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'''BioChromatic Breath''', also known simply as '''Breath''', is the common form of investiture on [[Nalthis]]. Every Nalthian is born with one Breath, though a person may choose to transfer that Breath to another person.{{book ref|wb|prologue}} It is possible for children of Nalthian parents with Breath born away from Nalthis to have their own Breath.{{wob ref|12603}} When a person dies, the Breath they were carrying returns to [[Endowment]].{{wob ref|8658}} Humans are able to use their Breath to perform [[Awakening]] as well as gaining benefits from having one or more Breaths.
While anyone can benefit from possessing a Breath, a non-Nalthian possessor would 'probably have to jump through some hoops to Awaken' with it.{{wob ref|2877}}
It is impossible to reabsorb Breaths from an object Awakened by somebody else, unless they blank their [[Identity]] first with Intent.{{wob ref|14423}} This is likely due to the imprint of the Awakener's soul being left in the breath that awakens the object, since breath is a part of one's soul.{{wob ref|6806}}
== Types of BioChromatic entities ==
'''Type IV BioChromatic entities''' are sentient objects made by Awakening inorganic materials like metal and stone. This requires at least the [[Heightening#Ninth_Heightening|Ninth Heightening]]. [[Nightblood]], a sentient Awakened sword, is an example of this type of entity. He was created by [[Shashara]] with the help of her husband [[Talaxin]], also known as Vasher, using a thousand Breaths and the Command "Destroy evil".
Nightblood is incapable of determining morality{{wob ref|3023}} and has a rigid way of thinking similar to a [[
Stone is presumed to be similarly difficult to Awaken. However, Lifeless can be made by enclosing bones in stone, making near-indestructible warriors. [[Talaxin]] used this technique to create the legendary [[Kalad's Phantoms]].
'''Drab''' is the colloquial name for anyone in [[Hallandren]] without a Biochromatic [[Breath]]. Terms such as '''Dull''' or '''Faded One''' are also used.{{book ref|wb|3}}
Without Breath, colors lose their vibrancy and their other senses are dulled. Contrary to what many people believe in [[Hallandren]],{{book ref|wb|3}} being without a breath has significant negative effects. They feel less emotion and are more susceptible to depression. A person's allure decreases, as does the strength of their immune system. The latter stems from the fact that Breath acts as a sort of magical booster for the body, and thus the body doesn't need to build up immunity.{{wob ref|7329}}{{wob ref|7340}} Due to these facts, they typically have a shorter lifespan. Drabs lack life sense (the instinctive feeling to know if someone is watching them) and do not register on the life sense of others.{{book ref|wb|35}} A
Many people sell their Breaths when they are short of cash, then spend their time trying to earn enough money to buy back a [[Breath]]. However, some people who gave their [[Breath]] to a [[Returned]] out of their beliefs cherish their status as a Drab.
If someone is made into a [[Lifeless]] before [[Endowment]] [[Returned]] that person, Endowment's gift of a divine [[Breath]] would come down, strike the Lifeless, and 'all kinds of craziness' would occur. They would end up as a '
== Trivia ==
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