The [[Cognitive Realm]] is closely modeled on the Physical Realm, though there are significant differences. Geography in the Cognitive Realm is influence by people's perceptions of the world. As a result, outer space is significantly compressed in the Cognitive Realm, as people do not spend much time thinking about the space between planets.{{wob ref|1392}} The appearance of the Cognitive Realm around a particular planet seems to reflect salient characteristics of that planet&mdash;around Scadrial, for instance, it is composed of mist, while around Roshar it is composed of spheres.{{msh ref|1|1}}{{book ref|sa3|89}} Land and water are inverted in the Cognitive Realm&mdash;what is solid land in the Physical Realm is unstable ground in the Cognitive, while bodies of water in the Physical are solid in the Cognitive.{{msh ref|3|2}}{{book ref|sa3|89}} As a result, physical beings attempting to traverse non-solid regions of the Cognitive Realm risk drowning in whatever composes the local Cognitive Realm, though cognitive entities like [[Cognitive Shadow]]s and [[spren]] can traverse these regions safely.{{msh ref|2|1}}{{book ref|sa3|89}}
 
[[Investiture]] is a third material state, analogous to matter and energy. When Investiture is accounted for, the cosmere adheres to the ordinary laws of conservation and thermodynamics.{{wob ref|3544}}{{wob ref|1649}}{{wob ref|3544}} Investiture mostly exists in the Spiritual Realm, though it is more precisely understood as transcending the Realms.{{wob ref|5610}} However, it can also exist in a "condensed" form in the Physical Realm as solid, liquid, or gas.{{msh ref|6|7}}
 
Investiture has a property that associates it with one of the sixteen Shards[[Shard]]s of [[Adonalsium]]; at the [[Shattering of Adonalsium]], all Investiture was divided evenly between the Shards.{{wob ref|8605}}{{wob ref|9385}}{{wob ref|5313}} Even though, as a result of the Shattering, all Investiture is associated with a Shard, Investiture also remains linked to Adonalsium in some way and the Shattering meant "everything and nothing at the same time" to Investiture.{{wob ref|9385}} A Shard can "co-opt" another Shard's Investiture, which will usually be denoted by the color red.{{wob ref|8340}}
 
Investiture can be divided into two categories: '''Kinetic Investiture''' and '''Innate Investiture'''. Kinetic Investiture refers to Investiture actively doing something. When Investiture is kinetic, it can often be detected by various methods, such as [[Allomancy|Allomantic]] [[bronze]] or sand from the Dayside of [[Taldain]].{{wob ref|5715}}{{wob ref|9521}} Innate Investiture refers to both heldall Investiture, which a could be turned into Kinetic Investiture, but is not currentlyactively doing anythingsomething, as well as Investiture inherent in a person, likefrom the piece of [[Preservation]] in all [[Scadrial|Scadrians]] andto [[BreathFeruchemy|Feruchemical]] charge in [[Nalthis|Nalthians]]a metalmind.{{wob ref|5715}}{{wob ref|1072}}
 
Cosmere scholars term the various methods of utilizing Investiture (such as the [[Metallic Arts]], [[Surgebinding]], and [[Awakening]]) "Invested Arts,"{{book ref|sa3|part=ars}} <!--Keep following?-->though the phrases "manifestations of Investiture" and "forms of Investiture" are also used.{{book ref|mb4|part=ars}}{{book ref|elantris|part=ars}} Since the Shattering, these can be grouped into three main categories. The most common are those powered directly by the Shards,{{wob ref|4097}} which arise from the interactions between a Shard and the planet they are Invested in.{{wob ref|5269}} Such Invested Arts are capable of far more spectacular results than other Invested Arts.{{wob ref|9385}}{{wob ref|4097}} If a planet does not have a Shard in residence, it inhabitants can still access and use Investiture by the ordinary laws of Realmatics, but, without a Shard to provide additional power, the results are far more limited.{{wob ref|9385}} The last category is the few Invested Arts left over from before the Shattering of Adonalsium,{{wob ref|4097}} of which the only known example is [[Yolen|Yolish]] [[Lightweaving]].
When the cosmere began, there was an entity known as Adonalsium; this entity is widely believed to have created the cosmere.{{wob ref|4850}} Perhaps for this reason, Adonalsium is sometimes referred to as "the power of creation."{{wob ref|6072}} Investiture was Adonalsium's power,{{wob ref|5799}} which has led cosmere scholars to conclude that either Investiture seeks intelligence because it used to be Adonalsium or that Adonalsium came into being because Investiture sought intelligence.{{wob ref|9324}}
 
