Difference between revisions of "Hemalurgy"
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(Added "Identity Contamination", and on there being some unknown way to bypass the limitation) |
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It is not thought to be possible for multiple attributes to be stolen from the same person.{{wob ref|9463}} However, a single spike can take the same attribute from multiple people.{{book ref|mb7|47}} There is a maximum number of spikes a person can have before causing issues of mental or physical limitations.{{wob ref|11327}}
The number of spikes a person can take has been reduced since Ruin was merged with Preservation.{{book ref|mb7|part=ars}} If too many spikes are added, the souls stop gaining powers. [[Compounding]] is also inaccessible to any Hemalurgist, under normal methods, made after the Shards merged. However, there are ways to bypass this limitation, but said ways are currently unknown.{{book ref|mb7|28}} This relates to the nature of Ruin’s subservience to Preservation in the current dual vessel of Harmony, and to something known as "Identity contamination".{{book ref|mb7|28}}{{book ref|mb7|part=ars}} This was likely done without a conscious decision by Harmony, and more of a byproduct of Ruin no longer pushing on the fabric of Scadrial.
Hemalurgy can be used anywhere in the [[cosmere]],{{wob ref|12018}}{{wob ref|5537}} as long as there is an Intent to create a Hemalurgic spike,{{wob ref|6312}} and it has indeed shown up at least once on a different planet, though in a subtle way.{{wob ref|1716}} Hemalurgy can also steal attributes from other forms of Investiture.{{wob ref|1190}} Hemalurgy can be used on animals,{{wob ref|6095}} however it can't be used on plants.{{wob ref|8173}}
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