Difference between revisions of "User:Stargazer/Cosmere"

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Remove hidden text, tweak some Cognitive Realm stuff
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m (Remove hidden text, tweak some Cognitive Realm stuff)
 
[[File:Shadesmar (TWoK).jpg|thumb|right|350px|A map of [[Shadesmar]], the region of the Cognitive Realm around [[Roshar]].{{wob ref|5814}} Regions labelled "Expanse" lead to other planets in the cosmere.{{wob ref|1392}}<br>by [[Isaac Stewart]]</br>]]
The [[Cognitive Realm]] is closely modeled on the Physical Realm, though there are significant differences. Geography in the Cognitive Realm is influence by people's perceptions of the world. As a result, outer space is significantly compressed in the Cognitive Realm, as people do not spend much time thinking about the space between planets.{{wob ref|1392}} There are also some entities that naturally exist primarily in the Cogntive Realm, such as the [[spren]] who personify thoughts, emotions, and natural features,{{book ref|sa2|3}} as well as certain [[Cogntive Shadow]]s. The appearance of the Cognitive Realm around a particular planet seems to reflect salient characteristics of that planet&mdash;around Scadrial, for instance, it is composed of mist, while around Roshar it is composed of spheres.{{msh ref|1|1}}{{book ref|sa3|89}} Land and water are inverted in the Cognitive Realm&mdash;what is solid land in the Physical Realm is unstable ground in the Cognitive, while bodies of water in the Physical are solid in the Cognitive.{{msh ref|3|2}}{{book ref|sa3|89}} As a result, physical beings attempting to traverse non-solid regions of the Cognitive Realm risk drowning in whatever composes the local Cognitive Realm, though cognitive entities like [[Cognitive Shadow]]s and [[spren]] can traverse these regions safely.{{msh ref|2|1}}{{book ref|sa3|89}}
 
{{quote
Investiture can be divided into two categories: '''Kinetic Investiture''' and '''Innate Investiture'''. Kinetic Investiture refers to Investiture actively doing something. When Investiture is kinetic, it can often be detected by various methods, such as [[Allomancy|Allomantic]] [[bronze]] or sand from the Dayside of [[Taldain]].{{wob ref|5715}}{{wob ref|9521}} Innate Investiture refers to all Investiture not actively doing something, from the piece of [[Preservation]] in all [[Scadrial|Scadrians]] to [[Feruchemy|Feruchemical]] charge in a metalmind.{{wob ref|5715}}{{wob ref|1072}}
 
Cosmere scholars term the various methods of utilizing Investiture (such as the [[Metallic Arts]], [[Surgebinding]], and [[Awakening]]) "Invested Arts,"{{book ref|sa3|part=ars}} <!--Keep following?-->though the phrases "manifestations of Investiture" and "forms of Investiture" are also used.{{book ref|mb4|part=ars}}{{book ref|elantris|part=ars}} Since the Shattering, these can be grouped into three main categories. The most common are those powered directly by the Shards,{{wob ref|4097}} which arise from the interactions between a Shard and the planet they are Invested in.{{wob ref|5269}} Such Invested Arts are capable of far more spectacular results than other Invested Arts.{{wob ref|9385}}{{wob ref|4097}} If a planet does not have a Shard in residence, it inhabitants can still access and use Investiture by the ordinary laws of Realmatics, but, without a Shard to provide additional power, the results are far more limited.{{wob ref|9385}} The last category is the few Invested Arts left over from before the Shattering of Adonalsium,{{wob ref|4097}} of which the only known example is [[Yolen|Yolish]] [[Lightweaving]].
 
=== Perpendicularities ===
Despite these restrictions, however, the Shards are generally capable of both subtle and incredible changes. Among other things, they can change to orbit of entire planets, make changes to individuals and entire species on a genetic level, alter some of the mechanics of an Invested Art resulting from their presence on a planet, and speak into the minds of people.{{book ref|mb3|82}}{{wob ref|5971}}{{book ref|mb3|77}} Shards can also create various constructs that will act according to rules they lay down and do not require direct action on their part to maintain. Examples of this include how [[Preservation]] set up the [[mist]]s to [[Snapping|Snap]] people and the [[Dalinar's visions|visions]] [[Honor]] left for potential [[Order of Bondsmiths|Bondsmiths]].{{wob ref|4445}}{{book ref|sa1|75}}
 
A Vessel's expanded mind also allows them to stretch time to fit their needs and they can instantaneously move their focus around a world in which they are Invested.{{book ref|mb3|76}}{{book ref|mb3|79}}<!--I swear there's a scene at the end of mb3 where Vin basically goes "this is boring" and skips ahead to something (when the koloss show up?) but I can't find it.--> Since Shards exist primarily in the Spiritual Realm, they also have some ability to look into the future, though not all Shards are equally good at this and it fragments into more and more possibilities the further they look.{{wob ref|8147}}{{book ref|sa3|75}}
 
Since the Shattering, the Shards have been the primary source of magic in the cosmere.{{wob ref|4097}} The interactions between their Investiture and a planet give rise to Invested Arts that are far more powerful than those formed by people accessing background Investiture.{{wob ref|5269}}{{wob ref|4097}}
Sometime after [[Honor]] and [[Cultivation]] arrived there, Odium traveled to the [[Rosharan system]].{{wob ref|9934}} Odium never intended to Invest himself in a planet,{{wob ref|227}} but, at some point, he became Invested in the Rosharan system to the point where he would now have to leave some of his power behind or forcibly tear it out in order to leave.{{wob ref|9852}} At some point while he was in the system, Honor and Cultivation used their power to trap him in the system.{{book ref|sa3|38}}
 
<!--{{sidequote
|Odium. Be aware that [the Rosharan] system is the current habitation of the Shard of Odium on the Physical and Cognitive Realms. This Shard undoubtedly caused the Splintering of Devotion, Dominion, Honor, and perhaps others throughout the cosmere.
|[[Khriss]] on Odium{{au ref|Roshar}}
|side=right
|size=400px
}}-->
As a result, Odium has since been waging a war to free himself from whatever binds him to the system so that he can continue his quest. To that end, he Splintered off pieces of his power to create the [[Fused]],{{book ref|sa3|38}} the [[Unmade]],{{wob ref|9207}} and [[voidspren]],{{au ref|Roshar}} and grants access to [[Voidbinding]].{{wob ref|1540}} When the Fused first appeared, Honor created the [[Herald]]s, who could seal the Fused on [[Braize]], though the Fused tortured the Heralds into allowing them to return to [[Roshar]]. Every time a Herald broke, a [[Desolation]] would begin and the Heralds and [[Knights Radiant]] would fight the Fused until they could be sealed on Braize again. This situation continued for millennia and the Shards remained at a stalemate.{{book ref|sa3|38}}