The exact nature of Adonalsium, however, remains unclear. It may have been a mere force that acted according to specific rules or an actual entity that could think on its own; [[Khriss]] suspects the latter.{{msh ref|3|2}} The way Adonalsium saw the cosmere was simply how the cosmere worked. For example, the [[spren]] on [[Roshar]] could not form fabrials[[fabrial]]s prior to the Shattering because Adonalsium did not want them to be able to do so.{{wob ref|13525}}Given ThisAdonalsium had this level of control over the cosmere, some have suggestssuggested that Adonalsium may have wanted the Shattering to occur.{{wob ref|13525}}
 
Some say there are "subtle forces" being manifest in the cosmere, separate from Adonalsium, likely referring to belief in the [[God Beyond]].{{wob ref|3436}}
 
==== Shards of Adonalsium ====
|size=250px
}}
Though the power of a Shard requires a mind to control it, known as a Vessel, the intent of a Shard will slowly warp the minds of those that hold it, overriding their independence.{{epigraph ref|sa1|18}}{{wob ref|5485}} [[Leras]] for example, became unable to cause harm, even to preserve other things.{{book ref|mb3|81}}{{msh ref|2|3}} It is unclear whether the original Vessels knew this when they took up their Shards, but, eventually, the Vessels came to be known simply by their Shard's name.
 
The Shards have access to infinite power, but the Vessels' minds, even though they are expanded by holding the Shard, are not capable of wielding it all at once.{{wob ref|8605}}{{wob ref|8702}} The Shards are also limited by certain rules that restrict how they can act;{{book ref|sa3|16}}{{book ref|sa1|75}} for example, they must fulfill a formally made oath.{{wob ref|13144}}{{book ref|sa3|122}} Shards can also intervene to block another Shard's actions, though not perfectly.{{book ref|mb3|76}}
 
Despite these restrictions, however, the Shards are generally capable of both subtle and incredible changes. Among other things, they can change to orbit of entire planets, make changes to individuals and entire species on a genetic level, alter some of the mechanics of an Invested Art resulting from their presence on a planet, and speak into the minds of people.{{book ref|mb3|82}}{{wob ref|5971}}{{book ref|mb3|77}} Shards can also create various constructs that will act according to rules they lay down and do not require direct action on their part to maintain. Examples of this include how [[Preservation]] set up the [[mist]]s to [[Snapping|Snap]] people and the [[Dalinar's visions|visions]] [[Honor]] left for potential [[Order of Bondsmiths|Bondsmiths]].{{wob ref|4445}}{{book ref|sa1|75}}
 
A Vessel's expanded mind also allows them to stretch time to fit their needs and they can instantaneously move their focus around a world in which they are Invested instantaneously.{{book ref|mb3|76}}{{book ref|mb3|79}} <!--I swear there's a scene at the end of mb3 where Vin basically goes "this is boring" and skips ahead to something (when the koloss show up?) but I can't find it.--> Since Shards exist primarily in the Spiritual Realm, they also have some ability to look into the future, though not all Shards are equally good at this and it fragments into more and more possibilities the further they look.{{wob ref|8147}}{{book ref|sa3|75}}
 
Since the Shattering, the Shards have been the primary source of magic in the cosmere.{{wob ref|4097}} The interactions between their Investiture and a planet, give rise to Invested Arts that are far more powerful than those formed by people accessing background Investiture.{{wob ref|5269}}{{wob ref|4097}}
 
