Difference between revisions of "T'Telir"

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== Landmarks ==
=== The City Walls ===
T'Telir is home to the Court of Gods, an imposing feature of the city built on a plateau and entirely walled off. This is where the [[Returned]] live in their palaces, each painted a different color, and assemble weekly to pass judgments.{{book ref|wb|4}}{{book ref|wb|8}}
When entering T’Telir one is greeted by its walls. Siri describes them as Immense and daunting,{{book ref|wb|4}} while almost looking more artistic then functional.{{book ref|wb|4}} The wall’s top is curved in massive half-circles,{{book ref|wb|4}} like rolling hills, and the rim is plated with a golden metal.{{book ref|wb|4}} The gates themselves are described as in the form of two twisting, lithe sea creatures who curve up in a massive archway.{{citebook ref|wb|4}} The position of the city on the sea means that the city wall only has to run around the landward half-circle of the city.{{book ref|wb|4}}
 
{{sidequote
Another notable feature of T'Telir lies in the [[D'Denir]] Celabrin, imposing statues of warriors supposedly left as a memorial to those who died in the [[Manywar]] and as a reminder to the Hallandrens of the cost of war.{{book ref|wb|28}} The first ones were left to the city by [[Peacegiver|Peacegiver the Blessed]] right after the Manywar, though new ones are commissioned yearly by the Returned.{{book ref|wb|9}}
|Many of the painted buildings did clash, but none of it was sloppy. There was a sense of craftsmanship and art to everything from the storefronts, to the people, to the statues of mighty soldiers that frequently stood on corners.
|Siri describing T'Telir
|side=right|size=350px
}}
=== The Court of Gods ===
T'Telir contains the [[Court of Gods]],{{book ref|wb|4}} The Court is built on a plateau{{book ref|wb|4}} in the south of the city, and entirely walled off.{{book ref|wb|4}} The Court consists of a number of palaces for the [[Returned]],{{book ref|wb|4}} a large palace for the [[God King]]{{book ref|wb|4}} and an Arena used for entertainment.{{book ref|wb|14}} The Court exists to protect the [[Returned]], so that they may bless humanity, and to rule [[Hallandren]].
 
T’Telir also contains the [[lifeless]] enclave,{{book ref|wb47}} the compound like building containing the entire Halllandren army, forty thousand lifeless. This makes T’Telir the starting point of any invasion.
When entering T’Telir one is greeted by its walls. Siri describes them as Immense and daunting, while almost looking more artistic then functional. The wall’s top is curved in massive half-circles, like rolling hills, and the rim is plated with a golden metal. The gates themselves are described as in the form of two twisting, lithe sea creatures who curve up in a massive archway.{{cite}}
 
=== D'Denir Celabrin ===
Another notable feature of T'Telir lies in the [[D'Denir]] Celabrin,{{book ref|wb|9}} imposing statues of warriors supposedly left as a memorial to those who died in the [[Manywar]] and as a reminder to the Hallandrens[[Hallandren]] of the cost of war.{{book ref|wb|28}} The people of [[T'Telir]] often put colorful clothing on the statues for fun.{{book ref|wb|9}}{{book ref|wb|28}} Some statues, particularly those located in the [[Idris|Idrian]] slums, have been defaced or broken.{{book ref|wb|49}} The first ones were left to the city by [[Peacegiver|Peacegiver the Blessed]] right after the Manywar,{{book ref|wb|9}} though new ones are commissioned yearly by the Returned.{{book ref|wb|9}}
 
Most of the original statues reside in the D'Denir Garden,{{book ref|wb|28}} an open grassy field with many statues, this garden is one of the only ones in the city which doesn’t feature flowers and trees and isn’t full of bustling people.{{book ref|wb|28}} The exact location is unknown, but it is somewhere in the north of the city. The garden is noticeably quiet and serene in comparison to the rest of T'Telir.{{book ref|wb|28}} Despite this, it is a popular place for clandestine meetings after hours.{{wob ref|6963}}
 
=== Docks ===
T’Telir lies on the shores of the [[Bright Sea]],{{book ref|wb|4}} and because of it’s location in a sheltered bay, T’Telir is a prime port. The T’Telirite docks are made up of the shipyards,{{book ref|wb|54}} a number of warehouses{{book ref|wb|54}} and the dock slums.{{book ref|wb|54}} These slums are located between the shipyards and the warehouses.{{book ref|wb|54}} The dockslums are full of dockhands,{{book ref|wb|54}} who live and drink here.{{book ref|wb|54}}
 
Stormrunners are ships that go and fish during the spring tempests.{{book ref|wb|42}} Stormrunners have a high casualty rate, due to sailing in the spring tempests.{{book ref|wb|42}} T’Telir has a number of these Stormrunners.{{book ref|wb|42}} Everyone who wants to fish in T’Telir waters needs to pay a fee.{{book ref|wb|53}} Some people avoid this by fishing at night however.{{book ref|wb|53}}
 
There are people at the docks who sew nets.{{book ref|wb|42}} The slumlords of T’Telir often dump bodies in the bay,{{book ref|wb|53}} hiring people to go out at night and sink the bodies.{{book ref|wb|53}}
 
=== Markets ===
T’Telir has many markets. Like the rest of T’Telir the markets are very colourful.{{book ref|wb|9}} Most of the markets in T’Telir are decorated with the D’Denir Celabrin.{{book ref|wb|9}} When entering the markets a person is instantly bombarded by the sight, sound, scent, and colours of T’Telir.{{book ref|wb|9}}
 
The wealthier shopping districts do not contain merchants raising tents to shade themselves as they sell wares. Instead, there are many high quality, colorful shops with more expensive goods.{{book ref|wb|25}} While performers are present in these markets, there are fewer than in the average shopping district.{{book ref|wb|25}}
 
The T’Telirite markets are full of merchants from distant kingdoms,{{book ref|wb9}} such as [[Idris]],{{book ref|wb|9}} [[Tedradel]]{{book ref|wb9}} and likely the kingdoms beyond the mountains.
 
== History ==