Difference between revisions of "Pewter"

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[[File:Iron.png|150px|thumb|right|The Allomantic symbol for iron]]
 
[[File:Iron.png|150px|thumb|right|The Allomantic symbol for iron]]
 
'''Pewter''' is the internal physical pushing metal. An Allomancer burning pewter has increased physical strength, speed, durability, balance, and enhanced ability to heal. It allows the user to push their body far past what they would normally be able to achieve. Feruchemists can use pewter to store physical strength, and when used as a Hemalurgic spike, pewter steals physical Feruchemy.
'''Pewter''' is the internal physical
 
 
 
'''Iron''' is the external physical pulling metal. An Allomancer burning iron can pull bits of metal toward his center of mass, and can also use iron to sense the presence of metal nearby. Ironpulling is not dependent on magnetic forces or Allomantic power--any metal can be pulled. Feruchemists can use iron to store physical weight, and when used as a Hemalurgic spike, iron steals physical strength.
 
   
 
==Allomantic Use==
 
==Allomantic Use==
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A pewter [[Misting]] is known as a Thug or Pewterarm. Pewter's utility is not simply from the increased strength or speed. It grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker. It enhances the body's natural balance, granting almost unnaturally smooth movements. Finally, it also increases endurance, letting the body continue on long past when it would have normally shut down.
An iron [[Misting]] is known as a Lurcher. Ironpulling is the art of using iron to pull on metal. There are two general rules for ironpulling, which also apply to steelpulling, it's paired opposite. The first rule is that the strength of your pull is roughly proportional to your physical weight. This means that larger Allomancers can generally ironpull and steelpush more powerfully than a smaller counterpart. While proportional, the force exerted by an ironpull is much greater than the Allomancer's weight, allowing them to pull themselves through the air by pulling on a piece of metal that weighs more than they do (or is anchored to something that does). The second rule is that metal that is at least partially inside a person's body cannot be affected by iron. Both of these rules can be overcome by a sufficiently strong Allomancer, however.
 
   
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The increased speed and endurance allows a Thug with a sufficient amount of pewter to perform a "pewter drag;" running at roughly the speed of a galloping horse for extended periods. However, this can require several days rest and sufficient food to replenish the Thug afterwards.
Of the two external physical metals, iron is by far the less flashy. Utilized by a misting, iron is generally used as a purely defensive mechanism, cancelling out the efforts of enemy coinshots by ironpulling enemy projectiles into a wooden shield. Iron is also less useful by itself in jumping, since using iron requires a large, well anchored piece of metal at your destination. Both metals performance is greatly enhanced when used in tandem, allowing feats like those performed by Kelsier in his battle with the Inquisitor Bendal.
 
   
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Pewter can be dangerous when it runs out. A Thug having just survived a deadly wound, or completed a pewter drag, can die from the resulting effects when the body runs out of pewter to burn. However, the body will naturally burn pewter in an attempt to heal itself, so even an unconscious Thug can be given additional pewter to survive otherwise life-threatening situations.
A misting who can use iron is called a Lurcher.
 
   
 
==Feruchemical use==
 
==Feruchemical use==
Iron, when used by a Feruchemist, can be used to store physical weight, or more accurately, density. This is accomplished by changing the Feruchemist's mass, not by by changing the effect of gravity on the Feruchemist. This change does not affect things that the Feruchemist wears, but is great enough that a Feruchemist storing weight can safely fall any distance, as the Feruchemist's surface area is sufficient to slow the fall to safe speeds.
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Pewter, when used by a Feruchemist, can be used to store physical strength. However, as opposed to the simply enhanced body granted to an Allomancer burning pewter, a Feruchemist tapping a pewtermind gains muscle mass and becomes physically larger. The additional muscles allow the Feruchemist to have increased strength. While storing physical strength, a Feruchemist becomes scrawny and weak.
 
A Feruchemist tapping weight can grow proportionally heavier than normal, and although this is not as useful as storing weight in many cases, it has significant martial applications. Specifically, by tapping iron during key moments, a Feruchemist can add force to their blows, and can use added weight to withstand attacks.
 
   
 
==Hemalurgic Use==
 
==Hemalurgic Use==
When used as a Hemalurgic spike, iron can steal the physical strength of the person killed by the spike. Increasing the number of spikes increases the strength of the recipient, but at the cost of twisting the body and mind of the person who receives the spikes.
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When used as a Hemalurgic spike, pewter can steal physical Feruchemical powers.
 
[[Koloss]] are created when a living human is wrapped in a koloss skin and implanted with 4 iron spikes. This gives the koloss incredible strength, but the process effectively destroyed their minds, leaving them incapable of complex logic, and extremely vulnerable to Ruin's control.
 
 
The [[kandra]] blessing of potency is comprised of two iron spikes. Like all kandra blessings, the blessing gave the mistwraith sentience, with the added benefit of physical strength and endurance.
 
   
 
{{MetallicArts}}
 
{{MetallicArts}}

Revision as of 04:59, 18 August 2011

File:Iron.png
The Allomantic symbol for iron

Pewter is the internal physical pushing metal. An Allomancer burning pewter has increased physical strength, speed, durability, balance, and enhanced ability to heal. It allows the user to push their body far past what they would normally be able to achieve. Feruchemists can use pewter to store physical strength, and when used as a Hemalurgic spike, pewter steals physical Feruchemy.

Allomantic Use

A pewter Misting is known as a Thug or Pewterarm. Pewter's utility is not simply from the increased strength or speed. It grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker. It enhances the body's natural balance, granting almost unnaturally smooth movements. Finally, it also increases endurance, letting the body continue on long past when it would have normally shut down.

The increased speed and endurance allows a Thug with a sufficient amount of pewter to perform a "pewter drag;" running at roughly the speed of a galloping horse for extended periods. However, this can require several days rest and sufficient food to replenish the Thug afterwards.

Pewter can be dangerous when it runs out. A Thug having just survived a deadly wound, or completed a pewter drag, can die from the resulting effects when the body runs out of pewter to burn. However, the body will naturally burn pewter in an attempt to heal itself, so even an unconscious Thug can be given additional pewter to survive otherwise life-threatening situations.

Feruchemical use

Pewter, when used by a Feruchemist, can be used to store physical strength. However, as opposed to the simply enhanced body granted to an Allomancer burning pewter, a Feruchemist tapping a pewtermind gains muscle mass and becomes physically larger. The additional muscles allow the Feruchemist to have increased strength. While storing physical strength, a Feruchemist becomes scrawny and weak.

Hemalurgic Use

When used as a Hemalurgic spike, pewter can steal physical Feruchemical powers.

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