Difference between revisions of "Spiritual Realm"

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|[[Dalinar]] grabbing the Spiritual Realm to create [[Honor's Perpendicularity]]{{book ref|sa3|119}}
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The Spiritual Realm is not a place.{{wob ref|11708}} The Spiritual Realm is made up entirely of [[Investiture]] in the form of [[spiritweb]]s and the [[Connection]]s between them.{{wob ref|8812}}{{wob ref|9280}} As such, time and space are "irrelevant" or "compounded into one" in the Spiritual Realm.{{wob ref|6129}} This timelessness means that the Spiritual Realm breaks causality, but in a controlled way.{{wob ref|9286}} [[Design]] remarked that time dilation was easier in the Spiritual Realm because time "flows like water into whatever container you provide".{{book ref|yumi|32}}
 
Because time is irrelevant, an object's Connection to its past as well as its future can be observed from the Spiritual Realm.{{wob ref|6129}} Some beings, like [[Atium#Allomantic_Use|Seers]], [[Moelach]], [[Sak|Sak the Aviar]], and [[Shard]]s can peer into the Spiritual Realm to gain insight into the future, though some methods are more likely to be successful than others and even some Shards have difficulty seeing the future.{{book ref|sa1|75}}{{wob ref|1729}} It is also possible to see into the past of others via similar means.{{msh ref|1|1}}
{{for|spiritweb}}
A person’s spiritweb, closely related to Spiritual DNA,{{wob ref|115}} makes up their presence in the Spiritual Realm. Measuring and quantifying a spiritweb is possible, if difficult, to do.{{wob ref|13361}} Spiritual DNA can be passed from parent to child like regular DNA.{{wob ref|5514}} Identical twins can have different Spiritual DNA, however.{{wob ref|7761}} A person's spiritweb can be damaged either through physical or emotional trauma. This creates "cracks" in the soul. It is easier for Shards to [[Invest]] in people who are damaged in this way, as Investiture can enter the soul through these "cracks". This is why [[Allomancer]]s need to undergo [[Snapping]] in order to awaken their powers, and is implied to be the reason why [[Surgebinder]]s tend to have psychological problems.{{wob ref|5469}} Spiritwebs can be damaged with weapons like Hemalurgic spikes and Shardblades. Those wounds can then be healed with a graft of Investiture. The healing process does leave a permanent wound on a person's spiritweb.{{wob ref|126}} Investing an object or person for a long period of time will warp and change their spiritweb.{{wob ref|2690}} In humans, this process leads to [[Savant]]ism.{{wob ref|7267}}
 
This spiritual aspect would exist for all thinking beings, including true artificial intelligence, as they would Spiritually and Cognitively operate the same as an organic sapient being.{{wob ref|11372}}{{wob ref|11982}}{{wob ref|16072}}
 
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