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{{magic
|image=Choose a Side.jpg
|related=[[Shards]], [[Spiritual Realm]], [[Cognitive Realm]]
|universe=[[Cosmere]]
|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]]
}}
{{for|Five Visions|the [[Austrism|Austrist]] religious text}}
'''Visions''' are a partially spiritual partially cognitive phenomena that Shards and some Invested individuals can induce.
== Characteristics & Attributes ==
=== Realms ===
Visions may be a type of pocket dimension in the Spiritual Realm and are considered a warping of the Realms.{{wob ref|14733}}{{book ref|sa4|i|4}}{{book ref|sa4|i|6}} Due to this, time may slow in the [[Physical Realm]] when a vision is occurring.{{book ref|sa4|107}}{{book ref|sa4|113}} Visions do not change the past or create alternate timelines.{{wob ref|848}}{{wob ref|7321}}
== Mechanics ==▼
▲Those with the ability are able to induce visions on their targets. Visions are almost like glimpsing into the [[Spiritual Realm]], but viewed through the [[Cognitive Realm]]. This is done by a person being pulled through the Realms into the Spiritual Realm, with the Cognitive Realm adding framework to seeds set in place.{{wob ref|9562}} This allows the person to interact with the vision, and for the vision to respond, similar to an AI. Visions may be a type of pocket dimension in the Spiritual Realm.{{wob ref|14733}} Accents might not carry over inside of visions.{{book ref|sa3|58}}
=== Creation ===
Those who a brought into a vision can bring some things with them (such as the [[Thrill]], [[Surgebinding]], or [[Nightblood]]), though some things cannot be brought (such as [[Shardblade]]s).{{wob ref|865}}{{book ref|sa1|18}}{{book ref|sa3|103}}{{book ref|sa4|113}}▼
Those with the ability are able to induce visions on their targets. In order to bring a person into a vision, a strong [[Connection]] must be made.{{book ref|sa4|i|4}}{{book ref|sa4|107}}{{book ref|sa4|112}} This may require a conduit (such as the [[Everstorm]], [[Highstorm]], or access via someone else Connected to them) if the Connection between the two is not strong enough.{{book ref|sa4|i|4}} For [[Shard]]s, targeting lone individuals requires a high level on Connection.{{book ref|sa4|80}}
▲=== Mechanics ===
Those pulled into a vision have little control over it and often can't refuse.{{book ref|sa4|i|4}} However, they may be able to pull in those they are bonded with.{{book ref|sa4|107}} Those pulled into a vision manifest via their mind and soul, ignoring physical aliments.{{book ref|sa4|113}}
▲Those who a brought into a vision can bring some things with them (such as the [[Thrill]], [[Surgebinding]], or [[Nightblood]]),{{wob ref|258}}{{book ref|sa3|103}}{{book ref|sa4|113}} though some things cannot be brought (such as [[Shardblade]]s).{{
Some individuals are able to control the visions of others, entering, leaving, and removing others on their own without the creators authority.{{book ref|sa3|42}} They can also be messed with under certain inhibitors.{{wob ref|14481}}▼
==== Interference ====
▲Some individuals are able to control the visions of others, entering, leaving, and removing others on their own without the creators authority.{{book ref|sa3|42}}{{book ref|sa4|80}} They can also be messed with under certain inhibitors.{{wob ref|14481}}
== Honor's Visions ==
{{for|Dalinar's visions|more information}}
[[Honor]], via the [[Stormfather]], sent [[Dalinar's visions|visions]] to both [[Gavilar#Visions|Gavilar]] and [[Dalinar]] during every
== Odium's Visions ==
[[Odium]] can bring others into vision, which he used often to communicate with them directly.{{book ref|sa3|122}}{{book ref|sa4|i|4}} When used for communication, Odium typically creates a vast field of golden light and stone.{{book ref|sa4|i|4}}{{book ref|sa4|i|6}}
Notably, Odium was demonstrated to be vulnerable during his visions, allowing him to be slayed by Nightblood.{{book ref|sa4|113}}{{book ref|sa4|i|6}} This shattered the vision, leaving a dark void, within which [[Taravangian]] was able to ascend to the Shard of Odium.{{book ref|sa4|113}}
== Preservation's Visions ==
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