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{{lifeform
|image=Steel Inquisitor.jpg
|type={{tag+|Hemalurgic construct}}
|sapient=Yes
|world=Scadrial
|universe=[[Cosmere]]
|books=[[Mistborn (series)|Mistborn]]
}}{{update|book=mb5}}▼
}}
The '''Steel Inquisitors''' were a type of [[Hemalurgic]] construct on [[Scadrial]] created from humans. Steel inquisitors were created and controlled by the [[Lord Ruler]] as the policing force for his ministries. The Steel inquisitors made up the Canton of Inquisition whose job it was to Control the use and spread of [[Allomancy]]▼
▲The '''Steel Inquisitors''' were a type of [[Hemalurgic]] construct on [[Scadrial]] created from humans. Steel
== Description and Physiology ==
{{image|Inquisitor by Connor Chamberlain.jpg|side=left|width=300px}}
The most notable feature is the large Steel spikes where their eyes should be. These spikes fill the eye socket and protrude out the back of the head several inches. Steel inquisitors, like the obligators from which they were created, are bald with a large number of tattoos spreading from their eye sockets across their head. These tattoos indicated many things including rank and what kind of [[Allomancer]] they were before recruitment. Steel inquisitors have several more Spikes on their body, most of which are not visible▼
{{for|/Gallery|more images}}
▲The most notable feature is the large
Although created from humans, they
== Creation ==
{{image|Inquisitor.jpg|Common binding points for creating a Steel Inquisitor|side=right|width=250px}}
According to [[Aradan Yomen]], one of the ways in which the number 16 made itself known in their time was that the [[Lord Ruler]] had originally made 16 Steel Inquisitors.{{book ref|mb3|70}} The number 16 in relation to the Inquisitors showed up once again, as [[Ruin]] created or otherwise used 16 Inquisitors to further his goals during the time after the [[Collapse]] (as there were 13 during the final battle, while [[Elend]] and [[Vin]] had already dispatched 3 previously).{{book ref|mb3|55}}{{book ref|mb3|73}}
To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a [[
There are forty-seven known bindpoints that can be used for an Inquisitor. Eleven are physical, twelve are mental, twelve are temporal, and twelve are spiritual.{{file ref|Hemalurgy table.jpg|Hemalurgy Table}} There are no differences in bindpoints between males and females.{{wob ref|5533}} To grant every possible Allomantic and Feruchemical power, it would take thirty two spikes (one for each power) plus a linchpin, leaving room for fourteen extra spikes.
Regular humans who were turned into Inquisitors could fully remember who they were before being transformed and what life had been like before their transformation.{{book ref|mb3|40}}▼
▲Regular humans who were turned into Inquisitors could fully remember who they were
During the days after the [[Collapse]], [[Ruin]] gave his Inquisitors several advantages which the [[Lord Ruler]] would never allow them, lest they become too strong.This included extra spikes to give them [[Feruchemy|feruchemical]] powers, as well as a metal plate which would cover the Hemalurgic linchpin between their shoulder blades which could be pulled out to kill an inquisitor.{{book ref|mb3|3}}{{book ref|mb3|6}}▼
▲During the days after the
== Weaknesses ==
Steel Inquisitors were very powerful and - with
Another major weakness in Inquisitors came from the Hemalurgic spikes,
== Powers ==
{{image|Hemalurgy table.jpg|Possible bind points and abilities for Inquisitors{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}|side=right|height=300px}}
All Inquisitors exhibit a high tolerance to pain and most forms of physical damage. Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely. The number of spikes varied; Marsh had eleven pre-Collapse, and after the Collapse an Inquisitor at Vetitan had a new one. After Ruin took control of them, Marsh was given 10 more spikes, making him the most powerful Inquisitor.{{book ref|mb3|13}}
* Steel spikes: Inquisitors had five steel spikes. They had one spike in their back between their shoulder blades, which sealed together all the other spikes. Then they had one spike in each eye and two between the ribs, to give them the four Allomantic Physical Powers (iron, steel, tin, and pewter).{{book ref|mb3|5}} With the spike through their eyes, Inquisitors weren't able to see normally, but they could see via the blue lines that appeared when they burned iron or steel; in fact, it is possible that they didn't need to burn anything to see the lines.{{book ref|mb7|epilogue|4}}
* Bronze spikes: Inquisitors had four bronze spikes between the ribs, to give them the four Allomantic Mental Powers (zinc, brass, copper, and bronze).{{book ref|mb3|5}} The Ministry often made Inquisitors from people who already had the power to reveal Allomancy by burning bronze (either [[Allomancer#Mistborn|Mistborn]] or [[Seeker]]s), so that the spike would enhance that power beyond the normal amount, and allow them to pierce copperclouds.{{epigraph ref|mb3|45}}
* Atium spike: Most Inquisitors were able to see into other people's futures by burning atium.{{book ref|mb1|34}} This would've been gained by an atium spike. It was located in their chest.{{book ref|mb1|Epilogue}} Not all Inquisitors had this spike.
