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== Mechanics ==
 
== Mechanics ==
Feruchemy is an end-neutral manifestation of Investiture that allows the user to convert certain attributes into Investiture and store them in metal that they are in physical contact with, and to later retrieve them from the metal. Although it is generally inherited or obtained through Hemalurgy, there are other ways to become a Feruchemist,{{wob ref|12776}} involving the Scadrian [[God Metal]]s, [[atium]] and [[lerasium]].{{wob ref|14146}} As an end-neutral art, Investiture is not gained from an outside source (as it is in end-positive arts) and Investiture is not permanently lost (as it is in end-negative arts).{{book ref|mb4|part=ars}} Ordinarily, when a Feruchemist is tapping an attribute at the same rate it was stored, they are able to get out exactly what they put in, for example, if they store 50% of their strength for one hour they can tap that and be at 150% of their strength for one hour. However, if the Feruchemist taps at a greater rate, then some of the attribute is lost, to facilitate the compression of the Investiture. This means that a Feruchemist who stores 50% of their strength for one hour might only be able to stay at 200% for 25 minutes, rather than a full half hour. The more a Feruchemist compresses the attribute, the more is lost.{{wob ref|6126}} While a Feruchemist can only store attributes at a reasonable rate, there isn't an upper limit of how much they are able to tap at any given time.
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Feruchemy is an end-neutral manifestation of Investiture that allows the user to convert certain attributes into Investiture and store them in metal that they are in physical contact with, and to later retrieve them from the metal. Although it is generally inherited or obtained through Hemalurgy, there are other ways to become a Feruchemist,{{wob ref|12776}} involving the Scadrian [[God Metal]]s, [[atium]] and [[lerasium]].{{wob ref|14146}} As an end-neutral art, Investiture is not gained from an outside source (as it is in end-positive arts) and Investiture is not permanently lost (as it is in end-negative arts).{{book ref|mb4|part=ars}} Ordinarily, when a Feruchemist is tapping an attribute at the same rate it was stored, they are able to get out exactly what they put in, for example, if they store 50% of their strength for one hour they can tap that and be at 150% of their strength for one hour. However, if the Feruchemist taps at a greater rate, then some of the attribute is lost, to facilitate the compression of the Investiture. This means that a Feruchemist who stores 50% of their strength for one hour might only be able to stay at 200% for 25 minutes, rather than a full hour. The more a Feruchemist compresses the attribute, the more is lost.{{wob ref|6126}} While a Feruchemist can only store attributes at a reasonable rate, there isn't an upper limit of how much they are able to tap at any given time.
   
 
The type of metal determines what attribute can be stored within it. Pieces of metal that have been charged by Feruchemists are referred to as '''metalminds''' in general, or more specifically as the type of metal with an added "-mind" suffix. The act of charging, or Investing, a metalmind is referred to as '''storing''' and the act of retrieving the stored attribute is referred to as '''tapping'''.{{book ref|mb4|part=ars}} Feruchemists are capable of innately knowing how much of an attribute is stored within a metalmind at any time, as long as they are physically touching the metal mind, in the same way an individual can know how tired they are.{{wob ref|15868}}
 
The type of metal determines what attribute can be stored within it. Pieces of metal that have been charged by Feruchemists are referred to as '''metalminds''' in general, or more specifically as the type of metal with an added "-mind" suffix. The act of charging, or Investing, a metalmind is referred to as '''storing''' and the act of retrieving the stored attribute is referred to as '''tapping'''.{{book ref|mb4|part=ars}} Feruchemists are capable of innately knowing how much of an attribute is stored within a metalmind at any time, as long as they are physically touching the metal mind, in the same way an individual can know how tired they are.{{wob ref|15868}}

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