Editing Spiritual Realm

Jump to navigation Jump to search

Spoiler Policy Reminder


Under our spoiler policy, any content from books that are not fully released is not allowed on the Coppermind. This includes any information from pre-released sample chapters, readings, and other comments Brandon has made about Stormlight 5. The only exception to this rule is on meta-pages for the books themselves (e.g., Wind and Truth). If you are unsure whether the information you want to add comes from pre-release content, please do not add it and instead ask about it on our Discord.

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 19: Line 19:
 
|[[Dalinar]] grabbing the Spiritual Realm to create [[Honor's Perpendicularity]]{{book ref|sa3|119}}
 
|[[Dalinar]] grabbing the Spiritual Realm to create [[Honor's Perpendicularity]]{{book ref|sa3|119}}
 
}}
 
}}
The Spiritual Realm is not a place.{{wob ref|11708}} The Spiritual Realm is made up entirely of [[Investiture]] in the form of [[spiritweb]]s and the [[Connection]]s between them.{{wob ref|8812}}{{wob ref|9280}} As such, time and space are "irrelevant" or "compounded into one" in the Spiritual Realm.{{wob ref|6129}} This timelessness means that the Spiritual Realm breaks causality, but in a controlled way.{{wob ref|9286}} [[Design]] remarked that time dilation was easier in the Spiritual Realm because time "flows like water into whatever container you provide".{{book ref|yumi|32}}
+
The Spiritual Realm is not a place.{{wob ref|11708}} The Spiritual Realm is made up entirely of [[Investiture]] in the form of [[spiritweb]]s and the [[Connection]]s between them.{{wob ref|8812}}{{wob ref|9280}} As such, time and space are "irrelevant" or "compounded into one" in the Spiritual Realm.{{wob ref|6129}} This timelessness means that the Spiritual Realm breaks causality, but in a controlled way.{{wob ref|9286}}
   
 
Because time is irrelevant, an object's Connection to its past as well as its future can be observed from the Spiritual Realm.{{wob ref|6129}} Some beings, like [[Atium#Allomantic_Use|Seers]], [[Moelach]], [[Sak|Sak the Aviar]], and [[Shard]]s can peer into the Spiritual Realm to gain insight into the future, though some methods are more likely to be successful than others and even some Shards have difficulty seeing the future.{{book ref|sa1|75}}{{wob ref|1729}} It is also possible to see into the past of others via similar means.{{msh ref|1|1}}
 
Because time is irrelevant, an object's Connection to its past as well as its future can be observed from the Spiritual Realm.{{wob ref|6129}} Some beings, like [[Atium#Allomantic_Use|Seers]], [[Moelach]], [[Sak|Sak the Aviar]], and [[Shard]]s can peer into the Spiritual Realm to gain insight into the future, though some methods are more likely to be successful than others and even some Shards have difficulty seeing the future.{{book ref|sa1|75}}{{wob ref|1729}} It is also possible to see into the past of others via similar means.{{msh ref|1|1}}
Line 28: Line 28:
 
{{for|spiritweb}}
 
{{for|spiritweb}}
 
A person’s spiritweb, closely related to Spiritual DNA,{{wob ref|115}} makes up their presence in the Spiritual Realm. Measuring and quantifying a spiritweb is possible, if difficult, to do.{{wob ref|13361}} Spiritual DNA can be passed from parent to child like regular DNA.{{wob ref|5514}} Identical twins can have different Spiritual DNA, however.{{wob ref|7761}} A person's spiritweb can be damaged either through physical or emotional trauma. This creates "cracks" in the soul. It is easier for Shards to [[Invest]] in people who are damaged in this way, as Investiture can enter the soul through these "cracks". This is why [[Allomancer]]s need to undergo [[Snapping]] in order to awaken their powers, and is implied to be the reason why [[Surgebinder]]s tend to have psychological problems.{{wob ref|5469}} Spiritwebs can be damaged with weapons like Hemalurgic spikes and Shardblades. Those wounds can then be healed with a graft of Investiture. The healing process does leave a permanent wound on a person's spiritweb.{{wob ref|126}} Investing an object or person for a long period of time will warp and change their spiritweb.{{wob ref|2690}} In humans, this process leads to [[Savant]]ism.{{wob ref|7267}}
 
A person’s spiritweb, closely related to Spiritual DNA,{{wob ref|115}} makes up their presence in the Spiritual Realm. Measuring and quantifying a spiritweb is possible, if difficult, to do.{{wob ref|13361}} Spiritual DNA can be passed from parent to child like regular DNA.{{wob ref|5514}} Identical twins can have different Spiritual DNA, however.{{wob ref|7761}} A person's spiritweb can be damaged either through physical or emotional trauma. This creates "cracks" in the soul. It is easier for Shards to [[Invest]] in people who are damaged in this way, as Investiture can enter the soul through these "cracks". This is why [[Allomancer]]s need to undergo [[Snapping]] in order to awaken their powers, and is implied to be the reason why [[Surgebinder]]s tend to have psychological problems.{{wob ref|5469}} Spiritwebs can be damaged with weapons like Hemalurgic spikes and Shardblades. Those wounds can then be healed with a graft of Investiture. The healing process does leave a permanent wound on a person's spiritweb.{{wob ref|126}} Investing an object or person for a long period of time will warp and change their spiritweb.{{wob ref|2690}} In humans, this process leads to [[Savant]]ism.{{wob ref|7267}}
 
This spiritual aspect would exist for all thinking beings, including true artificial intelligence, as they would Spiritually and Cognitively operate the same as an organic sapient being.{{wob ref|11372}}{{wob ref|11982}}{{wob ref|16072}}
 
   
 
=== Properties ===
 
=== Properties ===

Please note that all contributions to The Coppermind are considered to be released under the CC4 by-nc-nd (see Coppermind:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: