Difference between revisions of "Focus"

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(Seems clear now that this was an imprecise word for Command and its relationship to Intent)
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#REDIRECT [[Command]]
{{Magic
 
|related=[[Realmatic Theory]], [[Investiture]]
 
|universe=[[Cosmere]]
 
}}
 
A '''focus''' is a specific magic-related term in the [[Cosmere]]. It is the method by which [[Investiture]] can be formed into magical effects. Magic systems and magical engineering use these focuses to filter [[Investiture]] into a magical effect.{{qa ref|636|4| }} The focus is determined by the interaction of the [[Shardworld]] and a [[Shard]] but the World is the key factor and all magics will use the focus in some way, how it is used is determined by the interaction of the [[Shard]]s.
 
 
== Magic Systems and Their Focus ==
 
 
=== Sel Magics ===
 
'''Shape Based'''
 
 
;[[AonDor]]: [[AonDor]] uses patterns connected to the geography of [[Arelon]] that, when drawn by an [[Elantrian]], allow [[Investiture]] to affect the [[Physical Realm]].
 
;[[Forgery]]: [[Forgery]] uses stamps with detailed instructions to alter something's history. The map of [[MaiPon]] is drawn on all the stamps.
 
;[[Bloodsealing]]: [[Bloodsealing]] uses stamps inked with fresh blood with detailed instructions. Little is known of this form of magic, but it is believed to be an offshoot of Forgery
 
;[[ChayShan]]: [[ChayShan]] is a martial art that allows the use of [[Investiture]] through patterns created by movements of the body.
 
;[[Dakhor]]: [[Dakhor]] uses chanting and blood sacrifice. The bones in the body twist into new shapes. These shapes determine what effect or ability is granted.
 
 
=== Scadrial Magics ===
 
'''Metal Based'''
 
 
;[[Allomancy]]: [[Allomancy]] uses metal by taking it into the body where it is used as a filter to determine what effect is created.{{qa ref|691|8|Why are specific focuses chosen for specific Shards?|date=May 2010}}
 
;[[Feruchemy]]: [[Feruchemy]] uses metal to determine what attributes can be stored in it.
 
;[[Hemalurgy]]: [[Hemalurgy]] uses metal to steal and implant attributes, both magical and non magical, from one person to the next via metal spikes. The shape of the spike is irrelevant The type of metal determines what can be stolen. The location on the body is important when implanting a Hemalurgic spike. Flowing blood is required.{{qa ref|977|195|Relation between blood and the Spiritual Realm|date=September 2012}}
 
It is implied in [[Ars Arcanum]] that hemalurgy could be used on other shardworlds "To form Connections that no [[Shard]] ever intended."
 
 
=== Nalthis Magics ===
 
'''Command based'''
 
 
;[[Awakening]]: [[Awakening]] uses [[Breath]] and color drawn from non-living material as fuel while commands determine what effect is created. Commands are used to animate objects, the exact wording, pitch and tone is important in this process while the mental picture in the Awakener's mind determines the awakened objects' capacities greatly.{{qa ref|691|11}}
 
 
=== Roshar Magics ===
 
'''Spren based'''
 
 
;[[Surgebinding]]: [[Surgebinding]] is granted by the [[Nahel Bond]] between spren and humans. The type of spren determines what [[Surge]]s are available to be used. For example, a bond with an honorspren, like [[Syl]], grants the surges of Gravitation and Adhesion.
 
;[[Soulcasting]]: [[Soulcasting]] uses gems infused with [[Stormlight]]. The type of gem (one gem per essence) determines what a substance can be transformed into.
 
 
== Magic Sciences and Their Focus ==
 
Magic Sciences use [[Investiture]] without direct alteration of the [[Spiritweb]]
 
=== Roshar Sciences ===
 
;[[Fabrial]]s: [[Fabrial]]s are a magical Science System that uses an infused Gem's color, captured Spren, and mechanical configuration to create an effect.
 
 
=== Scadrial Sciences ===
 
;[[unsealed metalminds|Medallions]]:
 
Scadrial sciences are used commonly in the southern hemisphere. They involve medallions that are filled by [[Feruchemist|Feruchemy]], but left unkeyed. This means that anybody, even non-Feruchemists, can use them. Only certain combinations can be worn.
 
;Ships:
 
In southern Scadrial, they have used the combination of Allomancy and Feruchemy to create flying, airplane-like ships.
 
 
== Magic without direct shard influence ==
 
Worlds without a [[Shard]] often have no active magic that the people living on them can directly use.
 
 
;[[Aviar]]: [[Aviar]] eat a worm that grants unique powers to each Species of animal. They bond with humans and share these powers.{{book ref|sixth}}
 
;[[Shade]]s: [[Shade]]s are the ghosts of the dead and are harmed by silver.{{book ref|sfs}}
 
 
== Notes ==
 
<references>
 
{{qa ref|636|4| Brandon on how the magic works.|date= Nov 16th, 2011}}
 
</references>
 
{{partial}}
 
{{cosmere}}
 
[[Category: Magic]]
 

Latest revision as of 16:37, 3 August 2023

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