Difference between revisions of "Splinter"

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A Shard may also Splinter another Shard, tearing off one or many chunks of its power, typically for the purpose of diminishing it. This is a process that transcends the [[Realmatic Theory|three realms]]{{wob ref|7967}} and if a Shard is completely destroyed in this way it is said to be '''Splintered'''. Most commonly, a Splintering may happen as one titanic event that kills the [[Shard#Vessel|Vessel]] and disperses its power.{{msh ref|3|2}} Less frequently, a Vessel may be killed and then their Shard subsequently Splintered.{{msh ref|6|4}} The Splintering of a Shard may also have serious consequences in the [[Physical Realm]]. The power of a Splintered Shard may ravage a planet uncontrollably if its Investiture is not contained.{{au ref|sel}} There may be other physical effects of a Splintering, such as the formation of an asteroid belt in the system.{{wob ref|13213}} The process of Splintering is somewhat similar to the process by which [[Preservation]] stole a piece of [[Ruin]]'s body to hide from him.{{wob ref|2804}}
 
A Splintered Shard cannot have a Vessel while it remains in such a state, but its Splinters may be reconstituted into a full Shard via an unknown process,{{wob ref|1070}} although it will not restore the original Vessel.{{wob ref|5993}} This is not known to have occurred yet in the cosmere.{{wob ref|5147}} If a Splinter's parent Shard is itself completely Splintered, there may be some impact on any extant Splinters.{{wob ref|13381}} Whether or not a Shard can Splinter another Shard is dependent upon the amount of raw Investiture that said Shard is able to make use of at the time,{{wob ref|9540}} as well as its ability to leverage said power, and its knowledge of the Splintering process.{{msh ref|3|2}}{{wob ref|9616}} There are more and less efficient ways to Splinter a Shard, and it may grow easier with practice.{{wob ref|9563}}{{wob ref|9616}} Even a successful Splintering is taxing on the Shard performing it and may require some recovery by the Shard afterward.{{wob ref|9881}} In some cases, whether or not a Shard is Splintered may be somewhat vague.{{wob ref|5072}} A Shard left on its own without a Vessel may also Splinter of its own accord, although that is not the only possibility.{{wob ref|1877}}
 
== Vulnerabilities ==
A bond between a human and a seon, another type of Splinter, can also be a vulnerability for the seon. Following the [[Reod]] in the ten years before the restoration of [[Elantris (city)|Elantris]], seons were in danger if their master was taken by the [[Shaod]]. The incorrect [[Aon]] acting on the human would disrupt their bonded seon as well, causing gaps to appear in their Aon, as well as a loss of any apparent sentience.{{book ref|elantris|16}} These damaged seons were known to stay close to their former masters that still lived, but apart from this they were seemingly totally unaware. Their minds were returned to them when Raoden repaired the [[Aon#Rao|Aon Rao]] in Elantris.{{book ref|thoe}}
 
Other vulnerabilities of Splinters appear to exist, but are less well understood. It seems apparent that if their [[Spiritweb]] is directly damaged by something like a Shardblade they may be killed,{{book ref|sa3|84}} or if their Investiture is consumed and fully corrupted by something like [[Nightblood]],{{wob ref|2681}} as is the case with the Fused.{{wob ref|10440}} Even if it is not fatal, corruption of any sort by a foreign type of Investiture can cause serious changes to a Splinter, as is the case with [[Glys]], a corrupted [[Spren#True Spren|true spren]].{{book ref|sa3|117}} Another possible vulnerability of Splinters is their ability to be trapped, perhaps most particularly those Splinters that lack a substantial physical aspect. Due to their connection to their parent Shard, Splinters oftencan strugglebe topermanently leavekilled the location where they were created orby the systemuse thatof theira parent[[raysium]] Sharddagger inhabits.{{wobtouching ref|8757}}a gem However,of someanti-[[Light]] Splintersof canthe betype evenof furtherInvestiture trappedassociated underwith certainthe conditions, such as spren inside of [[Polestone|gemstones]]Splinter.{{book ref|sa3sa4|33104}} It is uncertain if all Splinters may be similarly trapped under the correct conditions.
 
Due to their connection to their parent Shard, Splinters often struggle to leave the location where they were created or the system that their parent Shard inhabits.{{wob ref|8757}} However, some Splinters can be even further trapped under certain conditions, such as spren inside of [[Polestone|gemstones]].{{book ref|sa3|33}} It is uncertain if all Splinters may be similarly trapped under the correct conditions.
 
== Abilities ==
|[[Khriss]]'s notes on Sel{{au ref|sel}}
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In the distant past, both Shards native to Sel, Devotion and Dominion were Splintered by Odium.{{epigraph ref|sa1|22}}{{au ref|sel}} As a result the beings known as seons and skaze were formed from their Splinters; although their exact origin and manner of creation is something that is currently uncertain. The seons are considered to be Splinters of Devotion,{{wob ref|5991}} and more specifically it may be the [[Aon]]s at the heart of the seons that are the actual Splinters.{{wob ref|4679}} Seons appear as glowing balls of light with an Aon at their center.{{book ref|elantris|2}} Skaze on the other hand are formed from Splinters of Dominion.{{wob ref|4547}} They are visible as dark spheres that seem to draw in light, with a ring of misty symbols around its circumference.{{book ref|Elantris|part=postscript}} The general nature of the seons and skaze are very much in keeping with their respective Shards. Seons appear to generally have the attitude of a devoted servant to their masters and view them with great affection,{{book ref|elantris|16}} while the skaze have much more control within the confines of the [[Fjordell Empire]]{{wob ref|6167}} and are a group of some importance to the [[Dakhor]].{{wob ref|4640}} While there are some similarities to Rosharan spren, seons and skaze are far less numerous.{{wob ref|4129}} It is noteworthy that while there are many Splinters of Devotion and Dominion on this world, Odium left none of his power behind on Sel when he moved on to a different system.
 
One uncertainty on Sel is the exact nature of the Dor. While the skaze and seons represent a small portion of the Splinters of Dominion and Devotion,{{wob ref|3184}} the vast majority of their power is contained within Shadesmar as the [[Dor]].{{au ref|sel}} While it is known to be composed of the combined Investiture of Splintered Shards,{{au ref|sel}} it is still uncertain whether the Dor itself is made up of discrete Splinters or just a generalized mix of Investiture.