Difference between revisions of "Hemalurgy"

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{{quote|Hemalurgy is a power about which I wish I knew far less.|The [[Hero of Ages]]{{ref|b|mb3|e|35}}}}
 
'''Hemalurgy''' is one of the three prime manifestations of [[Investiture]] on [[Scadrial]]. The natives of that world consider it one of the three [[Metallic Arts]]. It is the least understood of the three Arts.
 
== Bind Points ==
{{theory}}
 
{{quote|For all that it disgusts me, I cannot help but be impressed by Hemalurgy as an art. In Allomancy and Feruchemy, skill and subtlety come through the application of one's powers. The best Allomancer might not be the most powerful, but instead the one who can best manipulate the Pushes and Pulls of metals. The best Feruchemist is the one who is most capable of sorting the information in his copperminds, or best able to manipulate his weight with iron.<br><br>
 
The art that is unique to Hemalurgy, however, is the knowledge of where to place the spikes.|The [[Hero of Ages]]{{ref|b|mb3|e|43}}}}
 
Another important aspect of Hemalurgy is spike location. The spike must be placed in certain locations on the human body in order to steal a power or attribute, and then placed in another point on the recipient to tap into their [[Spiritweb]]. Most commonly attributes are stolen through the heart. If a spike is placed in the wrong location it can have unforeseen effects, such as killing the recipient or possibly not granting any power at all.
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