== Planets ==
{{quote
|Other planets ... Yes, there are dozens of them. Many are inhabited by people much like [[Kelsier|you]] or [[Khriss|me]]. There is [[Yolen|an original]], shrouded and hidden somewhere in the cosmere. I’ve yet to find it, but I have found stories.
|[[Khriss]] to [[Kelsier]]{{msh ref|3|2}}
}}
{{for|Physical Realm}}
While the cosmere has a wide array of planets, twelve are currently known that are relevant to the broader cosmere. Three of these planets—Ashynplanets&mdash;Ashyn, Braize, and Roshar—areRoshar&mdash;are in the same solar system.{{au ref|Roshar}}
[[File:Cosmere constellation map.jpg|thumb|right|A star chart of the cosmere in the Physical Realm<br>by [[Isaac Stewart]]</br>]]
 
=== Detailed Worlds ===
'''[[Nalthis]]''' is a world of color. Color is needed to fuel its magic system, [[Awakening]], and those with large amounts of [[Breath]] will enhance the colors around them and can see perfect shades of colors.{{book ref|wb|prologue}} When someone dies, [[Endowment]], the resident Shard, occasionally sends their [[Cognitive Shadow]] back as a [[Returned]] to prevent a tragedy they forsee after their death.{{book ref|wb|57}}{{wob ref|5943}}
 
The [[Rosharan system]] consists of three planets of note. '''[[Ashyn]]''' was nearly destroyed in an apocalypse long ago, though a few cities remain floating in the atmosphere.{{wob ref|8243}} Anyone with a disease there also gains a magical power.{{wob ref|12271}} '''[[Roshar]]''' is a planet with a [[highstorm|powerful storm]] that frequently blows across the continent whereand [[spren]] can cross into the Physical Realm.{{au ref|Roshar}} '''[[Braize]]''' is the prison of the [[Fused]] where the [[Herald]]s are tortured between [[Desolation]]s.{{book ref|sa3|38}}
 
'''[[Scadrial]]''' is the most technologically advanced planet and the most similar to Earth.{{au ref|Scadrial}}{{wob ref|6732}} Its [[Metallic Arts|three magic systems]] all use metal to store and access [[Investiture]].{{book ref|mb6|part=ars}}
! rowspan=1 |[[Scadrian system|Scadrian System]]
| [[Scadrial]]
| [[Preservation]], [[Ruin]] <br>([[Final Ascension|combined]] as [[Harmony]])</br>
| [[Mistborn (series)|Mistborn]]
| {{au ref|Scadrial}}{{wob ref|5984}}
|[[Hoid]] on pre-[[Shattering]] [[Yolen]].{{book ref|wb|32}}
}}
Little is known about the extremely distant past of the cosmere: the time before the [[Shattering]] of [[Adonalsium]].
 
The first humans lived on [[Yolen]] and were created by Adonalsium.{{wob ref|5702}}{{msh ref|3|2}} Yolen was also home to [[dragon (cosmere)|dragons]] and [[Sho Del]].{{wob ref|9676}} At some point, a poorly-understood and parasitic ecosystem hostile to humans, known as fainlife, began to develop on Yolen. It began to spread and overtake the landscape, though the other inhabitants eventually learned how to keep it in check.{{wob ref|7825}} Plants and land overtaken by fainlife retain their shape, but turn bone-white and spill red liquid when crushed or snapped.{{wob ref|9518}} Information about fainlife remains accessible enough in the modern cosmere that [[Khriss]] was able to mention it to cosmere-aware people without need for explanation.{{au ref|Scadrial}}
 
During the time before the Shattering, there was a plot to destroy Adonalsium, but it failed.{{wob ref|2648}}
 
[[Hoid]], the dragon [[Frost]], and the original Vessels all lived before the Shattering.{{wob ref|11070}}
 
