Difference between revisions of "Shardplate"

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m (→‎Abilities: Added a note about how Shardplate heals.)
Shardplate provides protection from impact caused by a weapon or from a fall.{{book ref|sa1|12}} The individual wearing the plate is able to feel impacts from within the armor, but their force is greatly reduced. The sensation of touch, however, is transferred through the fingers of the gauntlets allowing the wearer to feel fine detail{{book ref|sa1|69}}.
 
Shardplate does not dent or bend. Instead, sections of the armor can crack after heavy or repeated impact and will eventually fail.{{book ref|sa1|prologue}} When a section of the armor fails, it will explode into bits of molten metal. Damaged sections will leak stormlight. While enough leaks will deplete the gemstones and cause the armor to lock up, individual leaks, even large ones, will eventually "seal over" on their own, preventing further loss of stormlight, even if the damage hasn't fully healed yet{{book ref|sa1|15}}.
 
Strength and speed are also greatly increased by Shardplate. It provides the ability to jump great distances{{book ref|sa1|26}}, heave objects of great weight, and run at high speeds. The strength that is granted by Shardplate is such that Dalinar Kholin was able to catch a chasmfiend's swinging foreclaw, and hold the creature at bay long enough for Adolin to further weaken it.{{cite}} The extra support of Shardplate can assist the wearer in overcoming physical injuries that might otherwise leave him or her incapacitated.{{book ref|sa2|i|4}} Wearing Shardplate requires extensive training to control this strength without damaging everyday objects.{{book ref|sa1|12}}{{book ref|sa2|44}}