Stargazer

Joined 15 April 2019
1,615 bytes added ,  2 years ago
→‎The Spiritual Realm: Intent + Command
(→‎The Spiritual Realm: Intent + Command)
|[[Shai]] discussing [[Realmatic Theory|the Realms]] with [[Gaotona]]{{tes ref|12}}
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The [[Spiritual Realm]] exists beyond space and time.{{wob ref|6129}} As such, it is not truly a place, but rather is the Realm of concepts like [[Intention|Intent]], [[Identity]], [[Connection]], and [[Fortune]].{{wob ref|77}}{{tes ref|12}}{{wob ref|10298}} Everything exists in the Spiritual Realm in its ideal form.{{tes ref|12}}{{book ref|sa3|103}}
 
'''Intent''' is the Spiritual property that expresses a person's considered will or purpose. Intent cannot be formed accidentally; if Intent is required to do something, then the person attempting to do it must not only do it, but ''mean'' to do it.{{book ref|sa3|57}}{{epigraph ref|sa4|72}} Many Invested Arts require their user to act with Intent in order to properly use their magic.{{book ref|elantris|part=ars}}{{book ref|sa3.5|19}} Invested entities, like [[spren]], [[Cognitive Shadow]]s, and even [[Shard]]s have a fundamental Intent that describes the purpose of the Investiture that constitutes their essence. Indeed, the longer they exist, the more they will become bound by their Intent, unable to act against it.{{book ref|sa4|15}}{{epigraph ref|sa4|40}}{{epigraph ref|sa4|42}} An extreme example of this is [[Ati]], the original Vessel of the Shard [[Ruin]], who was initially a "kind and generous" man,{{epigraph ref|sa1|18}} but became so consumed by his Shard's Intent that he sought the complete destruction of [[Scadrial]] and even viewed it as necessary.{{book ref|mb3|57}}
'''Intent''' (and Command)
 
Along with Intent, there is also the associated concept of '''Command'''. [[Command]]s are more limited than Intent, but they help to focus the Intent so that Investiture can respond appropriately.{{wob ref|14636}} While most Commands are related to a certain Invested Art or some other specific method of manipulating Investiture, there are also the [[Dawnshard]]s, four fundamental Commands that were involved in both the creation of the cosmere and the [[Shattering]] of [[Adonalsium]].{{book ref|sa3.5|19}}
 
'''Identity''' is the Spiritual property that demarcates one person or object from another and describes who or what they are.{{book ref|mb6|3}} Losing their Identity during the [[False Desolation]] turned the [[singer]]s into [[singer#slaveform|slaveform]].{{book ref|sa3|17}} Identity also serves as the lock and key for metalminds; [[Feruchemy|Feruchemists]] can only withdraw attributes stored by someone with a matching Identity—ordinarily, this means only attributes they stored.{{book ref|mb6|3}} Because Identity describes who a person is, it is closely tied to the concept of a [[Spiritweb]], which is sometimes called Spiritual DNA.{{wob ref|115}} Spiritwebs are not entirely understood, but they are quantifiable in some way,{{wob ref|13361}} and seem to record information about a person's Investiture, such as the genetics that make one an [[Allomancy|Allomancer]].{{wob ref|9687}}