=== The Shattering of Adonalsium ===
|[[Khriss]] on the original [[Vessel]]s{{msh ref|3|2}}
}}
Eventually, a group of people that opposed Adonalsium came together and plotted its destruction.{{wob ref|4078}}{{wob ref|2539}} They created a weapon,{{wob ref|5602}} which was expended in its use;{{wob ref|2246}} though remnants of it are the cause of [[Hoid]]'s immortality.{{wob ref|10439}} The group consisted of people of all three sapient species on [[Yolen]]: humans. [[dragon (cosmere)|dragons]], and [[Sho Del]].{{wob ref|9676}} Possibly by using that weapon, in an event known as the [[Shattering of Adonalsium]], that group of people managed to destroy Adonalsium and split it into the sixteen [[Shard]]s of Adonalsium. They did so intentionally and,{{wob ref|4438}} and, by doing so, they became the first Vessels of the Shards.{{msh ref|3|2}} There was some sort of force or property of the cosmere that caused Adonalsium to shatter into the sixteen Shards that it did,{{wob ref|9956}} and the distribution of the Shards to the Vessels was not random.{{wob ref|5490}} The Shattering occured on Yolen, though there is some "weirdness" with regard to Yolen and location,{{wob ref|11602}} and occurred all at once.{{wob ref|1292}}
 
Hoid was loosely involved in the plot to Shatter Adonsalsium and was present at the Shattering.{{wob ref|10868}}{{wob ref|6470}} He also had the opportunity to take a Shard, but turned it down.{{wob ref|3337}} He and [[Frost]] both knew the original Vessels personally.{{epigraph ref|sa1|23}}{{book ref|sa2|epilogue}}
 
[[File:Odium - XV the Devil.jpg|thumb|right|200px|[[Odium]] and the [[Fused]]<br>by {{a|taratjah}}</br>]]
Sometime after [[Honor]] and [[Cultivation]] arrived there, Odium traveled to the [[Rosharan system]].{{wob ref|9934}} Odium never intended to Invest himself in a planet,{{wob ref|227}} but, at some point, he, became Invested in the Rosharan system to the point where he would now have to leave some of his power behind or forcibly tear it out in order to leave.{{wob ref|9852}} At some point while he was in the system, Honor and Cultivation used their power to trap him in the system.{{book ref|sa3|38}}
 
<!--{{sidequote
According to the [[Stormfather]], Odium has been wounded before and has "scars that do not heal," presumably from his prior clashes with Shards.{{book ref|sa3|16}}
 
At least some of the other Shards are aware of Odium's actions. [[Endowment]] is currently indifferent to him and thinks he was justified in Splintering the Shards he did;{{epigraph ref|sa3|37}}{{epigraph ref|sa3|40}} she also believes she could "deal" with him if he he becomes an issue.{{epigraph ref|sa3|41}} One of [[Autonomy]]'s avatars, [[Patji (being)|Patji]] also expressed indifference,{{wob ref|12761}}{{epigraph ref|sa3|46}} though he did indicate that a different avatar might be more receptive.{{epigraph ref|sa3|47}} There is also a [[Survival Shard|Shard who just wants to survive]] that is aware of Odium's goals and is "smart enough" to stay away.{{wob ref|326}}
 
=== The Ascension of Harmony ===
[[File:Harmony by Kelley Harris.jpg|thumb|left|200px|[[Sazed]] as [[Harmony]]<br>by {{a|Kelley Harris}}</br>]]
For much of [[Scadrial|Scadrian]] history, [[Ruin]]'s mind was trapped in the [[Well of Ascension]], which prevented him from destroying the planet. After the death of the [[Lord Ruler]], however, he was successfully able to manipulate [[Vin]] into taking up the Well's power and then releasing it, which allowed him to be free. After [[Marsh]] removed her [[Hemalurgy|Hemalurgic]] spike, Vin Ascended and became the [[Vessel]] of [[Preservation]].{{book ref|mb3|73}} During the [[Battle of Hathsin]], Ruin had Marsh kill [[Elend Venture]], which inspired Vin to sacrifice herself and kill Ruin's Vessel, [[Ati]].{{book ref|mb3|81}}
 
