Difference between revisions of "Hemalurgy"

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(Undo revision 170757 by Firesong (talk) It's already mentioned on the page)
Tag: Undo
(Added "Identity Contamination", and on there being some unknown way to bypass the limitation)
It is not thought to be possible for multiple attributes to be stolen from the same person.{{wob ref|9463}} However, a single spike can take the same attribute from multiple people.{{book ref|mb7|47}} There is a maximum number of spikes a person can have before causing issues of mental or physical limitations.{{wob ref|11327}}
 
The number of spikes a person can take has been reduced since Ruin was merged with Preservation.{{book ref|mb7|part=ars}} If too many spikes are added, the souls stop gaining powers. [[Compounding]] is also inaccessible to any Hemalurgist, under normal methods, made after the Shards merged. However, there are ways to bypass this limitation, but said ways are currently unknown.{{book ref|mb7|28}} This relates to the nature of Ruin’s subservience to Preservation in the current dual vessel of Harmony, and to something known as "Identity contamination".{{book ref|mb7|28}}{{book ref|mb7|part=ars}} This was likely done without a conscious decision by Harmony, and more of a byproduct of Ruin no longer pushing on the fabric of Scadrial.
 
Hemalurgy can be used anywhere in the [[cosmere]],{{wob ref|12018}}{{wob ref|5537}} as long as there is an Intent to create a Hemalurgic spike,{{wob ref|6312}} and it has indeed shown up at least once on a different planet, though in a subtle way.{{wob ref|1716}} Hemalurgy can also steal attributes from other forms of Investiture.{{wob ref|1190}} Hemalurgy can be used on animals,{{wob ref|6095}} however it can't be used on plants.{{wob ref|8173}}