Difference between revisions of "Focus"

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(Seems clear now that this was an imprecise word for Command and its relationship to Intent)
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#REDIRECT [[Command]]
{{attention}}
 
A '''focus''' is a specific magic-related term in the [[Cosmere]], it is the method by which [[Investiture]] can be formed into magical effects. Magic systems and magical engineering use these focuses to filter [[Investiture]] into a magical effect.{{qa ref|636|4| }} The focus is determined by the interaction of the [[Shardworld]] and a [[Shard]] but the World is the key factor and all magics will use the focus in some way, how it is used is determined by the interaction of the [[Shard]]s.
 
 
== Magic Systems and Their Focus ==
 
 
=== Sel Magics ===
 
'''Form Based'''
 
 
;[[AonDor]]: [[AonDor]] uses patterns connected to the geographical location of [[Arelon]] that, when drawn by an [[Elantrian]], allow [[Investiture]] to affect the [[Physical Realm]].
 
;[[Forgery]]: [[Forgery]] uses stamps with detailed instructions to alter something's history. The instructions have ties to MaiPon.
 
;[[Bloodsealing]]: [[Bloodsealing]] uses stamps inked with fresh blood with detailed instructions. Little is known of this form of magic, but it is believed to be an offshoot of Forgery
 
;[[ChayShan]]: [[ChayShan]] is a martial art that allows the use of [[Investiture]] through patterns created by movements of the body.
 
;[[Dakhor]]: [[Dakhor]] uses chanting and blood sacrifice. The bones in the body twist into new shapes. These shapes determine what effect or ability is granted.
 
=== Scadrial Magics ===
 
'''Metal Based'''
 
 
;[[Allomancy]]: [[Allomancy]] uses metal by taking it into the body where it is used as a filter to determine what effect is created.{{qa ref|691|11|Why are specific focuses chosen for specific Shards?|date=May 2010}}
 
;[[Feruchemy]]: [[Feruchemy]] uses metal to determine what attributes can be stored in it.
 
;[[Hemalurgy]]: [[Hemalurgy]] uses metal to steal and implant attributes, both magical and non magical, from one person to the next via metal spikes. The shape of the spike is irrelevant The type of metal determines what can be stolen. The location on the body is important when implanting a Hemalurgic spike. Flowing blood is required.{{qa ref|977|195|Relation between blood and the Spiritual Realm|date=September 2012}}
 
=== Nalthis Magics ===
 
'''Command based'''
 
 
;[[Awakening]]: [[Awakening]] uses [[Breath]] and color drawn from non-living material as fuel while commands determine what effect is created. Commands are used to animate objects, pitch and tone is important in this process as is the mental picture in the Awakener's mind.{{qa ref|691|11}}
 
=== Roshar Magics ===
 
'''Gem Based'''
 
 
;[[Surgebinding]]: [[Surgebinding]] is granted by the [[Nahel Bond]] between spren and humans. The type of spren determines what [[Surge]]s are available to be used. For example, a bond with an honorspren, like [[Syl]], grants the surges of Gravitation and Adhesion.
 
;[[Soulcasting]]: [[Soulcasting]] uses gems infused with [[Stormlight]]. The type of gem (one gem per essence) determines what a substance can be transformed into.
 
 
== Magic Sciences and Their Focus ==
 
Magic Sciences use [[Investiture]] without direct alteration of the [[Spiritweb]]
 
=== Roshar Sciences ===
 
;[[Fabrial]]s: [[Fabrial]]s are a magical Science System that uses an infused Gems color, captured Spren, and mechanical configuration to create an effect.
 
=== Scadrial Sciences ===
 
:Nothing is known of Scadrial Sciences, Brandon Sanderson has mention that they exist on the southern hemisphere.
 
 
== Magic without direct shard influence ==
 
Worlds without a [[Shard]] often have no active magic that the people living on them can directly use.
 
 
;[[Aviar]]: [[Aviar]] eat a worm that grants unique powers to each Species of animal, Birds bond with humans and share these powers.
 
;[[Shade]]s: [[Shade]]s are the ghosts of the dead and are harmed by silver.
 
 
== Notes ==
 
<references>
 
{{qa ref|636|4| Brandon on how the magic works.|date= Nov 16th, 2011}}
 
</references>
 
{{partial}}
 
{{cosmere}}
 
[[Category: Magic]]
 

Latest revision as of 16:37, 3 August 2023

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