[[Leras]], when he held Preservation's power, had forseen all this and planned for both Ruin and Preservation to be left without a Vessel so that [[Sazed]] could take up both Shards and their intents could moderate each other.{{book ref|mb3|82}} As a result of one person holding both Shards, Ruin and Preservation's power began to intermingle, and Sazed became known as [[Harmony]].{{wob ref|4115}} It is considered a single Shard, much like a king of two countries is still just one king.{{wob ref|6486}}
Some time after the [[Recreance]],{{wob ref|8144}} [[Odium]] finally managed to [[Splinter]] [[Honor]],{{wob ref|9810}} even though [[Cultivation]] was assisting Honor in some way.{{wob ref|2729}} Honor, however, had prepared for this eventuality, and had given the [[Stormfather]] the power to create new [[honorspren]] and recorded a series of visions for the Stormfather to show to potential [[Order of Bondsmiths|Bondsmiths]].{{book ref|sa3|28}}
 
Eventually, after approximately 4,500 years of torture on [[Braize]], the [[Herald]] [[Talenel]] broke and allowed the [[Fused]] to return to [[Roshar]],{{book ref|sa3|38}} though [[voidspren]] had already been actively preparing for their return, most notably by guiding the [[Listeners]] to summon the [[Everstorm]].{{book ref|sa3|prologue}}{{book ref|sa3|i|7}} Odium is now waging the [[True Desolation]] against the people of Roshar, while [[Dalinar Kholin]] and the newly re-founded [[Knights Radiant]] attempt to stop him;{{book ref|sa2|89}} presumably, winning this war in some way would allow Odium to leave the [[Rosharan system]]. As the person most [[Connection|Connected]] to the remnants of Honor's power, Dalinar could release Odium from whatever binds him to the Rosharan system; if he were released, heOdium would Splinter Cultivation and would "substantially" alter Roshar.{{book ref|sa3|57}}
 
=== Trell and Scadrial ===
Around three hundred years after the [[Catacendre]], the [[kandra]] [[BleederPaalm]] used a [[Hemalurgy|Hemalurgic spike]] made of an [[trellium|unknown metal]] to hide herself from Harmony. After Bleeder's death, [[Marasi Colms]] connected this metal to the entity [[Miles Dagouter]] named just before he died, [[Trell (Trellism)|Trell]].{{book ref|mb5|epilogue}} When [[Waxillium Ladrian]] died, Harmony showed him a red haze of "dread and destruction" surrounding [[Scadrial]], held back by a thin strip of light.{{book ref|mb6|28}} Harmony does not fully understand this, but it is another Shard manifesting its power on Scadrial,{{wob ref|6261}} most likely [[Autonomy]] or [[Odium]].{{article ref|Trell (Trellism)#Theories & Speculation}}
 
== Worldhoppers ==
{{for|Worldhopping}}
Some people who are aware of the broader cosmere have learned how to travel between planets and are known as worldhoppers. Since space in the Cognitive Realm is linked to how people think about that region, most of outer space is extremely compressed in the Cognitive Realm.{{wob ref|1392}} Therefore, if one could shift from the Physical to the Cognitive Realm, he or she could quickly travel between planets. The most common method for transfer to the Cognitive Realm is by going through a Perpendicularity[[perpendicularity]], though it is also possible with the [[Surgebinding#Transportation|Surge of Transportation]].{{wob ref|1525}} Travel is also possible through the Physical Realm, though it takes a long time without faster-than-light travel,{{wob ref|12901}} which is expected to be developed in [[Mistborn (series)#Era 4|Mistborn Era 4]].{{wob ref|9005}}
 
In total, the number of people traveling between planets probably numbers somewhere in the thousands.{{wob ref|9501}} There is no universal language that all worldhoppers speak,{{wob ref|1136}} though they can use [[Connection]] to speak local languages.{{wob ref|1021}}
|Frost to Hoid on his non-intervention policy{{epigraph ref|sa2|68}}
}}
The [[Seventeenth Shard]] is a group of worldhoppers that seeks to research and study the various worlds of the cosmere without interfering in existing cultures. They believe the Shards separated for a reason and want to minimize the risk of conflict between the Shards.{{wob ref|1564}} Frost may have some influence over them, either formally or informally.{{epigraph ref|sa1|26}} They are worried about Hoid, as they fear his actions on planets will exacerbate Shardic conflict and are trying, (unsuccessfully), to hunt him down, though they have larger objectives as well.{{epigraph ref|sa1|26}}{{wob ref|7910}}
 
