Difference between revisions of "Investiture"

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|related=[[Shard]]s, [[Realmatic Theory]]
|universe=[[Cosmere]]
}}{{spoilers|sa3.5|sa4}}{{update|sa4}}
'''Investiture''' is a term describing the energy that infuses the [[cosmere]] and on which all cosmere magic systems are based.
 
 
== Intent of use ==
The intent of a user is very important to several magic systems,; these magic systems require a mental component to function. Some, like Hemalurgy, simply require that someone intend to make a spike when they do it, and others, like Awakening, require complex images created in your mind with the spoken command to function. Hemalurgy has only one known Mentalmental component and: that is the user or [[Shard]] [[Ruin]] must be trying to do Hemalurgy (It'sthis is [[Ruin]]'s intent when [[Spook]] temporarily gains the ability to burn pewter). This mental component, if not present, renders the spike to a normal metal spike and simply harms the victim. When present, it controls what is stolen when used in conjunction towith the correct binding point. Awakening is almost as much mental as spoken. If the visualizing of the command is not firm, the Awakened object can behave in a unknown manner or not at all. The more complex the command the more important that mental component is. In [[Surgebinding]], the mental component has varying degrees of necessity depending on the [[Surge]] used. [[Surgebinding#Illumination|Lightweaving]] requires an extremely clear image in a user's mind to create an illusion with the appropriate appearance, but with [[Surge]]sSurges like Gravitation the user does not have to have any idea of what they are doing; the Surge will do the same thing regardless. Some [[Surge]]sSurges do require simply that the user wish it to happen. Often with [[Surgebinding]] this can be accomplished by instinctively pushing [[Stormlight]] into something.
 
== Color ==
 
=== Healing the soul ===
When healing the soul, such as a missing piece cut off from a [[Shardblade]], a new patch of soul will be created.{{wob ref|126}}{{wob ref|983}} Healing wounds to the soul is much more [[Spiritual Realm]] based.{{wob ref|6435}} If a magic is strong enough to heal from pieces of a body, it will try to heal from the biggest piece.{{wob ref|4128}} If the body was perfectly cut in half, a random half would be chosen to heal from. Not every magic system is capable of healing soul wounds.{{wob ref|6435}} If the soul leaves the body and is then healed, the soul will not return and the physical body will be the only thing healed, leaving the person dead.{{wob ref|9623}}{{book ref|mb3|82}}{{book ref|mb3|epilogue}} If a soul is healed but not reattached properly, the person will leave a glowing afterimage when they move,{{book ref|sa3|90}} though it is only visible to those who are highly invested or connected to the [[Cognitive Realm]].{{citewob ref|2563}}
 
=== Limitations ===
;'''AonDor''': In [[AonDor]], the [[Aon]] Ien is used as the basis for healing.{{book ref|Elantris|19}} To maximize its potential, [[Elantrian]]s use specialized modifiers that can target the part of the body that needs to be healed, as well as define how the healing should take place.{{book ref|Elantris|53}}
 
;'''Elantrians''': ElantrianElantrians are able to heal themselves quickly and survive fatal injuries, such as decapitation.{{wob ref|13084}} This ability doesn't function if the massive Aon Rao of [[Elantris (city)|Elantris]] is non-functional. [[Reod]] Elantrains' wounds will refuse to heal; nonetheless, a Reod Elantrian can only be killed by decapitation or burning, while remaining immune to hunger or most fatal wounds, as the [[Dor]] keeps their bodies functioning.{{wob ref|1942}}
 
;'''Forgery''': A form of [[Forgery]] practiced by surgeons is called Resealing.{{wob ref|7759}} Resealing can effect miraculous healing, even allowing to survive otherwise fatal wounds, but it doesn't repair spiritual damage. Forgery can also be used to Forge a new soul.{{tes ref|2}}
 
==== Rosharan system ====
| [[Sand mastery]] || [[Taldain]] || [[Autonomy]] || [[White Sand]]
|-
| [[microkinesisMicrokinesis]] || [[Yolen]] || ''Unknown'' || [[Dragonsteel]]
|-
| [[Lightweaving]] || [[Yolen]] || ''Unknown'' || [[Dragonsteel]]

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