Difference between revisions of "Marsh"

116 bytes removed ,  3 years ago
→‎Attributes and Abilities: Atium spikes can only transfer one ability.
m (→‎Appearance and Personality: Reword to avoid implying that Kelsier is also seen as a god of death)
(→‎Attributes and Abilities: Atium spikes can only transfer one ability.)
Upon becoming an Inquisitor, he gained further abilities in Allomancy and [[Feruchemy]] through the use of [[Hemalurgic]] spikes. He gained many more spikes than were usual for an Inquisitor, twenty-one.{{book ref|mb1|epilogue}}{{book ref|mb3|13}} Some of the spikes Marsh has have granted him the abilities of Allomantic [[steel]],{{book ref|mb2|57}} [[iron]],{{book ref|mb2|58}} [[pewter]],{{book ref|mb3|34}} [[tin]],{{book ref|mb3|42}} [[brass]],{{book ref|mb3|65}} [[zinc]],{{book ref|aol|epilogue}} [[duralumin]],{{epigraph ref|mb3|72}} and [[atium]],{{book ref|mb3|81}} as well as granting him the abilities of Feruchemical pewter,{{book ref|mb3|65}} steel,{{book ref|mb3|42}} [[gold]],{{book ref|mb3|69}} and atium.{{wob ref|4142}} His spike for Allomantic [[bronze]], coupled with his natural ability as a Seeker, lets him pierce standard copperclouds.{{epigraph ref|mb3|37}}
 
His multiple atium abilities allow him to [[Compounding|extend his life]] as [[Rashek]] had. His Feruchemical atium spike carries an unknown Hemalurgic property{{disputed}} as well as being able to store age.{{wob ref|8067}} In addition to this, he kept the bag of atium that [[KanPaar]] attempted to sell, meaning that he has enough to stay alive for a very long time.{{wob ref|5264}}{{wob ref|5532}}{{wob ref|5971}}
 
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