==== Silverlight ====
Most, if not all, of the [[Five Scholars]] of Nalthis were worldhoppers and are well-regarded by the cosmere-aware scholarly community as pioneers of the study of Investiture and Realmatic Theory.{{wob ref|1548}} After learning from one of the Scholars, [[Vasher]], [[Vivenna]] became a worldhopper as well.{{wob ref|8511}} The [[dragon (cosmere)|dragon]] [[Frost]] is extremely knowledgeable about the cosmere, but is not actually a worldhopper, as he has not left [[Yolen]].{{wob ref|3679}} Additionally, there are several [[kandra]] from [[Scadrial]] who have become worldhoppers,{{wob ref|5990}} likely to help [[Sazed]] figure out the dynamics of the cosmere.
 
In addition, there is a thriving interplanetary trade system, the quality of which depends on the planets involved—Nalthisinvolved&mdash;Nalthis is easy to get to and even has customs for travelers to go through; Sel is incredibly dangerous due to the power of Devotion and Dominion being stuck in the Cognitive Realm; Roshar can be welcoming or dangerous, depending on the era; and Scadrial was relatively easy to access and had a stable mercantile system before [[Kelsier]] destroyed the [[Pits of Hathsin]] and rendered [[Ruin's Perpendicularity]] unusable for transferring between the Physical and Cognitive Realms.{{wob ref|9501}}{{msh ref|2|1}} [[Felt]] was involved in trade through the Pits of Hathsin.{{wob ref|11812}}
 
== Development ==
The cosmere sequence has a clear story that Brandon wants to tell and is fairly firmly outlined as 35 novels, plus a variety of novellas and other works, with [[Dragonsteel]], [[Mistborn (series)|Mistborn]], and [[the Stormlight Archive]] forming the core of that story.{{wob ref|7744}}{{wob ref|13550}} Dragonsteel will tell [[Hoid]]'s backstory and the story of the [[Shattering of Adonalsium]];{{wob ref|13550}} Mistborn will have four series, following [[Scadrial]] from the [[Final Empire]] to the development of faster-than-light travel and the interaction between the various planets;{{wob ref|9005}}{{wob ref|5343}} The Stormlight Archive will be split into two arcs of five books each and is the story of the clash between the people of [[Roshar]] and [[Odium]].{{wob ref|3380}} Generally, knowledge of the cosmere as a whole will not be necessary until Dragonsteel and the final Mistborn trilogy, which are the beginning and the conclusion respectively of the cosmere sequence{{wob ref|6868}}
 
Brandon does not feel that the cosmere is restrictive to his writing.{{wob ref|6496}} Though cosmere novels are intensive, as they require more thorough planning and continuity maintenance, Brandon also has an internal wiki and people like [[Peter Ahlstrom|Peter]] and Karen Ahlstrom who help him keep the cosmere on track.{{wob ref|9015}}{{wob ref|9610}} When Brandon feels like he needs a break from the more stringent requirements of the cosmere, he'll turn to work on a less intensive novel or novella, which are almost always non-cosmere.{{wob ref|9015}} If there is a concept he really wants to write but doesn't fit in the limitations of the cosmere, he moves it into a non-cosmere book;. forFor example, ''[[The Rithmatist]],'' started as a cosmere novel, and its magics take many elements from cosmere magics, but Brandon decided that he did not want a version of Earth in the cosmere, and so moved it to its own universe.{{wob ref|10860}}
 
Brandon does generally plan out which cosmere hints to give to fans, but sometimes he gives hints on the fly. Usually, fans are able to pry much more than he initially intended to tell.{{wob ref|4910}}