Difference between revisions of "Coppermind:Welcome"

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Welcome to '''the Coppermind''', the comprehensive wiki about Brandon Sanderson, his novels, and his cosmere universe. We have [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and would like to have many more so grab a [[:Category:Stubs|stub]] or a [[Special:WantedPages|redlink]] and make the wiki even better!
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! rowspan=2 |<span style="font-size:162%;">Welcome to The Coppermind!</span><br />
 
The Brandon Sanderson Encyclopedia that anyone can edit! <br />
 
<small>We have [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and would like to have many more so grab a [[:Category:Stubs|stub]] or a [[Special:WantedPages|redlink]] and edit!</small>
 
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==Featured Article: Hemalurgy==
 
==Featured Article: Hemalurgy==

Revision as of 04:25, 22 June 2011

Welcome to the Coppermind, the comprehensive wiki about Brandon Sanderson, his novels, and his cosmere universe. We have 4,861 articles and would like to have many more so grab a stub or a redlink and make the wiki even better!

Featured Article: Hemalurgy

Hemalurgy is the third of the three Metallic Arts on Scadrial. At the times of the books, it is the least known Metallic Art.

Lore & Background

Hemalurgy is the most mysterious of the Metallic Arts, creating some of the most exotic things in the Final Empire. At its core, it involves stealing powers from one person and giving it to another. In order to do this, a metal spike must be stabbed through one person's body and then placed in the second's. The placement of the spike determines what power charges the spike. As such Hemalurgy is the most complex of the Metallic Arts, and the Steel Ministry has experimented for centuries with little success at finding new places to stab Hemalurgic spikes and new spots to lay them in the target. Typically, the correct placement of a spike is a vital organ, so the person who had their power stolen from invariably dies.

After the spike pierces through the initial person and is Hemalurgically charged, the Law of Hemalurgic Decay states that the spike loses some of its potency. The longer a spike is outside a body, the weaker it becomes. Thus, when the Steel Ministry creates an Inquisitor, the spikes are outside of a person for as little as possible.

Hemalurgic Constructs

  • Steel Inquisitors are created from nine to eleven spikes, which are charged with various Allomantic or Feruchemical powers.

(more...)

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