Difference between revisions of "Realmatic Theory"

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The '''Cognitive Realm''' is the world of thought and perception.{{msh ref|2|1}} It is known locally on [[Roshar]] as '''[[Shadesmar]]''', though at least some academics of [[Silverlight]] have taken to using the term to refer to the entire Realm.{{wob ref|3010}} A planet's reflection in the Cognitive Realm is referred to as a subastral. The nature and appearance of objects in this Realm are shaped by the views of people and even the objects themselves. The environment itself changes from one world to the next, often exhibiting features characteristic of that world.{{wob ref|11688}} [[Investiture]], including that within souls, glows visibly within the Cognitive Realm.
 
While time appears to flow normally, space is also warped by perception.{{wob ref|8677}} Some aspect of the nature of the Realm allows one to walk to space, and the distance between worlds is significantly contracted, so that traveling from one world to the next by foot is possible. Indeed, [[worldhoppers]] generally make use of this Realm to move between worlds. Traveling between the Physical and the Cognitive Realms may be accomplished at [[Perpendicularity|perpendicularities]], among other means.
 
One effect of existing in the Cognitive Realm seems to be unusual longevity, perhaps not aging while in there, allowing worldhoppers to appear in multiple books that take place hundreds of years apart. This attribute of the Cognitive Realm has not been confirmed.
 
=== Spiritual Realm ===
The inspiration for Realmatic Theory comes from a number of real-world philosophies. Those philosophies include [[Wikipedia: Plato| Plato]]’s [[wikipedia:theory of forms|theory of the forms]], [[wikipedia:Shinto|Shinto]] beliefs,{{wob ref|8784}}, and [[wikipedia:Baruch Spinoza|Spinoza]]. Plato’s theory of forms is the original concept for the Realms. The theory of forms states that the physical world is merely an imitation of the ideal essences of all things. This true ideal matches up with the Spiritual Realm, and the human perception of ideals matches up with the Cognitive Realm.{{wob ref|4051}} While Plato’s philosophy only includes two forms, Brandon uses three. The idea that everything has a spren comes from Shinto beliefs.{{wob ref|13834}} Spinoza’s influence is in God being in everything and everything being made of one substance. Brandon’s interpretation of this is the Shards’ Investiture permeating everything in the cosmere. Other, more minor influences include [[wikipedia:Carl Jung|Jung]] in the concept of Connection,{{wob ref|4051}} idealism,{{wob ref|12344}}, and the [[wikipedia:Ship of Theseus|ship of Theseus]] thought experiment.{{wob ref|3913}} The large number of philosophical influences on Realmatic Theory and the cosmere is because Brandon finds philosophy interesting. He took many philosophy classes in college.{{wob ref|12344}}
 
Realmatic Theory was first used in ''[[Dragonsteel Prime]]'', Brandon’s second book set in the cosmere.{{wob ref|14028}} The opening chapters include someone learning about the three Realms in a classroom.{{wob ref|11996}} As Brandon wrote more cosmere books, he noticed patterns in the themes. He began to create a common energy source for the magic systems to use. Linking the books and creating the cosmere grew naturally from those themes and connections.{{wob ref|14028}} Within the currently published cosmere, the term Realmatic Theory has only been used twice,three times: once by the [[Ire]],{{msh andref|5|2}} once by [[Shalash]].,{{mshbook ref|5sa4|217}} and once by [[Design]].{{book ref|sa4yumi|17}} Khriss has used the phrase "Realmatic Transition" in the ''[[Words of Radiance]]'' [[Ars Arcanum]] to describe the [[Surge]] of [[Surge#Transportation|Transportation]].{{book ref|sa2|part=ars}} She also used the phrase "Realmic transition" once in the essay on the [[Taldain system]] to describe how [[sand mastery]] works.{{au ref|taldain}} The difference, if any, between these two terms is as yet unknown.
 
== Notes ==
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