* Gold spike: Most Inquisitors had a gold spike between the ribs to give them the Hybrid Feruchemy ability to store health.{{ref|text=The early editions of the books said Feruchemical healing was granted by pewter spikes,{{epigraph ref|mb3|36}} even though the hemalurgy table says pewter spikes only give Physical Feruchemical abilities.{{file ref|Hemalurgy table.jpg|Hemalurgy Table}} And the early editions didn't mention the health spike in The Hero of Ages chapter 5.{{book ref|mb3|5}} Later editions of the books changed that to a gold spike in both places.}} Not all Inquisitors had this ability;{{wob ref|10123}} those who did often spent much of their time resting so as to store up reserves of health.{{epigraph ref|mb3|36}}
* Pewter spikes: Gained after Ruin's release, the Inquisitor at Vetitan had a pewter spike through his heart which granted the Physical Feruchemical ability to store physical speed.{{book ref|mb3|5}}
* Brass spikes: Gained after Ruin's release, granted Cognitive Feruchemical abilities, such as mental speed.{{wob ref|3868}}
* Electrum spikes: Gained after Ruin's release, granted Enhancement Allomantic abilities, such as [[duralumin]]. Only a few, such as Marsh, were given these, and they had to be taken from Mistborn.{{book ref|mb3|72}}
Inquisitors who had been made from
== Inquisitors After the Final Ascension ==▼
▲Inquisitors who had been made from [[Mistborn]] were notably more powerful, having their Allomantic abilities almost doubled. Some of the Inquisitors who obtained Feruchemical spikes also discovered out how to Compound, gaining more power from their [[metalmind]]s. This is not something the Lord Ruler taught the Inquisitors. Compounding was something they had to figured out themselves.
The Inquisitors' spikes were melted down by [[Harmony]] to make earrings, and given to members of the Path by assorted
Inquisitors are often depicted as ravens in post-Catacendre artwork and are known as the Lord Ruler's wraiths "of whom only Death himself remained."{{book ref|mb6|12}}
{{for|:Category: Steel Inquisitors|a full list}}
* [[Marsh]]
* [[Kar]]
* [[Bendal]]
▲== Notable Steel Inquisitors ==
▲== Inquisitors After the Final Ascension ==
▲The Inquisitors' spikes were melted down by [[Harmony]] to make earrings, and given to members of the Path by assorted Kandra. [[MeLaan]] gave [[Waxillium Ladrian]] his earring
==Trivia==
▲[[Marsh]] is the only known surviving Inquisitor.
* The early editions of the books said Feruchemical healing was granted by pewter spikes,{{epigraph ref|mb3|36}} even though the Hemalurgic table says pewter spikes only give Physical Feruchemical abilities.{{file ref|Hemalurgy table.jpg|Hemalurgy Table}} The early editions didn't mention the health spike in The Hero of Ages chapter 5.{{book ref|mb3|5}} Later editions of the books changed that to a gold spike in both places.
* A group of Inquisitors is called a murder.{{msh ref|6|7}}
* Kelsier was not the first person to kill a Steel Inquisitor.{{wob ref|15168}}
== Notes ==
{{partial}}
{{Mistborn|metals}}
[[category: Steel Ministry]]
[[es:Inquisidor de acero]]
▲[[category: Hemalurgy]]
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