Difference between revisions of "Hemalurgy"

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*[[Copper]] - Steals Human Mental Fortitude
*[[Bronze]] - Steals Allomantic Mental Powers
*[[Gold]] - Steals Feruchemical Temporal Powers<ref group=nb>Presumably. This fact is currently uncorroborated with canon and is subject to change</ref>
*[[Atium]] - Steals Any Power or Trait<ref>[https://sites.google.com/site/brandonothology/QA-by-book/mistborn#TOC-Barnes-and-Nobles B&N'09]</ref>
*[[Atium]] - Steals Any Power or Trait (and does so better than any other spike)<ref group=nb>In the time of the Lord Ruler, the Steel Ministry believed atium was only able to steal Allomantic Temporal Powers</ref><ref>[https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxicmFuZG9ub3Rob2xvZ3l8Z3g6NzZmMmE1NTIwNzc3YTk3NQ Brandonology Page 80]</ref>
*[[Aluminum]] - Steals Allomantic Enhancement Powers
 
Ruin constructed Hemalurgy with a flaw: each spike creates holes in the mind, making them easier to manipulate. Through powerful emotional Allomancy, one can Push on a spiked creature's emotions so hard that they literally become under the Allomancer's control. Indeed, the spikes in the koloss were what allowed the Lord Ruler to control them. Kandra also can be controlled in this way, but as Allomancers decreased in power, this knowledge was forgotten.
== Notes ==
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{{MetallicArts}}[[Category:Hemalurgy| ]]